/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef CEGUI_GUIELEMENT
#define CEGUI_GUIELEMENT

#include "common/scummsys.h"
#include "common/system.h"

#include "SDL.h"

#include "SDL_ImageResource.h"

namespace CEGUI {

	class GUIElement {
	public:
		bool setBackground(WORD backgroundReference);
		void setVisible(bool visibility);
		virtual void forceRedraw();
		virtual bool draw(SDL_Surface *surface);
		virtual ~GUIElement();
		void move(int x, int y);
		int width();
		int height();
		int x();
		int y();
		virtual bool action(int x, int y, bool pushed) = 0;
		bool visible();
		bool drawn();
	protected:
		GUIElement(int x = 0, int y = 0, int width = 0, int height = 0);
		bool checkInside(int x, int y);
		bool _visible;
		SDL_ImageResource *_background;
		int _x;
		int _y;
		bool _drawn;
	private:
		int _width;
		int _height;
	};
}

#endif