/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2007 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // NOTE: formatted for tabstop=4 #include "common/stdafx.h" #include "backends/platform/wince/wince-sdl.h" #include "common/config-manager.h" #include "common/events.h" #include "common/util.h" #include "common/timer.h" #include "engines/engine.h" #include "base/main.h" #include "base/plugins.h" #include "sound/mixer.h" #include "sound/fmopl.h" #include "backends/timer/default/default-timer.h" // FIXME: The following #include is necessary for the evil _monkeyKeyboard hack. // Fingolfin says: It would be a lot better to get this resolved in a cleaner way. // E.g. by using setFeatureState in the SCUMM engine in the appropriate place. // Even an "#ifdef WINCE" in the SCUMM engine would probably be nicer than this :/ #include "engines/scumm/scumm.h" #include "backends/platform/wince/resource.h" #include "gui/Actions.h" #include "gui/KeysDialog.h" #include "gui/message.h" #include "backends/platform/wince/CEActionsPocket.h" #include "backends/platform/wince/CEActionsSmartphone.h" #include "backends/platform/wince/CEgui/ItemAction.h" #include "backends/platform/wince/CEException.h" #ifdef USE_VORBIS #ifndef USE_TREMOR #include #else #include #endif #endif #ifdef __GNUC__ extern "C" _CRTIMP FILE* __cdecl _wfreopen (const wchar_t*, const wchar_t*, FILE*); #endif using namespace CEGUI; // ******************************************************************************************** // Internal GUI names #define NAME_MAIN_PANEL "MainPanel" #define NAME_PANEL_KEYBOARD "Keyboard" #define NAME_ITEM_OPTIONS "Options" #define NAME_ITEM_SKIP "Skip" #define NAME_ITEM_SOUND "Sound" #define NAME_ITEM_ORIENTATION "Orientation" #define NAME_ITEM_BINDKEYS "Bindkeys" // Given to the true main, needed for backend adaptation static FILE *stdout_file; static FILE *stderr_file; // Static member inits typedef void (*SoundProc)(void *param, byte *buf, int len); bool OSystem_WINCE3::_soundMaster = true; SoundProc OSystem_WINCE3::_originalSoundProc = NULL; bool _isSmartphone = false; bool _hasSmartphoneResolution = false; // Graphics mode consts // Low end devices 240x320 static const OSystem::GraphicsMode s_supportedGraphicsModesLow[] = { {"1x", "Normal (no scaling)", GFX_NORMAL}, {0, 0, 0} }; // High end device 480x640 static const OSystem::GraphicsMode s_supportedGraphicsModesHigh[] = { {"1x", "Normal (no scaling)", GFX_NORMAL}, {"2x", "2x", GFX_DOUBLESIZE}, #ifndef _MSC_VER // EVC breaks template functions, and I'm tired of fixing them :) {"2xsai", "2xSAI", GFX_2XSAI}, {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, #endif {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, #ifndef _MSC_VER {"hq2x", "HQ2x", GFX_HQ2X}, {"tv2x", "TV2x", GFX_TV2X}, #endif {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, {0, 0, 0} }; #define STDOUT_FNAME "\\scummvm_stdout.txt" #define STDERR_FNAME "\\scummvm_stderr.txt" // ******************************************************************************************** bool isSmartphone() { //return _isSmartphone; return _hasSmartphoneResolution; } // MAIN #ifndef __GNUC__ int handleException(EXCEPTION_POINTERS *exceptionPointers) { CEException::writeException(TEXT("\\scummvmCrash"), exceptionPointers); drawError("Unrecoverable exception occurred - see crash dump in latest \\scummvmCrash file"); fclose(stdout_file); fclose(stderr_file); CEDevice::end(); SDL_Quit(); exit(0); return EXCEPTION_EXECUTE_HANDLER; } #endif OSystem *OSystem_WINCE3_create() { return new OSystem_WINCE3(); } int SDL_main(int argc, char **argv) { #ifdef __GNUC__ // Due to incomplete crt0.o implementation, we go through the constructor function // list provided by the linker and init all of them // thanks to joostp and DJWillis extern void (*__CTOR_LIST__)() ; void (**constructor)() = &__CTOR_LIST__ ; constructor++ ; while(*constructor) { (*constructor)() ; constructor++ ; } #endif CEDevice::init(); OSystem_WINCE3::initScreenInfos(); /* Avoid print problems - this file will be put in RAM anyway */ #ifndef __GNUC__ stdout_file = fopen(STDOUT_FNAME, "w"); stderr_file = fopen(STDERR_FNAME, "w"); #else /* Redirect standard input and standard output */ FILE *newfp = _wfreopen(TEXT(STDOUT_FNAME), TEXT("w"), stdout); if (newfp == NULL) { #if !defined(stdout) stdout = fopen(STDOUT_FNAME, "w"); stdout_file = stdout; #else newfp = fopen(STDOUT_FNAME, "w"); if (newfp) { *stdout = *newfp; stdout_file = stdout; } #endif } newfp = _wfreopen(TEXT(STDERR_FNAME), TEXT("w"), stderr); if (newfp == NULL) { #if !defined(stderr) stderr = fopen(STDERR_FNAME, "w"); stderr_file = stderr; #else newfp = fopen(STDERR_FNAME, "w"); if (newfp) { *stderr = *newfp; stderr_file = stderr; } #endif } #endif int res = 0; #if !defined(DEBUG) && !defined(__GNUC__) __try { #endif g_system = OSystem_WINCE3_create(); assert(g_system); // Invoke the actual ScummVM main entry point: res = scummvm_main(argc, argv); //res = scummvm_main(0, NULL); g_system->quit(); // TODO: Consider removing / replacing this! #if !defined(DEBUG) && !defined(__GNUC__) } __except (handleException(GetExceptionInformation())) { } #endif return res; } // ******************************************************************************************** // ******************************************************************************************** void pumpMessages() { MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } } void drawError(char *error) { TCHAR errorUnicode[200]; MultiByteToWideChar(CP_ACP, 0, error, strlen(error) + 