/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "graphics/scaler/intern.h" #include "CEScaler.h" int redblueMasks[] = { 0x7C1F, 0xF81F }; int greenMasks[] = { 0x03E0, 0x07E0 }; static int maskUsed; void initCEScaler(void) { if (gBitFormat == 555) maskUsed = 0; else maskUsed = 1; } // FIXME: Fingolfin says: The following interpolation code is a lot slower than it needs // to be. The reason: Using the value of a global variable to index two global arrays is // extremly difficult if not impossible for the compiler to optimize. At the very least, // the two arrays should be 'static const', but even then, memory access is required. // To avoid this, one could use the techniques used by our other scalers. See also the // interpolate functions in graphics/scaler/intern.h. // Even if those can't be used directly for some reasons (e.g. the compiler has problems // with templates), then still the *techniques* could and should be used. I would exepct // that this way, even the C version of PocketPCPortrait() should get a big speed boost. static inline uint16 CEinterpolate16_4(uint16 p1, uint16 p2, uint16 p3, uint16 p4) { return ((((p1 & redblueMasks[maskUsed]) + (p2 & redblueMasks[maskUsed]) + (p3 & redblueMasks[maskUsed]) + (p4 & redblueMasks[maskUsed])) / 4) & redblueMasks[maskUsed]) | ((((p1 & greenMasks[maskUsed]) + (p2 & greenMasks[maskUsed]) + (p3 & greenMasks[maskUsed]) + (p4 & greenMasks[maskUsed])) / 4) & greenMasks[maskUsed]); } static inline uint16 CEinterpolate16_2(uint16 p1, int w1, uint16 p2, int w2) { return ((((p1 & redblueMasks[maskUsed]) * w1 + (p2 & redblueMasks[maskUsed]) * w2) / (w1 + w2)) & redblueMasks[maskUsed]) | ((((p1 & greenMasks[maskUsed]) * w1 + (p2 & greenMasks[maskUsed]) * w2) / (w1 + w2)) & greenMasks[maskUsed]); } void PocketPCPortrait(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *work; int i; while (height--) { i = 0; work = dstPtr; for (int i=0; i>2)-((x)>>4)) #define P40(x) (((x)>>1)-((x)>>3)) #define P60(x) (((x)>>1)+((x)>>3)) #define P80(x) (((x)>>1)+((x)>>2)+((x)>>4)) #define MAKEPIXEL(rb,g) ((((rb)>>8) & redblueMasks[maskUsed] | ((g)>>3) & greenMasks[maskUsed])) int i,j; unsigned int p1; unsigned int p2; uint16 * inbuf; uint16 * outbuf; inbuf = (uint16 *)srcPtr; outbuf = (uint16 *)dstPtr; uint16 srcPitch16 = (uint16)(srcPitch / sizeof(uint16)); uint16 dstPitch16 = (uint16)(dstPitch / sizeof(uint16)); for (i = 0; i < height/5; i++) { for (j=0; j < width; j++) { p1 = *((uint16*)inbuf+j); inbuf += srcPitch16; *((uint16*)outbuf+j) = p1; outbuf += dstPitch16; p2 = *((uint16*)inbuf+j); inbuf += srcPitch16; *((uint16*)outbuf+j) = MAKEPIXEL(P20(RB(p1))+P80(RB(p2)),P20(G(p1))+P80(G(p2))); outbuf += dstPitch16; p1 = p2; p2 = *((uint16*)inbuf+j); inbuf += srcPitch16; *((uint16*)outbuf+j) = MAKEPIXEL(P40(RB(p1))+P60(RB(p2)),P40(G(p1))+P60(G(p2))); outbuf += dstPitch16; p1 = p2; p2 = *((uint16*)inbuf+j); inbuf += srcPitch16; *((uint16*)outbuf+j) = MAKEPIXEL(P60(RB(p1))+P40(RB(p2)),P60(G(p1))+P40(G(p2))); outbuf += dstPitch16; p1 = p2; p2 = *((uint16*)inbuf+j); *((uint16*)outbuf+j) = MAKEPIXEL(P80(RB(p1))+P20(RB(p2)),P80(G(p1))+P20(G(p2))); outbuf += dstPitch16; *((uint16*)outbuf+j) = p2; inbuf = inbuf - srcPitch16*4; outbuf = outbuf - dstPitch16*5; } inbuf = inbuf + srcPitch16*5; outbuf = outbuf + dstPitch16*6; } } #ifdef ARM extern "C" { void PocketPCHalfARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int mask, int round); // Rounding constants and masks used for different pixel formats int roundingconstants[] = { 0x00200802, 0x00201002 }; int redbluegreenMasks[] = { 0x03E07C1F, 0x07E0F81F }; } #endif void PocketPCHalf(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { #ifdef ARM PocketPCHalfARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height, redbluegreenMasks[maskUsed],roundingconstants[maskUsed]); #else uint8 *work; int i; uint16 srcPitch16 = (uint16)(srcPitch / sizeof(uint16)); while ((height -= 2) >= 0) { i = 0; work = dstPtr; for (int i=0; i