/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "wince-sdl.h" #include "CELauncherDialog.h" #include "engines/metaengine.h" #include "gui/newgui.h" #include "gui/widget.h" #include "gui/browser.h" #include "gui/message.h" #include "gui/ThemeEval.h" #include "common/config-manager.h" using namespace GUI; using namespace Common; class CEAboutDialog : public Dialog { public: CEAboutDialog() : Dialog(10, 60, 300, 77) { char tempo[100]; // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what // needs fixing, or remove it! const int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0); const int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0); new ButtonWidget(this, (_w - buttonWidth) / 2, 45, buttonWidth, buttonHeight, "OK", kCloseCmd, '\r'); // Close dialog - FIXME Common::String videoDriver("Using SDL driver "); SDL_VideoDriverName(tempo, sizeof(tempo)); videoDriver += tempo; new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, Graphics::kTextAlignCenter); Common::String displayInfos("Display "); sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight()); displayInfos += tempo; new StaticTextWidget(this, 0, 20, _w, kLineHeight, displayInfos, Graphics::kTextAlignCenter); } }; CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() { } void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { LauncherDialog::handleCommand(sender, cmd, data); if (cmd == 'ABOU') { CEAboutDialog about; about.runModal(); } } void CELauncherDialog::automaticScanDirectory(const Common::FSNode &node) { // First check if we have a recognized game in the current directory Common::FSList files; node.getChildren(files, Common::FSNode::kListFilesOnly); // detect GameList candidates(EngineMan.detectGames(files)); // insert if (candidates.size() >= 1) { GameDescriptor result = candidates[0]; result["path"] = node.getPath(); addGameToConf(result); } // Then recurse on the subdirectories Common::FSList dirs; node.getChildren(dirs, Common::FSNode::kListDirectoriesOnly); for (Common::FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir) automaticScanDirectory(*currentDir); } /* FIXME: We do this here, replicating code of the launcher, because findfirst/next * returns some illegal paths atm. */ void CELauncherDialog::addGame() { MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No"); if (alert.runModal() == kMessageOK && _browser->runModal() > 0) { // Clear existing domains ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains(); domains.clear(); ConfMan.flushToDisk(); automaticScanDirectory(_browser->getResult()); ConfMan.flushToDisk(); updateListing(); draw(); } else GUILauncherDialog::addGame(); }