/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/wince/wince-sdl.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/events.h" #include "common/util.h" #include "common/textconsole.h" #include "common/timer.h" #include "common/translation.h" #include "engines/engine.h" #include "base/main.h" #include "base/plugins.h" #include "audio/mixer_intern.h" #include "audio/fmopl.h" #include "backends/timer/sdl/sdl-timer.h" #include "gui/Actions.h" #include "gui/KeysDialog.h" #include "gui/message.h" #include "backends/platform/wince/CEActionsPocket.h" #include "backends/platform/wince/CEActionsSmartphone.h" #include "backends/platform/wince/CEgui/ItemAction.h" #include "graphics/scaler/downscaler.h" #include "graphics/scaler/aspect.h" #include "backends/platform/wince/CEException.h" #include "backends/platform/wince/CEScaler.h" #include "backends/graphics/wincesdl/wincesdl-graphics.h" #include "backends/events/wincesdl/wincesdl-events.h" #include "backends/mixer/wincesdl/wincesdl-mixer.h" #ifdef DYNAMIC_MODULES #include "backends/plugins/win32/win32-provider.h" #endif #ifdef __GNUC__ extern "C" _CRTIMP FILE *__cdecl _wfreopen(const wchar_t *, const wchar_t *, FILE *); #endif using namespace CEGUI; // ******************************************************************************************** // stdin/err redirection #define STDOUT_FNAME "\\scummvm_stdout.txt" #define STDERR_FNAME "\\scummvm_stderr.txt" static FILE *stdout_file = NULL, *stderr_file = NULL; static char stdout_fname[MAX_PATH], stderr_fname[MAX_PATH]; // Static member inits typedef void (*SoundProc)(void *param, byte *buf, int len); bool OSystem_WINCE3::_soundMaster = true; bool _isSmartphone = false; bool _hasSmartphoneResolution = false; #define DEFAULT_CONFIG_FILE "scummvm.ini" // ******************************************************************************************** bool isSmartphone() { //return _isSmartphone; return _hasSmartphoneResolution; } const TCHAR *ASCIItoUnicode(const char *str) { static TCHAR ustr[MAX_PATH]; // size good enough MultiByteToWideChar(CP_ACP, 0, str, strlen(str) + 1, ustr, sizeof(ustr) / sizeof(TCHAR)); return ustr; } // MAIN #ifndef __GNUC__ int handleException(EXCEPTION_POINTERS *exceptionPointers) { CEException::writeException(TEXT("\\scummvmCrash"), exceptionPointers); drawError("Unrecoverable exception occurred - see crash dump in latest \\scummvmCrash file"); fclose(stdout_file); fclose(stderr_file); CEDevice::end(); SDL_Quit(); exit(0); return EXCEPTION_EXECUTE_HANDLER; } #endif extern "C" char *getcwd(char *buf, int size); int SDL_main(int argc, char **argv) { FILE *newfp = NULL; #ifdef __GNUC__ // Due to incomplete crt0.o implementation, we go through the constructor function // list provided by the linker and init all of them // thanks to joostp and DJWillis extern void (*__CTOR_LIST__)(); void (**constructor)() = &__CTOR_LIST__; constructor++; // First item in list of constructors has special meaning (platform dependent), ignore it. while (*constructor) { (*constructor)(); constructor++; } #endif CEDevice::init(); /* Redirect standard input and standard output */ strcpy(stdout_fname, getcwd(NULL, MAX_PATH)); strcpy(stderr_fname, getcwd(NULL, MAX_PATH)); strcat(stdout_fname, STDOUT_FNAME); strcat(stderr_fname, STDERR_FNAME); #ifndef __GNUC__ stdout_file = fopen(stdout_fname, "w"); stderr_file = fopen(stderr_fname, "w"); #else stdout_file = newfp = _wfreopen(ASCIItoUnicode(stdout_fname), TEXT("w"), stdout); if (newfp == NULL) { #if !defined(stdout) stdout = fopen(stdout_fname, "w"); stdout_file = stdout; #else newfp = fopen(stdout_fname, "w"); if (newfp) { //*stdout = *newfp; stdout_file = stdout; } #endif } stderr_file = newfp = _wfreopen(ASCIItoUnicode(stderr_fname), TEXT("w"), stderr); if (newfp == NULL) { #if !defined(stderr) stderr = fopen(stderr_fname, "w"); stderr_file = stderr; #else newfp = fopen(stderr_fname, "w"); if (newfp) { //*stderr = *newfp; stderr_file = stderr; } #endif } #endif #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new Win32PluginProvider()); #endif int res = 0; #if !defined(DEBUG) && !defined(__GNUC__) __try { #endif g_system = new OSystem_WINCE3(); assert(g_system); // Pre initialize the backend ((OSystem_WINCE3 *)g_system)->init(); // Invoke the actual ScummVM main entry point: res = scummvm_main(argc, argv); // Free OSystem delete(OSystem_WINCE3 *)g_system; #if !defined(DEBUG) && !defined(__GNUC__) } __except(handleException(GetExceptionInformation())) { } #endif return res; } #ifdef DYNAMIC_MODULES /* This is the OS startup code in the case of a plugin-enabled build. * It contains copied and slightly modified parts of SDL's win32/ce startup functions. * We copy these here because the calling stub already has a WinMain procedure * which overrides SDL's one and hence we essentially re-implement the startup procedure. * Note also that this has to be here and not in the stub because SDL is statically * linked in the scummvm.dll archive. * Take a look at the comments in stub.cpp as well. */ int console_main(int argc, char *argv[]) { int n; char *bufp, *appname; appname = argv[0]; if ((bufp = strrchr(argv[0], '\\')) != NULL) appname = bufp + 1; else if ((bufp = strrchr(argv[0], '/')) != NULL) appname = bufp + 1; if ((bufp = strrchr(appname, '.')) == NULL) n = strlen(appname); else n = (bufp - appname); bufp = (char *) alloca(n + 1); strncpy(bufp, appname, n); bufp[n] = '\0'; appname = bufp; if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0) { error("WinMain() error: %d", SDL_GetError()); return(FALSE); } SDL_SetModuleHandle(GetModuleHandle(NULL)); // Run the application main() code SDL_main(argc, argv); return(0); } static int ParseCommandLine(char *cmdline, char **argv) { char *bufp; int argc; argc = 0; for (bufp = cmdline; *bufp;) { // Skip leading whitespace while (isspace(*bufp)) ++bufp; // Skip over argument if (*bufp == '"') { ++bufp; if (*bufp) { if (argv) argv[argc] = bufp; ++argc; } // Skip over word while (*bufp && (*bufp != '"')) ++bufp; } else { if (*bufp) { if (argv) argv[argc] = bufp; ++argc; } // Skip over word while (*bufp && ! isspace(*bufp)) ++bufp; } if (*bufp) { if (argv) *bufp = '\0'; ++bufp; } } if (argv) argv[argc] = NULL; return(argc); } int dynamic_modules_main(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) { HINSTANCE handle; char **argv; int argc; char *cmdline; wchar_t *bufp; int nLen; if (wcsncmp(szCmdLine, TEXT("\\"), 1)) { nLen = wcslen(szCmdLine) + 128 + 1; bufp = (wchar_t *) alloca(nLen * 2); wcscpy(bufp, TEXT("\"")); GetModuleFileName(NULL, bufp + 1, 128 - 3); wcscpy(bufp + wcslen(bufp), TEXT("\" ")); wcsncpy(bufp + wcslen(bufp), szCmdLine, nLen - wcslen(bufp)); } else bufp = szCmdLine; nLen = wcslen(bufp) + 1; cmdline = (char *) alloca(nLen); WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL); // Parse command line into argv and argc argc = ParseCommandLine(cmdline, NULL); argv = (char **) alloca((argc + 1) * (sizeof * argv)); ParseCommandLine(cmdline, argv); // fix gdb-emulator