/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "Toolbar.h" #include "SDL_ImageResource.h" namespace CEGUI { GUIElement::GUIElement(int x, int y, int width, int height) : _background(0), _drawn(false), _visible(true), _x(x), _y(y), _width(width), _height(height) { } bool GUIElement::setBackground(WORD backgroundReference) { _background = new SDL_ImageResource(); if (!_background->load(backgroundReference)) { delete _background; _background = NULL; return false; } if (!_height && !_width) { _height = _background->height(); _width = _background->width(); } else if (_background->height() != _height || _background->width() != _width) { delete _background; _background = NULL; return false; } return true; } void GUIElement::move(int x, int y) { _x = x; _y = y; } bool GUIElement::draw(SDL_Surface *surface) { if (_background && !_drawn && _visible) { SDL_Rect rect; rect.x = _x; rect.y = _y; rect.w = _width; rect.h = _height; SDL_BlitSurface(_background->get(), NULL, surface, &rect); _drawn = true; return true; } else return false; } bool GUIElement::checkInside(int x, int y) { if (x >= _x && x <= _x + _width && y >= _y && y <= _y + _height) return true; else return false; } void GUIElement::setVisible(bool visibility) { if (visibility && !_visible) _drawn = false; _visible = visibility; } bool GUIElement::visible() { return _visible; } void GUIElement::forceRedraw() { _drawn = false; } bool GUIElement::drawn() { return _drawn; } int GUIElement::x() { return _x; } int GUIElement::y() { return _y; } int GUIElement::width() { return _width; } int GUIElement::height() { return _height; } GUIElement::~GUIElement() { delete _background; } }