/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CELAUNCHERDIALOG #define CELAUNCHERDIALOG #include "base/plugins.h" #include "common/fs.h" #include "gui/launcher.h" class CELauncherDialog : public GUI::LauncherDialog { public: CELauncherDialog(); virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); protected: void addGame(); void automaticScanDirectory(const Common::FSNode &node); }; typedef GUI::LauncherDialog GUILauncherDialog; #endif