/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "ItemAction.h" namespace CEGUI { ItemAction::ItemAction(WORD reference, GUI::ActionType action) : PanelItem(reference) { _action = action; if (!GUI::Actions::Instance()->isEnabled(_action)) _visible = false; } ItemAction::~ItemAction() { } bool ItemAction::action(int x, int y, bool pushed) { if (checkInside(x, y) && _visible && pushed) { GUI::Actions::Instance()->perform(_action, true); GUI::Actions::Instance()->perform(_action, false); return true; } else return false; } }