1, errorUnicode, sizeof(errorUnicode)); pumpMessages(); MessageBox(GetActiveWindow(), errorUnicode, TEXT("ScummVM error"), MB_OK | MB_ICONERROR); pumpMessages(); } // ******************************************************************************************** static DefaultTimerManager *_int_timer = NULL; static Uint32 timer_handler_wrapper(Uint32 interval) { _int_timer->handler(); return interval; } void OSystem_WINCE3::initBackend() { // Initialize global key mapping GUI::Actions::init(); GUI_Actions::Instance()->initInstanceMain(this); if (!GUI_Actions::Instance()->loadMapping()) { // error during loading means not present/wrong version warning("Setting default action mappings."); GUI_Actions::Instance()->saveMapping(); // write defaults } loadDeviceConfiguration(); // Instantiate our own sound mixer // mixer init is postponed until a game engine is selected. if (_mixer == 0) { _mixer = new Audio::Mixer(); } // Create the timer. CE SDL does not support multiple timers (SDL_AddTimer). // We work around this by using the SetTimer function, since we only use // one timer in scummvm (for the time being) _timer = _int_timer = new DefaultTimerManager(); _timerID = NULL; // OSystem_SDL will call removetimer with this, it's ok SDL_SetTimer(10, &timer_handler_wrapper); // Chain init OSystem_SDL::initBackend(); } int OSystem_WINCE3::getScreenWidth() { return _platformScreenWidth; } int OSystem_WINCE3::getScreenHeight() { return _platformScreenHeight; } void OSystem_WINCE3::initScreenInfos() { // sdl port ensures that we use correctly full screen _isOzone = 0; _platformScreenWidth = GetSystemMetrics(SM_CXSCREEN); _platformScreenHeight = GetSystemMetrics(SM_CYSCREEN); } bool OSystem_WINCE3::isOzone() { return _isOzone; } // ******************************************************************************************** OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(), _orientationLandscape(0), _newOrientation(0), _panelInitialized(false), _panelVisible(true), _panelStateForced(false), _forceHideMouse(false), _freeLook(false), _forcePanelInvisible(false), _toolbarHighDrawn(false), _zoomUp(false), _zoomDown(false), _scalersChanged(false), _monkeyKeyboard(false), _lastKeyPressed(0), _tapTime(0), _saveToolbarState(false), _saveActiveToolbar(NAME_MAIN_PANEL), _rbutton(false), _hasfocus(true), _usesEmulatedMouse(false), _mouseBackupOld(NULL), _mouseBackupToolbar(NULL), _mouseBackupDim(0) { _isSmartphone = CEDevice::isSmartphone(); _hasSmartphoneResolution = CEDevice::hasSmartphoneResolution() || CEDevice::isSmartphone(); memset(&_mouseCurState, 0, sizeof(_mouseCurState)); if (_isSmartphone) { _mouseCurState.x = 20; _mouseCurState.y = 20; } if (_hasSmartphoneResolution) _panelVisible = false; // init correctly in smartphones create_toolbar(); _mixer = 0; _screen = NULL; } void OSystem_WINCE3::swap_panel_visibility() { //if (!_forcePanelInvisible && !_panelStateForced) { if (_zoomDown || _zoomUp) return; if (_panelVisible) { if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD) _panelVisible = !_panelVisible; else _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); } else { _toolbarHandler.setActive(NAME_MAIN_PANEL); _panelVisible = !_panelVisible; } _toolbarHandler.setVisible(_panelVisible); _toolbarHighDrawn = false; if (_screenHeight > 240) addDirtyRect(0, 400, 640, 80); else addDirtyRect(0, 200, 320, 40); if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD && _panelVisible) internUpdateScreen(); else { update_scalers(); hotswapGFXMode(); } //} } void OSystem_WINCE3::swap_panel() { _toolbarHighDrawn = false; //if (!_panelStateForced) { if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD && _panelVisible) _toolbarHandler.setActive(NAME_MAIN_PANEL); else _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); if (_screenHeight > 240) addDirtyRect(0, 400, 640, 80); else addDirtyRect(0, 200, 320, 40); _toolbarHandler.setVisible(true); if (!_panelVisible) { _panelVisible = true; update_scalers(); hotswapGFXMode(); } //} } void OSystem_WINCE3::swap_smartphone_keyboard() { _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); _panelVisible = !_panelVisible; _toolbarHandler.setVisible(_panelVisible); addDirtyRect(0, 0, 320, 40); internUpdateScreen(); } void OSystem_WINCE3::smartphone_rotate_display() { _orientationLandscape = _newOrientation = _orientationLandscape == 1 ? 2 : 1; ConfMan.setInt("landscape", _orientationLandscape); ConfMan.flushToDisk(); hotswapGFXMode(); } void OSystem_WINCE3::swap_sound_master() { _soundMaster = !_soundMaster; if (_toolbarHandler.activeName() == NAME_MAIN_PANEL) _toolbarHandler.forceRedraw(); // redraw sound icon } void OSystem_WINCE3::add_right_click(bool pushed) { int x, y; retrieve_mouse_location(x, y); EventsBuffer::simulateMouseRightClick(x, y, pushed); } void OSystem_WINCE3::swap_mouse_visibility() { _forceHideMouse = !_forceHideMouse; if (_forceHideMouse) undrawMouse(); } void OSystem_WINCE3::swap_freeLook() { _freeLook = !