MODULE := backends/platform/wince MODULE_OBJS := \ CEActionsPocket.o \ CEDevice.o \ CEScaler.o \ CEActionsSmartphone.o \ CELauncherDialog.o \ wince-sdl.o \ CEgui/GUIElement.o \ CEgui/Panel.o \ CEgui/SDL_ImageResource.o \ CEgui/ItemAction.o \ CEgui/PanelItem.o \ CEgui/Toolbar.o \ CEgui/ItemSwitch.o \ CEgui/PanelKeyboard.o \ CEgui/ToolbarHandler.o \ CEkeys/EventsBuffer.o \ ../../../gui/Actions.o \ ../../../gui/Key.o \ ../../../gui/KeysDialog.o \ missing/missing.o \ smartLandScale.o ifndef DYNAMIC_MODULES MODULE_OBJS += PocketSCUMM.o endif # We don't use rules.mk but rather manually update OBJS and MODULE_DIRS. MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) OBJS := $(MODULE_OBJS) $(OBJS) MODULE_DIRS += $(sort $(dir $(MODULE_OBJS))) # HACK: The wince backend is based on the SDL one, so we load that, too. include $(srcdir)/backends/platform/sdl/module.mk