/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/platform/sdl/sdl-sys.h" #include "EventsBuffer.h" namespace CEKEYS { bool EventsBuffer::simulateKey(GUI::Key *key, bool pushed) { SDL_Event ev = {0}; if (!key->keycode()) key->setKey(key->ascii(), key->ascii()); else if (!key->ascii()) key->setKey(key->keycode()); ev.type = (pushed ? SDL_KEYDOWN : SDL_KEYUP); ev.key.keysym.unicode = (SDLMod)key->flags(); // HACK: put the flags into the unused unicode field ev.key.keysym.sym = (SDLKey)key->keycode(); ev.key.keysym.mod = KMOD_RESERVED; return (SDL_PushEvent(&ev) == 0); } bool EventsBuffer::simulateMouseMove(int x, int y) { SDL_Event ev = {0}; ev.type = SDL_MOUSEMOTION; ev.motion.x = x; ev.motion.y = y; return (SDL_PushEvent(&ev) == 0); } bool EventsBuffer::simulateMouseLeftClick(int x, int y, bool pushed) { SDL_Event ev = {0}; static bool state = false; if (pushed == state) return 0; state = pushed; ev.type = (pushed ? SDL_MOUSEBUTTONDOWN : SDL_MOUSEBUTTONUP); ev.button.button = SDL_BUTTON_LEFT; ev.button.x = x; ev.button.y = y; return (SDL_PushEvent(&ev) == 0); } bool EventsBuffer::simulateMouseRightClick(int x, int y, bool pushed) { SDL_Event ev = {0}; static bool state = false; if (pushed == state) return 0; state = pushed; ev.type = (pushed ? SDL_MOUSEBUTTONDOWN : SDL_MOUSEBUTTONUP); ev.button.button = SDL_BUTTON_RIGHT; ev.button.x = x; ev.button.y = y; return (SDL_PushEvent(&ev) == 0); } }