/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "PanelKeyboard.h" namespace CEGUI { const char KEYBOARD_MAPPING_ALPHA[][14] = { {"abcdefghijklm"}, {"nopqrstuvwxyz"} }; const char KEYBOARD_MAPPING_NUMERIC[][6] = { {"12345"}, {"67890"} }; const int KEYBOARD_MAPPING_SPECIAL[][3][2] = { { {1,SDLK_ESCAPE}, {224,SDLK_UP}, {32,SDLK_SPACE} }, { {224,SDLK_LEFT}, {224,SDLK_DOWN}, {224,SDLK_RIGHT} } }; PanelKeyboard::PanelKeyboard(WORD reference) : Toolbar() { setBackground(reference); _state = false; _lastKey.setKey(0); } PanelKeyboard::~PanelKeyboard() { } bool PanelKeyboard::action(int x, int y, bool pushed) { Key key; if (checkInside(x, y)) { int keyAscii = 0; int keyCode = 0; if (x < 185) { // Alpha selection keyCode = keyAscii = KEYBOARD_MAPPING_ALPHA[y >= _y+20][((x + 10) / 14) - 1]; } else if (x >= 186 && x <= 255) { // Numeric selection keyCode = keyAscii = KEYBOARD_MAPPING_NUMERIC[y >= _y+20][((x - 187 + 10) / 14) - 1]; } else if (x >= 258 && x <= 300) { // Special keys keyAscii = KEYBOARD_MAPPING_SPECIAL[y >= _y+20][((x - 259 + 10) / 14) - 1][0]; keyCode = KEYBOARD_MAPPING_SPECIAL[y >= _y+20][((x - 259 + 10) / 14) - 1][1]; } else if (x >= 302 && x <= 316) { if (y < _y +20) { // Backspace keyAscii = VK_BACK; keyCode = keyAscii; } else { // Enter keyAscii = 13; keyCode = 13; } } if (keyAscii != 0) { if (_state && pushed && keyCode != _lastKey.keycode()) // if cursor is still down and off the current key return false; else if (_state && !pushed && keyCode != _lastKey.keycode()) { // cursor is up but off the current key keyAscii = _lastKey.ascii(); keyCode = _lastKey.keycode(); } _state = pushed; _lastKey.setKey(keyAscii, tolower(keyCode)); key.setKey(keyAscii, tolower(keyCode)); return EventsBuffer::simulateKey(&key, pushed); } else if (_state && !pushed) { // cursor is in some forbidden region and is up _state = false; key = _lastKey; return EventsBuffer::simulateKey(&key, false); } else return false; } else if (_state && !pushed) { // cursor left the keyboard area and is up _state = false; key = _lastKey; return EventsBuffer::simulateKey(&key, false); } else return false; } }