_freeLook; } void OSystem_WINCE3::swap_zoom_up() { if (_zoomUp) { // restore visibility _toolbarHandler.setVisible(_saveToolbarZoom); // restore scaler _scaleFactorYd = 2; _scalerProc = PocketPCHalf; _zoomUp = false; _zoomDown = false; } else { // only active if running on a PocketPC if (_scalerProc != PocketPCHalf && _scalerProc != PocketPCHalfZoom) return; if (_scalerProc == PocketPCHalf) { _saveToolbarZoom = _toolbarHandler.visible(); _toolbarHandler.setVisible(false); // set zoom scaler _scaleFactorYd = 1; _scalerProc = PocketPCHalfZoom; } _zoomDown = false; _zoomUp = true; } // redraw whole screen addDirtyRect(0, 0, 640, 480); internUpdateScreen(); } void OSystem_WINCE3::swap_zoom_down() { if (_zoomDown) { // restore visibility _toolbarHandler.setVisible(_saveToolbarZoom); // restore scaler _scaleFactorYd = 2; _scalerProc = PocketPCHalf; _zoomDown = false; _zoomUp = false; } else { // only active if running on a PocketPC if (_scalerProc != PocketPCHalf && _scalerProc != PocketPCHalfZoom) return; if (_scalerProc == PocketPCHalf) { _saveToolbarZoom = _toolbarHandler.visible(); _toolbarHandler.setVisible(false); // set zoom scaler _scaleFactorYd = 1; _scalerProc = PocketPCHalfZoom; } _zoomUp = false; _zoomDown = true; } // redraw whole screen addDirtyRect(0, 0, 640, 480); internUpdateScreen(); } // Smartphone actions void OSystem_WINCE3::initZones() { int i; _currentZone = 0; for (i=0; i _repeatY) y -= _stepY3; else if (_keyRepeat) y -= _stepY2; else y -= _stepY1; if (y < 0) y = 0; EventsBuffer::simulateMouseMove(x, y); } void OSystem_WINCE3::move_cursor_down() { int x,y; _usesEmulatedMouse = true; retrieve_mouse_location(x, y); if (_keyRepeat > _repeatY) y += _stepY3; else if (_keyRepeat) y += _stepY2; else y += _stepY1; if (y > _screenHeight*_scaleFactorYm/_scaleFactorYd) y = _screenHeight*_scaleFactorYm/_scaleFactorYd; EventsBuffer::simulateMouseMove(x, y); } void OSystem_WINCE3::move_cursor_left() { int x,y; _usesEmulatedMouse = true; retrieve_mouse_location(x, y); if (_keyRepeat > _repeatX) x -= _stepX3; else if (_keyRepeat) x -= _stepX2; else x -= _stepX1; if (x < 0) x = 0; EventsBuffer::simulateMouseMove(x, y); } void OSystem_WINCE3::move_cursor_right() { int x,y; _usesEmulatedMouse = true; retrieve_mouse_location(x, y); if (_keyRepeat > _repeatX) x += _stepX3; else if (_keyRepeat) x += _stepX2; else x += _stepX1; if (x > _screenWidth*_scaleFactorXm/_scaleFactorXd) x = _screenWidth*_scaleFactorXm/_scaleFactorXd; EventsBuffer::simulateMouseMove(x, y); } void OSystem_WINCE3::switch_zone() { int x,y; int i; retrieve_mouse_location(x, y); for (i=0; i= _zones[i].x && y >= _zones[i].y && x <= _zones[i].x + _zones[i].width && y <= _zones[i].y + _zones[i].height) { _mouseXZone[i] = x; _mouseYZone[i] = y; break; } _currentZone = i + 1; if (_currentZone >= TOTAL_ZONES) _currentZone = 0; EventsBuffer::simulateMouseMove(_mouseXZone[_currentZone], _mouseYZone[_currentZone]); } void OSystem_WINCE3::create_toolbar() { PanelKeyboard *keyboard; // Add the keyboard keyboard = new PanelKeyboard(PANEL_KEYBOARD); _toolbarHandler.add(NAME_PANEL_KEYBOARD, *keyboard); _toolbarHandler.setVisible(false); } bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) { SDL_AudioSpec desired; int thread_priority; if (_sampleRate == 0) warning("setSoundCallback called with 0 _sampleRate. Audio will not work."); memset(&desired, 0, sizeof(desired)); _originalSoundProc = proc; desired.freq = _sampleRate; desired.format = AUDIO_S16SYS; desired.channels = 2; desired.samples = 128; desired.callback = private_sound_proc; desired.userdata = param; // Add sound thread priority if (!ConfMan.hasKey("sound_thread_priority")) { thread_priority = THREAD_PRIORITY_NORMAL; } else thread_priority = ConfMan.getInt("sound_thread_priority"); desired.thread_priority = thread_priority; SDL_CloseAudio(); if (SDL_OpenAudio(&desired, NULL) != 0) { warning("Could not open audio device: %s", SDL_GetError()); return false; } else warning("Sound opened OK, mixing at %d Hz", _sampleRate); SDL_PauseAudio(0); return true; } void OSystem_WINCE3::private_sound_proc(void *param, byte *buf, int len) { (*_originalSoundProc)(param, buf, len); if (!_soundMaster) memset(buf, 0, len); } #ifdef USE_VORBIS bool OSystem_WINCE3::checkOggHighSampleRate() { char trackFile[255]; FILE *testFile; OggVorbis_File *test_ov_file = new OggVorbis_File; sprintf(trackFile,"%sTrack1.ogg", ConfMan.get("path").c_str()); // Check if we have an OGG audio track testFile = fopen(trackFile, "rb"); if (testFile) { if (!ov_open(testFile, test_ov_file, NULL, 0)) { bool highSampleRate = (ov_info(test_ov_file, -1)->rate == 22050); ov_clear(test_ov_file); delete test_ov_file; return highSampleRate; } } // Do not test for OGG samples - too big and too slow anyway :) delete test_ov_file; return false; } #endif void OSystem_WINCE3::get_sample_rate() { // Force at least medium quality FM synthesis for FOTAQ Common::String gameid(ConfMan.get("gameid")); if (gameid == "queen") { if (!((ConfMan.hasKey("FM_high_quality") && ConfMan.getBool("FM_high_quality")) || (ConfMan.hasKey("FM_medium_quality") && ConfMan.getBool("FM_medium_quality")))) { ConfMan.setBool("FM_medium_quality", true); ConfMan.flushToDisk(); } } // See if the output frequency is forced by the game if (gameid == "ft" || gameid == "dig" || gameid == "comi" || gameid == "queen" || gameid == "sword" || gameid == "agi") _sampleRate = SAMPLES_PER_SEC_NEW; else { if (ConfMan.hasKey("high_sample_rate") && ConfMan.getBool("high_sample_rate")) _sampleRate = SAMPLES_PER_SEC_NEW; else _sampleRate = SAMPLES_PER_SEC_OLD; } #ifdef USE_VORBIS // Modify the sample rate on the fly if OGG is involved if (_sampleRate == SAMPLES_PER_SEC_OLD) if (checkOggHighSampleRate()) _sampleRate = SAMPLES_PER_SEC_NEW; #endif } int OSystem_WINCE3::getOutputSampleRate() const { return _sampleRate; } void OSystem_WINCE3::setWindowCaption(const char *caption) { check_mappings(); // called here to initialize virtual keys handling //update_game_settings(); // finalize mixer init get_sample_rate(); bool result = setSoundCallback(Audio::Mixer::mixCallback, _mixer); _mixer->setReady(result); // handle the actual event OSystem_SDL::setWindowCaption(caption); } bool OSystem_WINCE3::openCD(int drive) { return false; } const OSystem::GraphicsMode *OSystem_WINCE3::getSupportedGraphicsModes() const { if (CEDevice::hasWideResolution()) return s_supportedGraphicsModesHigh; else return s_supportedGraphicsModesLow; } bool OSystem_WINCE3::hasFeature(Feature f) { return (f == kFeatureAutoComputeDirtyRects || f == kFeatureVirtualKeyboard); } void OSystem_WINCE3::setFeatureState(Feature f, bool enable) { switch(f) { case kFeatureFullscreenMode: return; case kFeatureVirtualKeyboard: if (_hasSmartphoneResolution) return; _toolbarHighDrawn = false; if (enable) { _panelStateForced = true; if (!