/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CEACTIONSSMARTPHONE #define CEACTIONSSMARTPHONE #include "common/scummsys.h" #include "common/system.h" #include "wince-sdl.h" #include "gui/Key.h" #include "gui/Actions.h" #define SMARTPHONE_ACTION_VERSION 5 enum smartphoneActionType { SMARTPHONE_ACTION_UP = 0, SMARTPHONE_ACTION_DOWN, SMARTPHONE_ACTION_LEFT, SMARTPHONE_ACTION_RIGHT, SMARTPHONE_ACTION_LEFTCLICK, SMARTPHONE_ACTION_RIGHTCLICK, SMARTPHONE_ACTION_SAVE, SMARTPHONE_ACTION_SKIP, SMARTPHONE_ACTION_ZONE, SMARTPHONE_ACTION_MULTI, SMARTPHONE_ACTION_BINDKEYS, SMARTPHONE_ACTION_KEYBOARD, SMARTPHONE_ACTION_ROTATE, SMARTPHONE_ACTION_QUIT, SMARTPHONE_ACTION_LAST }; class CEActionsSmartphone : public GUI::Actions { public: // Actions bool perform(GUI::ActionType action, bool pushed = true); String actionName(GUI::ActionType action); int size(); static void init(); void initInstanceMain(OSystem *mainSystem); void initInstanceGame(); // Action domain String domain(); int version(); ~CEActionsSmartphone(); private: CEActionsSmartphone(); bool _right_click_needed; OSystem_WINCE3 *_CESystem; }; #endif