/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "ItemSwitch.h" namespace CEGUI { void ItemSwitch::init(WORD referenceTrue, WORD referenceFalse) { _backgroundTrue = _background; _backgroundFalse = new SDL_ImageResource(); if (!_backgroundFalse->load(referenceFalse)) { delete _backgroundFalse; delete _background; _background = NULL; _backgroundFalse = NULL; } } ItemSwitch::ItemSwitch(WORD referenceTrue, WORD referenceFalse, bool *item) : PanelItem(referenceTrue) { init(referenceTrue, referenceFalse); _item = item; _itemmax = -1; if (!*_item) _background = _backgroundFalse; } ItemSwitch::ItemSwitch(WORD referenceTrue, WORD referenceFalse, int *item, int max) : PanelItem(referenceTrue) { init(referenceTrue, referenceFalse); _itemmultiple = item; _itemmax = max; if (!*item) _background = _backgroundFalse; } ItemSwitch::~ItemSwitch() { delete _backgroundFalse; } bool ItemSwitch::action(int x, int y, bool pushed) { if (checkInside(x, y) && _visible && pushed) { if (_itemmax <= 0) { *_item = !*_item; if (*_item) _background = _backgroundTrue; else _background = _backgroundFalse; if (_panel) _panel->forceRedraw(); return true; } else { *_itemmultiple = *_itemmultiple + 1; if (*_itemmultiple > _itemmax) *_itemmultiple = 0; if (*_itemmultiple) _background = _backgroundTrue; else _background = _backgroundFalse; if (_panel) _panel->forceRedraw(); return true; } } else return false; } }