/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "graphics/scaler/intern.h" #include "CEScaler.h" /** * This filter (down)scales the source image horizontally by a factor of 3/4. * For example, a 320x200 image is scaled to 240x200. */ template void PocketPCPortraitTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint16 *work; // Various casts below go via (void *) to avoid warning. This is // safe as these are all even addresses. while (height--) { work = (uint16 *)(void *)dstPtr; for (int i=0; i(color1, color2); work[1] = interpolate32_1_1(color2, color3); work[2] = interpolate32_3_1(color4, color3); work += 3; } srcPtr += srcPitch; dstPtr += dstPitch; } } MAKE_WRAPPER(PocketPCPortrait) /** * This filter (up)scales the source image vertically by a factor of 6/5. * For example, a 320x200 image is scaled to 320x240. * * The main difference to the code in graphics/scaler/aspect.cpp is the * out-of-place operation, omitting a straight blit step the sdl backend * does. Also, tests show unaligned access errors with the stock aspect scaler. */ void PocketPCLandscapeAspect(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { const int redblueMasks[] = { 0x7C1F, 0xF81F }; const int greenMasks[] = { 0x03E0, 0x07E0 }; const int RBM = redblueMasks[gBitFormat == 565]; const int GM = greenMasks[gBitFormat == 565]; int i,j; unsigned int p1, p2; const uint8 *inbuf, *instart; uint8 *outbuf, *outstart; #define RB(x) ((x & RBM)<<8) #define G(x) ((x & GM)<<3) #define P20(x) (((x)>>2)-((x)>>4)) #define P40(x) (((x)>>1)-((x)>>3)) #define P60(x) (((x)>>1)+((x)>>3)) #define P80(x) (((x)>>1)+((x)>>2)+((x)>>4)) #define MAKEPIXEL(rb,g) ((((rb)>>8) & RBM | ((g)>>3) & GM)) inbuf = (const uint8 *)srcPtr; outbuf = (uint8 *)dstPtr; height /= 5; // Various casts below go via (void *) to avoid warning. This is // safe as these are all even addresses. for (i = 0; i < height; i++) { instart = inbuf; outstart = outbuf; for (j=0; j < width; j++) { p1 = *(const uint16*)(const void *)inbuf; inbuf += srcPitch; *(uint16*)(void *)outbuf = p1; outbuf += dstPitch; p2 = *(const uint16*)(const void *)inbuf; inbuf += srcPitch; *(uint16*)(void *)outbuf = MAKEPIXEL(P20(RB(p1))+P80(RB(p2)),P20(G(p1))+P80(G(p2))); outbuf += dstPitch; p1 = p2; p2 = *(const uint16*)(const void *)inbuf; inbuf += srcPitch; *(uint16*)(void *)outbuf = MAKEPIXEL(P40(RB(p1))+P60(RB(p2)),P40(G(p1))+P60(G(p2))); outbuf += dstPitch; p1 = p2; p2 = *(const uint16*)(const void *)inbuf; inbuf += srcPitch; *(uint16*)(void *)outbuf = MAKEPIXEL(P60(RB(p1))+P40(RB(p2)),P60(G(p1))+P40(G(p2))); outbuf += dstPitch; p1 = p2; p2 = *(const uint16*)(const void *)inbuf; *(uint16*)(void *)outbuf = MAKEPIXEL(P80(RB(p1))+P20(RB(p2)),P80(G(p1))+P20(G(p2))); outbuf += dstPitch; *(uint16*)(void *)outbuf = p2; inbuf = inbuf - srcPitch*4 + sizeof(uint16); outbuf = outbuf - dstPitch*5 + sizeof(uint16); } inbuf = instart + srcPitch*5; outbuf = outstart + dstPitch*6; } } #ifdef ARM extern "C" { void PocketPCHalfARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int mask, int round); void SmartphoneLandscapeARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int mask); // Rounding constants and masks used for different pixel formats int roundingconstants[] = { 0x00200802, 0x00201002 }; int redbluegreenMasks[] = { 0x03E07C1F, 0x07E0F81F }; } #endif template void PocketPCHalfTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *work; uint16 srcPitch16 = (uint16)(srcPitch / sizeof(uint16)); while ((height -= 2) >= 0) { work = dstPtr; for (int i=0; i(color1, color2, color3, color4); work += sizeof(uint16); } srcPtr += 2 * srcPitch; dstPtr += dstPitch; } } /** * This filter (down)scales the source image by a factor of 1/2. * For example, a 320x200 image is scaled to 160x100. */ void PocketPCHalf(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { #ifdef ARM int maskUsed = (gBitFormat == 565); PocketPCHalfARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height, redbluegreenMasks[maskUsed], roundingconstants[maskUsed]); #else if (gBitFormat == 565) PocketPCHalfTemplate<565>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); else PocketPCHalfTemplate<555>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); #endif } /** * This filter (down)scales the source image horizontally by a factor of 1/2. * For example, a 320x200 image is scaled to 160x200. */ template void PocketPCHalfZoomTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint16 *work; if (!height) return; // Various casts below go via (void *) to avoid warning. This is // safe as these are all even addresses. while (height--) { work = (uint16 *)(void *)dstPtr; for (int i = 0; i < width; i += 2) { uint16 color1 = *(((const uint16 *)(const void *)srcPtr) + i); uint16 color2 = *(((const uint16 *)(const void *)srcPtr) + (i + 1)); *work++ = interpolate32_1_1(color1, color2); } srcPtr += srcPitch; dstPtr += dstPitch; } } MAKE_WRAPPER(PocketPCHalfZoom) template void SmartphoneLandscapeTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *work; int line = 0; while (height--) { work = dstPtr; for (int i = 0; i < width; i += 3) { // Filter 2/3 uint16 color1 = *(((const uint16 *)srcPtr) + i); uint16 color2 = *(((const uint16 *)srcPtr) + (i + 1)); uint16 color3 = *(((const uint16 *)srcPtr) + (i + 2)); *(((uint16 *)work) + 0) = interpolate32_3_1(color1, color2); *(((uint16 *)work) + 1) = interpolate32_3_1(color3, color2); work += 2 * sizeof(uint16); } srcPtr += srcPitch; dstPtr += dstPitch; line++; if (line == 7) { line = 0; srcPtr += srcPitch; height--; } } } /** * This filter (down)scales the source image horizontally by a factor of 2/3 * and vertically by 7/8. For example, a 320x200 image is scaled to 213x175. * * @note The ARM asm version seems to work differently ?!? It apparently scales * horizontally by 11/16. Thus a 320x200 image is scaled to 220x175. */ void SmartphoneLandscape(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { #ifdef ARM int maskUsed = (gBitFormat == 565); SmartphoneLandscapeARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height, redbluegreenMasks[maskUsed]); #else if (gBitFormat == 565) SmartphoneLandscapeTemplate<565>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); else SmartphoneLandscapeTemplate<555>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); #endif }