_toolbarHandler.visible()) swap_panel_visibility(); //_saveToolbarState = _toolbarHandler.visible(); _saveActiveToolbar = _toolbarHandler.activeName(); _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); _toolbarHandler.setVisible(true); } else if (_panelStateForced) { _panelStateForced = false; _toolbarHandler.setActive(_saveActiveToolbar); //_toolbarHandler.setVisible(_saveToolbarState); } return; default: OSystem_SDL::setFeatureState(f, enable); } } bool OSystem_WINCE3::getFeatureState(Feature f) { switch(f) { case kFeatureFullscreenMode: return false; case kFeatureVirtualKeyboard: return (_panelStateForced); } return OSystem_SDL::getFeatureState(f); } void OSystem_WINCE3::check_mappings() { CEActionsPocket *instance; Common::String gameid(ConfMan.get("gameid")); if (gameid.empty() || GUI_Actions::Instance()->initialized()) return; GUI_Actions::Instance()->initInstanceGame(); instance = (CEActionsPocket*)GUI_Actions::Instance(); // Some games need to map the right click button, signal it here if it wasn't done if (instance->needsRightClickMapping()) { GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map right click action"); while (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) { keysDialog->runModal(); if (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) { GUI::MessageDialog alert("You must map a key to the 'Right Click' action to play this game"); alert.runModal(); } } delete keysDialog; } // Map the "hide toolbar" action if needed if (instance->needsHideToolbarMapping()) { GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map hide toolbar action"); while (!instance->getMapping(POCKET_ACTION_HIDE)) { keysDialog->runModal(); if (!instance->getMapping(POCKET_ACTION_HIDE)) { GUI::MessageDialog alert("You must map a key to the 'Hide toolbar' action to play this game"); alert.runModal(); } } delete keysDialog; } // Map the "zoom" actions if needed if (instance->needsZoomMapping()) { GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map Zoom Up action (optional)"); keysDialog->runModal(); delete keysDialog; keysDialog = new GUI::KeysDialog("Map Zoom Down action (optional)"); keysDialog->runModal(); delete keysDialog; } // Extra warning for Zak Mc Kracken if (strncmp(gameid.c_str(), "zak", 3) == 0 && !GUI_Actions::Instance()->getMapping(POCKET_ACTION_HIDE)) { GUI::MessageDialog alert("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory"); alert.runModal(); } } void OSystem_WINCE3::update_game_settings() { Common::String gameid(ConfMan.get("gameid")); // Finish panel initialization if (!_panelInitialized && !gameid.empty()) { Panel *panel; _panelInitialized = true; // Add the main panel panel = new Panel(0, 32); panel->setBackground(IMAGE_PANEL); // Save panel->add(NAME_ITEM_OPTIONS, new ItemAction(ITEM_OPTIONS, POCKET_ACTION_SAVE)); // Skip panel->add(NAME_ITEM_SKIP, new ItemAction(ITEM_SKIP, POCKET_ACTION_SKIP)); // sound panel->add(NAME_ITEM_SOUND, new ItemSwitch(ITEM_SOUND_OFF, ITEM_SOUND_ON, &_soundMaster)); // bind keys panel->add(NAME_ITEM_BINDKEYS, new ItemAction(ITEM_BINDKEYS, POCKET_ACTION_BINDKEYS)); // portrait/landscape - screen dependent // FIXME : will still display the portrait/landscape icon when using a scaler (but will be disabled) if (ConfMan.hasKey("landscape")) if (ConfMan.get("landscape")[0] > 57) { _newOrientation = _orientationLandscape = ConfMan.getBool("landscape"); //ConfMan.removeKey("landscape", ""); ConfMan.setInt("landscape", _orientationLandscape); } else _newOrientation = _orientationLandscape = ConfMan.getInt("landscape"); else _newOrientation = _orientationLandscape = 0; panel->add(NAME_ITEM_ORIENTATION, new ItemSwitch(ITEM_VIEW_LANDSCAPE, ITEM_VIEW_PORTRAIT, &_newOrientation, 2)); _toolbarHandler.add(NAME_MAIN_PANEL, *panel); _toolbarHandler.setActive(NAME_MAIN_PANEL); _toolbarHandler.setVisible(true); // Keyboard is active for Monkey 1 or 2 initial copy-protection if (strncmp(gameid.c_str(), "monkey", 6) == 0) { _monkeyKeyboard = true; _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); } if (_mode == GFX_NORMAL && ConfMan.hasKey("landscape") && ConfMan.getInt("landscape")) { setGraphicsMode(GFX_NORMAL); hotswapGFXMode(); } if (_hasSmartphoneResolution) panel->setVisible(false); _saveToolbarState = true; // Set Smush Force Redraw rate for Full Throttle if (!ConfMan.hasKey("Smush_force_redraw")) { ConfMan.setInt("Smush_force_redraw", 30); ConfMan.flushToDisk(); } } get_sample_rate(); } void OSystem_WINCE3::initSize(uint w, uint h) { if (_hasSmartphoneResolution && h == 240) h = 200; // mainly for the launcher if (_isSmartphone && !ConfMan.hasKey("landscape")) { ConfMan.setInt("landscape", 1); ConfMan.flushToDisk(); } switch (_transactionMode) { case kTransactionActive: _transactionDetails.w = w; _transactionDetails.h = h; _transactionDetails.sizeChanged = true; _transactionDetails.needUnload = true; return; case kTransactionCommit: break; default: break; } if (w == 320 && h == 200 && !