/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/platform/sdl/sdl-sys.h" #include "ToolbarHandler.h" namespace CEGUI { ToolbarHandler::ToolbarHandler(): _current(""), _active(NULL) { } bool ToolbarHandler::add(const String &name, const Toolbar &toolbar) { _toolbarMap[name] = (Toolbar *)&toolbar; if (!_active) { _active = &((Toolbar &)toolbar); _current = name; } return true; } String ToolbarHandler::activeName() { return _current; } bool ToolbarHandler::setActive(const String &name) { if (!_toolbarMap.contains(name)) return false; if (_current == name) return true; _active->action(0, 0, false); // make sure any items are unpushed when changing toolbars (e.g. forced VK->main panel) _current = name; _active = _toolbarMap[name]; _active->forceRedraw(); return true; } bool ToolbarHandler::action(int x, int y, bool pushed) { if (_active && _active->visible()) { // FIXME ! if (_offset > 240) return _active->action(x / 2, (y - _offset) / 2, pushed); else return _active->action(x, y - _offset, pushed); } else return false; } void ToolbarHandler::setVisible(bool visible) { if (_active) _active->setVisible(visible); } bool ToolbarHandler::visible() { if (_active) return _active->visible(); else return false; } void ToolbarHandler::forceRedraw() { if (_active) _active->forceRedraw(); } bool ToolbarHandler::drawn() { if (_active) return _active->drawn(); else return false; } bool ToolbarHandler::draw(SDL_Surface *surface, SDL_Rect *rect) { if (_active) { bool result = _active->draw(surface); if (result) { rect->x = _active->getX(); rect->y = _active->getY(); rect->w = _active->getWidth(); rect->h = _active->getHeight(); } return result; } else return false; } void ToolbarHandler::setOffset(int offset) { _offset = offset; } int ToolbarHandler::getOffset() { return _offset; } Toolbar *ToolbarHandler::active() { return _active; } ToolbarHandler::~ToolbarHandler() { _toolbarMap.clear(); } } // End of namespace CEGUI