/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CEGUI_GUIELEMENT #define CEGUI_GUIELEMENT #include "common/stdafx.h" #include "common/scummsys.h" #include "common/system.h" #include "SDL.h" #include "SDL_ImageResource.h" namespace CEGUI { class GUIElement { public: bool setBackground(WORD backgroundReference); void setVisible(bool visibility); virtual void forceRedraw(); virtual bool draw(SDL_Surface *surface); virtual ~GUIElement(); void move(int x, int y); int width(); int height(); int x(); int y(); virtual bool action(int x, int y, bool pushed) = 0; bool visible(); bool drawn(); protected: GUIElement(int x = 0, int y = 0, int width = 0, int height = 0); bool checkInside(int x, int y); bool _visible; SDL_ImageResource *_background; int _x; int _y; bool _drawn; private: int _width; int _height; }; } #endif