combo while (argc > 1 && !strstr(argv[0], ".exe")) { OutputDebugString(TEXT("SDL: gdb argv[0] fixup\n")); *(argv[1] - 1) = ' '; int i; for (i = 1; i < argc; i++) argv[i] = argv[i + 1]; argc--; } // Run the main program (after a little SDL initialization) return(console_main(argc, argv)); } #endif // ******************************************************************************************** // ******************************************************************************************** void pumpMessages() { MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } } void drawError(char *error) { TCHAR errorUnicode[200]; MultiByteToWideChar(CP_ACP, 0, error, strlen(error) + 1, errorUnicode, sizeof(errorUnicode)); pumpMessages(); MessageBox(GetActiveWindow(), errorUnicode, TEXT("ScummVM error"), MB_OK | MB_ICONERROR); pumpMessages(); } // ******************************************************************************************** static DefaultTimerManager *_int_timer = NULL; static Uint32 timer_handler_wrapper(Uint32 interval) { _int_timer->handler(); return interval; } void OSystem_WINCE3::initBackend() { assert(!_inited); // Create the backend custom managers if (_eventSource == 0) _eventSource = new WINCESdlEventSource(); if (_mixerManager == 0) { _mixerManager = new WINCESdlMixerManager(); // Setup and start mixer _mixerManager->init(); } if (_graphicsManager == 0) _graphicsManager = new WINCESdlGraphicsManager(_eventSource); ((WINCESdlEventSource *)_eventSource)->init((WINCESdlGraphicsManager *)_graphicsManager); // Create the timer. CE SDL does not support multiple timers (SDL_AddTimer). // We work around this by using the SetTimer function, since we only use // one timer in scummvm (for the time being) _timer = _int_timer = new DefaultTimerManager(); //_timerID = NULL; // OSystem_SDL will call removetimer with this, it's ok SDL_SetTimer(10, &timer_handler_wrapper); // Chain init OSystem_SDL::initBackend(); // Initialize global key mapping GUI::Actions::init(); GUI_Actions::Instance()->initInstanceMain(this); if (!GUI_Actions::Instance()->loadMapping()) { // error during loading means not present/wrong version warning("Setting default action mappings"); GUI_Actions::Instance()->saveMapping(); // write defaults } // Call parent implementation of this method //OSystem_SDL::initBackend(); _inited = true; } int OSystem_WINCE3::getScreenWidth() { return _platformScreenWidth; } void OSystem_WINCE3::initScreenInfos() { // sdl port ensures that we use correctly full screen _isOzone = 0; SDL_Rect **r; r = SDL_ListModes(NULL, 0); _platformScreenWidth = r[0]->w; _platformScreenHeight = r[0]->h; } int OSystem_WINCE3::getScreenHeight() { return _platformScreenHeight; } bool OSystem_WINCE3::isOzone() { return _isOzone; } Common::String OSystem_WINCE3::getDefaultConfigFileName() { char configFile[MAXPATHLEN]; strcpy(configFile, getcwd(NULL, MAX_PATH)); strcat(configFile, "\\"); strcat(configFile, DEFAULT_CONFIG_FILE); return configFile; } // ******************************************************************************************** OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(), _forcePanelInvisible(false) { // Initialze File System Factory _fsFactory = new WindowsFilesystemFactory(); _mixer = 0; } OSystem_WINCE3::~OSystem_WINCE3() { delete _fsFactory; delete _mixer; } FilesystemFactory *OSystem_WINCE3::getFilesystemFactory() { return _fsFactory; } void OSystem_WINCE3::swap_sound_master() { _soundMaster = !