_hasSmartphoneResolution) h = 240; // use the extra 40 pixels height for the toolbar if (h == 400) // touche engine fixup h += 80; if (!_hasSmartphoneResolution) if (h == 240) _toolbarHandler.setOffset(200); else _toolbarHandler.setOffset(400); else if (h == 240) _toolbarHandler.setOffset(200); else // 176x220 _toolbarHandler.setOffset(0); if (w != (uint) _screenWidth || h != (uint) _screenHeight) _scalersChanged = false; _overlayWidth = w; _overlayHeight = h; OSystem_SDL::initSize(w, h); if (_scalersChanged) { unloadGFXMode(); loadGFXMode(); _scalersChanged = false; } update_game_settings(); } int OSystem_WINCE3::getDefaultGraphicsMode() const { return GFX_NORMAL; } bool OSystem_WINCE3::update_scalers() { if (_mode != GFX_NORMAL) return false; _adjustAspectRatio = false; if (CEDevice::hasPocketPCResolution()) { if (!_orientationLandscape && (_screenWidth == 320 || !_screenWidth)) { _scaleFactorXm = 3; _scaleFactorXd = 4; _scaleFactorYm = 1; _scaleFactorYd = 1; _scalerProc = PocketPCPortrait; _modeFlags = 0; } if ( _orientationLandscape && (_screenWidth == 320 || !_screenWidth)) { Common::String gameid(ConfMan.get("gameid")); // consider removing this check and start honoring the _adjustAspectRatio flag if (!_panelVisible && !_hasSmartphoneResolution && !_overlayVisible && !(strncmp(gameid.c_str(), "zak", 3) == 0)) { _scaleFactorXm = 1; _scaleFactorXd = 1; _scaleFactorYm = 6; _scaleFactorYd = 5; _scalerProc = PocketPCLandscapeAspect; _modeFlags = 0; _adjustAspectRatio = true; } else { _scaleFactorXm = 1; _scaleFactorXd = 1; _scaleFactorYm = 1; _scaleFactorYd = 1; _scalerProc = Normal1x; _modeFlags = 0; } } if (_screenWidth == 640 && !(isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640))) { _scaleFactorXm = 1; _scaleFactorXd = 2; _scaleFactorYm = 1; _scaleFactorYd = 2; _scalerProc = PocketPCHalf; _modeFlags = 0; } if (_screenWidth == 640 && (isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640))) { _scaleFactorXm = 1; _scaleFactorXd = 1; _scaleFactorYm = 1; _scaleFactorYd = 1; _scalerProc = Normal1x; _modeFlags = 0; } return true; } if (CEDevice::hasSmartphoneResolution()) { if (_screenWidth > 320) error("Game resolution not supported on Smartphone"); _scaleFactorXm = 2; _scaleFactorXd = 3; _scaleFactorYm = 7; _scaleFactorYd = 8; _scalerProc = SmartphoneLandscape; _modeFlags = 0; initZones(); return true; } return false; } bool OSystem_WINCE3::setGraphicsMode(int mode) { switch (_transactionMode) { case kTransactionActive: _transactionDetails.mode = mode; _transactionDetails.modeChanged = true; return true; case kTransactionCommit: break; default: break; } Common::StackLock lock(_graphicsMutex); int oldScaleFactorXm = _scaleFactorXm; int oldScaleFactorXd = _scaleFactorXd; int oldScaleFactorYm = _scaleFactorYm; int oldScaleFactorYd = _scaleFactorYd; _scaleFactorXm = -1; _scaleFactorXd = -1; _scaleFactorYm = -1; _scaleFactorYd = -1; if (ConfMan.hasKey("landscape")) if (ConfMan.get("landscape")[0] > 57) { _newOrientation = _orientationLandscape = ConfMan.getBool("landscape"); ConfMan.setInt("landscape", _orientationLandscape); } else _newOrientation = _orientationLandscape = ConfMan.getInt("landscape"); else _newOrientation = _orientationLandscape = 0; update_scalers(); // FIXME if (isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640) && mode) _scaleFactorXm = -1; if (CEDevice::hasPocketPCResolution() && !CEDevice::hasWideResolution() && _orientationLandscape) _mode = GFX_NORMAL; else _mode = mode; if (_scaleFactorXm < 0) { /* Standard scalers, from the SDL backend */ switch(_mode) { case GFX_NORMAL: _scaleFactor = 1; _scalerProc = Normal1x; break; case GFX_DOUBLESIZE: _scaleFactor = 2; _scalerProc = Normal2x; break; case GFX_TRIPLESIZE: _scaleFactor = 3; _scalerProc = Normal3x; break; case GFX_2XSAI: _scaleFactor = 2; _scalerProc = _2xSaI; break; case GFX_SUPER2XSAI: _scaleFactor = 2; _scalerProc = Super2xSaI; break; case GFX_SUPEREAGLE: _scaleFactor = 2; _scalerProc = SuperEagle; break; case GFX_ADVMAME2X: _scaleFactor = 2; _scalerProc = AdvMame2x; break; case GFX_ADVMAME3X: _scaleFactor = 3; _scalerProc = AdvMame3x; break; #ifndef DISABLE_HQ_SCALERS case GFX_HQ2X: _scaleFactor = 2; _scalerProc = HQ2x; break; case GFX_HQ3X: _scaleFactor = 3; _scalerProc = HQ3x; break; #endif case GFX_TV2X: _scaleFactor = 2; _scalerProc = TV2x; break; case GFX_DOTMATRIX: _scaleFactor = 2; _scalerProc = DotMatrix; break; default: error("unknown gfx mode %d", _mode); } } // Check if the scaler can be accepted, if not get back to normal scaler if (_scaleFactor && ((_scaleFactor * _screenWidth > getScreenWidth() && _scaleFactor * _screenWidth > getScreenHeight()) || (_scaleFactor * _screenHeight > getScreenWidth() && _scaleFactor * _screenHeight > getScreenHeight()))) { _scaleFactor = 1; _scalerProc = Normal1x; } // Common scaler system was used if (_scaleFactorXm < 0) { _scaleFactorXm = _scaleFactor; _scaleFactorXd = 1; _scaleFactorYm = _scaleFactor; _scaleFactorYd = 1; } _forceFull = true; if (oldScaleFactorXm != _scaleFactorXm || oldScaleFactorXd != _scaleFactorXd || oldScaleFactorYm != _scaleFactorYm || oldScaleFactorYd != _scaleFactorYd) { _scalersChanged = true; } else _scalersChanged = false; return true; } void OSystem_WINCE3::loadGFXMode() { int displayWidth; int displayHeight; unsigned int flags = SDL_FULLSCREEN | SDL_SWSURFACE; _fullscreen = true; // forced _forceFull = true; _modeFlags |= DF_UPDATE_EXPAND_1_PIXEL; _tmpscreen = NULL; // Recompute scalers if necessary update_scalers(); // Create the surface that contains the 8 bit game data _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0); if (_screen == NULL) error("_screen failed"); // Create the surface that contains the scaled graphics in 16 bit mode // Always use full screen mode to have a "clean screen" if (!