/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CEGUI_PANEL_H #define CEGUI_PANEL_H #include "common/scummsys.h" #include "common/system.h" #include "common/hashmap.h" #include "common/str.h" #include "common/config-manager.h" #include "PanelItem.h" #include "Toolbar.h" using Common::String; using Common::HashMap; namespace CEGUI { class Panel : public Toolbar { public: Panel(int interleave_first, int interleave); virtual bool draw(SDL_Surface *surface); virtual ~Panel(); bool add(const String &name, const PanelItem *item); void clear(); virtual void forceRedraw(); virtual bool action(int x, int y, bool pushed); private: typedef HashMap ItemMap; ItemMap _itemsMap; int _interleave; int _currentItem; }; } // End of namespace CEGUI #endif