_soundMaster; //WINCESdlGraphicsManager _graphicsManager if (((WINCESdlGraphicsManager *)_graphicsManager)->_toolbarHandler.activeName() == NAME_MAIN_PANEL) ((WINCESdlGraphicsManager *)_graphicsManager)->_toolbarHandler.forceRedraw(); // redraw sound icon } void OSystem_WINCE3::engineInit() { check_mappings(); // called here to initialize virtual keys handling //update_game_settings(); // finalize mixer init _mixerManager->init(); } void OSystem_WINCE3::check_mappings() { CEActionsPocket *instance; Common::String gameid(ConfMan.get("gameid")); if (gameid.empty() || GUI_Actions::Instance()->initialized()) return; GUI_Actions::Instance()->initInstanceGame(); instance = (CEActionsPocket *)GUI_Actions::Instance(); // Some games need to map the right click button, signal it here if it wasn't done if (instance->needsRightClickMapping()) { GUI::KeysDialog *keysDialog = new GUI::KeysDialog(_("Map right click action")); while (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) { keysDialog->runModal(); if (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) { GUI::MessageDialog alert(_("You must map a key to the 'Right Click' action to play this game")); alert.runModal(); } } delete keysDialog; } // Map the "hide toolbar" action if needed if (instance->needsHideToolbarMapping()) { GUI::KeysDialog *keysDialog = new GUI::KeysDialog(_("Map hide toolbar action")); while (!instance->getMapping(POCKET_ACTION_HIDE)) { keysDialog->runModal(); if (!instance->getMapping(POCKET_ACTION_HIDE)) { GUI::MessageDialog alert(_("You must map a key to the 'Hide toolbar' action to play this game")); alert.runModal(); } } delete keysDialog; } // Map the "zoom" actions if needed if (instance->needsZoomMapping()) { GUI::KeysDialog *keysDialog = new GUI::KeysDialog(_("Map Zoom Up action (optional)")); keysDialog->runModal(); delete keysDialog; keysDialog = new GUI::KeysDialog(_("Map Zoom Down action (optional)")); keysDialog->runModal(); delete keysDialog; } // Extra warning for Zak Mc Kracken if (strncmp(gameid.c_str(), "zak", 3) == 0 && !GUI_Actions::Instance()->getMapping(POCKET_ACTION_HIDE)) { GUI::MessageDialog alert(_("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory")); alert.runModal(); } } void OSystem_WINCE3::setGraphicsModeIntern() { // Scalers have been pre-selected for the desired mode. // No further tuning required. } void OSystem_WINCE3::initSDL() { // Check if SDL has not been initialized if (!_initedSDL) { uint32 sdlFlags = SDL_INIT_EVENTTHREAD; if (ConfMan.hasKey("disable_sdl_parachute")) sdlFlags |= SDL_INIT_NOPARACHUTE; if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) { SDL_VideoInit("windib", 0); sdlFlags ^= SDL_INIT_VIDEO; } // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers) if (SDL_Init(sdlFlags) == -1) error("Could not initialize SDL: %s", SDL_GetError()); // Enable unicode support if possible SDL_EnableUNICODE(1); _initedSDL = true; } } void OSystem_WINCE3::quit() { fclose(stdout_file); fclose(stderr_file); if (gDebugLevel <= 0) { DeleteFile(ASCIItoUnicode(stdout_fname)); DeleteFile(ASCIItoUnicode(stderr_fname)); } CEDevice::end(); OSystem_SDL::quit(); } void OSystem_WINCE3::getTimeAndDate(TimeDate &t) const { SYSTEMTIME systime; GetLocalTime(&systime); t.tm_year = systime.wYear - 1900; t.tm_mon = systime.wMonth - 1; t.tm_mday = systime.wDay; t.tm_hour = systime.wHour; t.tm_min = systime.wMinute; t.tm_sec = systime.wSecond; } int OSystem_WINCE3::_platformScreenWidth; int OSystem_WINCE3::_platformScreenHeight; bool OSystem_WINCE3::_isOzone;