_adjustAspectRatio) { displayWidth = _screenWidth * _scaleFactorXm / _scaleFactorXd; displayHeight = _screenHeight * _scaleFactorYm / _scaleFactorYd; } else { displayWidth = _screenWidth; displayHeight = _screenHeight; } switch (_orientationLandscape) { case 1: flags |= SDL_LANDSCVIDEO; break; case 2: flags |= SDL_INVLNDVIDEO; break; default: flags |= SDL_PORTRTVIDEO; } _hwscreen = SDL_SetVideoMode(displayWidth, displayHeight, 16, flags); if (_hwscreen == NULL) { warning("SDL_SetVideoMode says we can't switch to that mode"); quit(); } // see what orientation sdl finally accepted if (_hwscreen->flags & SDL_PORTRTVIDEO) _orientationLandscape = _newOrientation = 0; else if (_hwscreen->flags & SDL_LANDSCVIDEO) _orientationLandscape = _newOrientation = 1; else _orientationLandscape = _newOrientation = 2; // Create the surface used for the graphics in 16 bit before scaling, and also the overlay // Distinguish 555 and 565 mode if (_hwscreen->format->Rmask == 0x7C00) InitScalers(555); else InitScalers(565); initCEScaler(); // Need some extra bytes around when using 2xSaI _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth + 3, _screenHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_tmpscreen == NULL) error("_tmpscreen creation failed"); // Overlay if (CEDevice::hasDesktopResolution()) { _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth * _scaleFactorXm / _scaleFactorXd, _overlayHeight * _scaleFactorYm / _scaleFactorYd, 16, 0, 0, 0, 0); if (_overlayscreen == NULL) error("_overlayscreen failed"); _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth * _scaleFactorXm / _scaleFactorXd + 3, _overlayHeight * _scaleFactorYm / _scaleFactorYd + 3, 16, 0, 0, 0, 0); if (_tmpscreen2 == NULL) error("_tmpscreen2 failed"); } else { _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth, _overlayHeight, 16, 0, 0, 0, 0); if (_overlayscreen == NULL) error("_overlayscreen failed"); _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth + 3, _overlayHeight + 3, 16, 0, 0, 0, 0); if (_tmpscreen2 == NULL) error("_tmpscreen2 failed"); } // Toolbar _toolbarHighDrawn = false; uint16 *toolbar_screen = (uint16 *)calloc(320 * 40, sizeof(uint16)); // *not* leaking memory here _toolbarLow = SDL_CreateRGBSurfaceFrom(toolbar_screen, 320, 40, 16, 320 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_toolbarLow == NULL) error("_toolbarLow failed"); if (_screenHeight > 240) { uint16 *toolbar_screen = (uint16 *)calloc(640 * 80, sizeof(uint16)); _toolbarHigh = SDL_CreateRGBSurfaceFrom(toolbar_screen, 640, 80, 16, 640 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_toolbarHigh == NULL) error("_toolbarHigh failed"); } else _toolbarHigh = NULL; // keyboard cursor control, some other better place for it? _km.x_max = _screenWidth * _scaleFactorXm / _scaleFactorXd - 1; _km.y_max = _screenHeight * _scaleFactorXm / _scaleFactorXd - 1; _km.delay_time = 25; _km.last_time = 0; } void OSystem_WINCE3::unloadGFXMode() { if (_screen) { SDL_FreeSurface(_screen); _screen = NULL; } if (_hwscreen) { SDL_FreeSurface(_hwscreen); _hwscreen = NULL; } if (_tmpscreen) { SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL; } } void OSystem_WINCE3::hotswapGFXMode() { if (!_screen) return; // Keep around the old _screen & _tmpscreen so we can restore the screen data // after the mode switch. (also for the overlay) SDL_Surface *old_screen = _screen; SDL_Surface *old_tmpscreen = _tmpscreen; SDL_Surface *old_overlayscreen = _overlayscreen; SDL_Surface *old_tmpscreen2 = _tmpscreen2; // Release the HW screen surface SDL_FreeSurface(_hwscreen); // Release toolbars free(_toolbarLow->pixels); SDL_FreeSurface(_toolbarLow); if (_toolbarHigh) { free(_toolbarHigh->pixels); SDL_FreeSurface(_toolbarHigh); } // Setup the new GFX mode loadGFXMode(); // reset palette SDL_SetColors(_screen, _currentPalette, 0, 256); // Restore old screen content SDL_BlitSurface(old_screen, NULL, _screen, NULL); SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL); if (_overlayVisible) { SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL); SDL_BlitSurface(old_tmpscreen2, NULL, _tmpscreen2, NULL); } // Free the old surfaces SDL_FreeSurface(old_screen); SDL_FreeSurface(old_tmpscreen); SDL_FreeSurface(old_overlayscreen); SDL_FreeSurface(old_tmpscreen2); // Blit everything back to the screen _toolbarHighDrawn = false; internUpdateScreen(); // Make sure that a Common::EVENT_SCREEN_CHANGED gets sent later -> FIXME this crashes when no game has been loaded. // _modeChanged = true; } void OSystem_WINCE3::update_keyboard() { // Update the forced keyboard for Monkey Island copy protection if (_monkeyKeyboard && !_isSmartphone) if (!_panelVisible || _toolbarHandler.activeName() != NAME_PANEL_KEYBOARD) swap_panel(); #ifndef DISABLE_SCUMM if (_monkeyKeyboard && Scumm::g_scumm->VAR_ROOM != 0xff && Scumm::g_scumm && Scumm::g_scumm->VAR(Scumm::g_scumm->VAR_ROOM) != 108 && Scumm::g_scumm->VAR(Scumm::g_scumm->VAR_ROOM) != 90) { // Switch back to the normal panel now that the keyboard is not used anymore _monkeyKeyboard = false; _toolbarHandler.setActive(NAME_MAIN_PANEL); } #endif } void OSystem_WINCE3::internUpdateScreen() { SDL_Surface *srcSurf, *origSurf; static bool old_overlayVisible = false; int numRectsOut = 0; int16 routx, routy, routw, routh; assert(_hwscreen != NULL); // bail if the application is minimized, be nice to OS if (!