/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/wince/wince-sdl.h" #include "backends/graphics/wincesdl/wincesdl-graphics.h" #include "CELauncherDialog.h" #include "engines/metaengine.h" #include "gui/gui-manager.h" #include "gui/widget.h" #include "gui/browser.h" #include "gui/message.h" #include "gui/ThemeEval.h" #include "gui/widgets/list.h" #include "common/config-manager.h" #include "common/translation.h" using namespace GUI; using namespace Common; class CEAboutDialog : public Dialog { public: CEAboutDialog() : Dialog(10, 60, 300, 77) { char tempo[100]; const int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0); const int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0); new ButtonWidget(this, (_w - buttonWidth) / 2, 55, buttonWidth, buttonHeight, _("OK"), 0, kCloseCmd, '\r'); Common::String videoDriver(_("Using SDL driver ")); SDL_VideoDriverName(tempo, sizeof(tempo)); videoDriver += tempo; new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, Graphics::kTextAlignCenter); Common::String displayInfos(_("Display ")); sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight()); displayInfos += tempo; new StaticTextWidget(this, 0, 30, _w, kLineHeight, displayInfos, Graphics::kTextAlignCenter); } }; CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() { ((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->reset_panel(); } void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { if ((cmd == 'STRT') || (cmd == kListItemActivatedCmd) || (cmd == kListItemDoubleClickedCmd)) { ((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->init_panel(); } LauncherDialog::handleCommand(sender, cmd, data); if (cmd == 'ABOU') { CEAboutDialog about; about.runModal(); } } void CELauncherDialog::addGame() { MessageDialog alert(_("Do you want to perform an automatic scan ?"), _("Yes"), _("No")); if (alert.runModal() == kMessageOK && _browser->runModal() > 0) { MassAddDialog massAddDlg(_browser->getResult()); massAddDlg.runModal(); // Update the ListWidget and force a redraw // If new target(s) were added, update the ListWidget and move // the selection to to first newly detected game. Common::String newTarget = massAddDlg.getFirstAddedTarget(); if (!newTarget.empty()) { updateListing(); selectTarget(newTarget); } draw(); } else GUILauncherDialog::addGame(); }