_hasfocus) { Sleep(20); return; } update_keyboard(); // If the shake position changed, fill the dirty area with blackness if (_currentShakePos != _newShakePos) { SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactorXm / _scaleFactorXd, _newShakePos * _scaleFactorYm / _scaleFactorYd}; if (_adjustAspectRatio) blackrect.h = real2Aspect(blackrect.h - 1) + 1; SDL_FillRect(_hwscreen, &blackrect, 0); _currentShakePos = _newShakePos; _forceFull = true; } // Make sure the mouse is drawn, if it should be drawn. drawMouse(); // Check whether the palette was changed in the meantime and update the // screen surface accordingly. if (_paletteDirtyEnd != 0) { SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart); _paletteDirtyEnd = 0; _forceFull = true; } if (!_overlayVisible) { origSurf = _screen; srcSurf = _tmpscreen; } else { origSurf = _overlayscreen; srcSurf = _tmpscreen2; } if (old_overlayVisible != _overlayVisible) { old_overlayVisible = _overlayVisible; update_scalers(); } // Force a full redraw if requested if (_forceFull) { _numDirtyRects = 1; _dirtyRectList[0].x = 0; if (!_zoomDown) _dirtyRectList[0].y = 0; else _dirtyRectList[0].y = _screenHeight / 2; _dirtyRectList[0].w = _screenWidth; if (!_zoomUp && !_zoomDown) _dirtyRectList[0].h = _screenHeight; else _dirtyRectList[0].h = _screenHeight / 2; _toolbarHandler.forceRedraw(); } // Only draw anything if necessary if (_numDirtyRects > 0) { SDL_Rect *r, *rout; SDL_Rect dst; uint32 srcPitch, dstPitch; SDL_Rect *last_rect = _dirtyRectList + _numDirtyRects; bool toolbarVisible = _toolbarHandler.visible(); int toolbarOffset = _toolbarHandler.getOffset(); for (r = _dirtyRectList; r != last_rect; ++r) { dst = *r; dst.x++; // Shift rect by one since 2xSai needs to access the data around dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. // NOTE: This is also known as BLACK MAGIC, copied from the sdl backend if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } SDL_LockSurface(srcSurf); SDL_LockSurface(_hwscreen); srcPitch = srcSurf->pitch; dstPitch = _hwscreen->pitch; for (r = _dirtyRectList, rout = _dirtyRectOut; r != last_rect; ++r) { // transform routx = r->x * _scaleFactorXm / _scaleFactorXd; // locate position in scaled screen routy = (r->y + _currentShakePos) * _scaleFactorYm / _scaleFactorYd; // adjust for shake offset routw = r->w * _scaleFactorXm / _scaleFactorXd; routh = r->h * _scaleFactorYm / _scaleFactorYd; // clipping destination rectangle inside device screen (more strict, also more tricky but more stable) // note that all current scalers do not make dst rect exceed left/right, unless chosen badly (FIXME) if (_zoomDown) routy -= 240; // adjust for zoom position if (routy + routh < 0) continue; if (routy < 0) { routh += routy; routy = 0; } if (_orientationLandscape) { if (routy > _platformScreenWidth) continue; if (routy + routh > _platformScreenWidth) { routh = _platformScreenWidth - routy; r->h = routh * _scaleFactorYd / _scaleFactorYm; } } else { if (routy > _platformScreenHeight) continue; if (routy + routh > _platformScreenHeight) { routh = _platformScreenHeight - routy; r->h = routh * _scaleFactorYd / _scaleFactorYm; } } // check if the toolbar is overwritten if (toolbarVisible && r->y + r->h >= toolbarOffset) _toolbarHandler.forceRedraw(); // blit it (with added voodoo from the sdl backend, shifting the source rect again) _scalerProc( (byte *)srcSurf->pixels + (r->x * 2 + 2)+ (r->y + 1) * srcPitch, srcPitch, (byte *)_hwscreen->pixels + routx * 2 + routy * dstPitch, dstPitch, r->w, r->h); // add this rect to output rout->x = routx; rout->y = routy; rout->w = routw; rout->h = routh; numRectsOut++; rout++; } SDL_UnlockSurface(srcSurf); SDL_UnlockSurface(_hwscreen); } // Add the toolbar if needed SDL_Rect toolbar_rect[1]; if (_panelVisible && _toolbarHandler.draw(_toolbarLow, &toolbar_rect[0])) { // It can be drawn, scale it uint32 srcPitch, dstPitch; SDL_Surface *toolbarSurface; if (_screenHeight > 240) { if (!_toolbarHighDrawn) { // Resize the toolbar SDL_LockSurface(_toolbarLow); SDL_LockSurface(_toolbarHigh); Normal2x((byte*)_toolbarLow->pixels, _toolbarLow->pitch, (byte*)_toolbarHigh->pixels, _toolbarHigh->pitch, toolbar_rect[0].w, toolbar_rect[0].h); SDL_UnlockSurface(_toolbarHigh); SDL_UnlockSurface(_toolbarLow); _toolbarHighDrawn = true; } toolbar_rect[0].w *= 2; toolbar_rect[0].h *= 2; toolbarSurface = _toolbarHigh; } else toolbarSurface = _toolbarLow; drawToolbarMouse(toolbarSurface, true); // draw toolbar mouse if applicable // Apply the appropriate scaler SDL_LockSurface(toolbarSurface); SDL_LockSurface(_hwscreen); srcPitch = toolbarSurface->pitch; dstPitch = _hwscreen->pitch; _scalerProc((byte *)toolbarSurface->pixels, srcPitch, (byte *)_hwscreen->pixels + (_toolbarHandler.getOffset() * _scaleFactorYm / _scaleFactorYd * dstPitch), dstPitch, toolbar_rect[0].w, toolbar_rect[0].h); SDL_UnlockSurface(toolbarSurface); SDL_UnlockSurface(_hwscreen); // And blit it toolbar_rect[0].y = _toolbarHandler.getOffset(); toolbar_rect[0].x = toolbar_rect[0].x * _scaleFactorXm / _scaleFactorXd; toolbar_rect[0].y = toolbar_rect[0].y * _scaleFactorYm / _scaleFactorYd; toolbar_rect[0].w = toolbar_rect[0].w * _scaleFactorXm / _scaleFactorXd; toolbar_rect[0].h = toolbar_rect[0].h * _scaleFactorYm / _scaleFactorYd; SDL_UpdateRects(_hwscreen, 1, toolbar_rect); drawToolbarMouse(toolbarSurface, false); // undraw toolbar mouse } // Finally, blit all our changes to the screen if (numRectsOut > 0) SDL_UpdateRects(_hwscreen, numRectsOut, _dirtyRectOut); _numDirtyRects = 0; _forceFull = false; } bool OSystem_WINCE3::saveScreenshot(const char *filename) { assert(_hwscreen != NULL); Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends SDL_SaveBMP(_hwscreen, filename); return true; } void OSystem_WINCE3::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { assert (_transactionMode == kTransactionNone); if (_overlayscreen == NULL) return; // Clip the coordinates if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > _overlayWidth - x) { w = _overlayWidth - x; } if (h > _overlayHeight - y) { h = _overlayHeight - y; } if (w <= 0 || h <= 0) return; // Mark the modified region as dirty _cksumValid = false; addDirtyRect(x, y, w, h); undrawMouse(); if (SDL_LockSurface(_overlayscreen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2; do { memcpy(dst, buf, w * 2); dst += _overlayscreen->pitch; buf += pitch; } while (--h); SDL_UnlockSurface(_overlayscreen); } void OSystem_WINCE3::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) { assert (_transactionMode == kTransactionNone); assert(src); if (_screen == NULL) return; Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends if (((long)src & 3) == 0 && pitch == _screenWidth && x == 0 && y == 0 && w == _screenWidth && h == _screenHeight && _modeFlags & DF_WANT_RECT_OPTIM) { /* Special, optimized case for full screen updates. * It tries to determine what areas were actually changed, * and just updates those, on the actual display. */ addDirtyRgnAuto(src); } else { /* Clip the coordinates */ if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * pitch; y = 0; } if (w > _screenWidth - x) { w = _screenWidth - x; } if (h > _screenHeight - y) { h = _screenHeight - y; } if (w <= 0 || h <= 0) return; _cksumValid = false; addDirtyRect(x, y, w, h); } undrawMouse(); // Try to lock the screen surface if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); byte *dst = (byte *)_screen->pixels + y * _screenWidth + x; if (_screenWidth == pitch && pitch == w) { memcpy(dst, src, h*w); } else { do { memcpy(dst, src, w); src += pitch; dst += _screenWidth; } while (--h); } // Unlock the screen surface SDL_UnlockSurface(_screen); } void OSystem_WINCE3::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) { undrawMouse(); if (w == 0 || h == 0) return; _mouseCurState.w = w; _mouseCurState.h = h; _mouseHotspotX = hotspot_x; _mouseHotspotY = hotspot_y; _mouseKeyColor = keycolor; free(_mouseData); _mouseData = (byte *) malloc(w * h); memcpy(_mouseData, buf, w * h); if (w > _mouseBackupDim || h > _mouseBackupDim) { // mouse has been undrawn, adjust sprite backup area free(_mouseBackupOld); free(_mouseBackupToolbar); uint16 tmp = (w > h) ? w : h; _mouseBackupOld = (byte *) malloc(tmp * tmp * 2); // can hold 8bpp (playfield) or 16bpp (overlay) data _mouseBackupToolbar = (uint16 *) malloc(tmp * tmp * 2); // 16 bpp _mouseBackupDim = tmp; } } void OSystem_WINCE3::setMousePos(int x, int y) { if (x != _mouseCurState.x || y != _mouseCurState.y) { undrawMouse(); _mouseCurState.x = x; _mouseCurState.y = y; updateScreen(); } } void OSystem_WINCE3::internDrawMouse() { if (_mouseDrawn || !_mouseVisible || !_mouseData) return; int x = _mouseCurState.x - _mouseHotspotX; int y = _mouseCurState.y - _mouseHotspotY; int w = _mouseCurState.w; int h = _mouseCurState.h; byte color; const byte *src = _mouseData; // Image representing the mouse int width; // clip the mouse rect, and adjust the src pointer accordingly if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * _mouseCurState.w; y = 0; } if (w > _screenWidth - x) w = _screenWidth - x; if (h > _screenHeight - y) h = _screenHeight - y; // Quick check to see if anything has to be drawn at all if (w <= 0 || h <= 0) return; // Draw the mouse cursor; backup the covered area in "bak" if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); // Mark as dirty addDirtyRect(x, y, w, h); if (!_overlayVisible) { byte *bak = _mouseBackupOld; // Surface used to backup the area obscured by the mouse byte *dst; // Surface we are drawing into dst = (byte *)_screen->pixels + y * _screenWidth + x; while (h > 0) { width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != _mouseKeyColor) // transparent, don't draw *dst = color; dst++; width--; } src += _mouseCurState.w - w; bak += _mouseBackupDim - w; dst += _screenWidth - w; h--; } } else { uint16 *bak = (uint16 *)_mouseBackupOld; // Surface used to backup the area obscured by the mouse byte *dst; // Surface we are drawing into dst = (byte *)_overlayscreen->pixels + (y + 1) * _overlayscreen->pitch + (x + 1) * 2; while (h > 0) { width = w; while (width > 0) { *bak++ = *(uint16 *)dst; color = *src++; if (color != 0xFF) // 0xFF = transparent, don't draw *(uint16 *)dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); dst += 2; width--; } src += _mouseCurState.w - w; bak += _mouseBackupDim - w; dst += _overlayscreen->pitch - w * 2; h--; } } SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen); // Finally, set the flag to indicate the mouse has been drawn _mouseDrawn = true; } void OSystem_WINCE3::undrawMouse() { assert (_transactionMode == kTransactionNone || _transactionMode == kTransactionCommit); if (!_mouseDrawn) return; _mouseDrawn = false; int old_mouse_x = _mouseCurState.x - _mouseHotspotX; int old_mouse_y = _mouseCurState.y - _mouseHotspotY; int old_mouse_w = _mouseCurState.w; int old_mouse_h = _mouseCurState.h; // clip the mouse rect, and adjust the src pointer accordingly if (old_mouse_x < 0) { old_mouse_w += old_mouse_x; old_mouse_x = 0; } if (old_mouse_y < 0) { old_mouse_h += old_mouse_y; old_mouse_y = 0; } if (old_mouse_w > _screenWidth - old_mouse_x) old_mouse_w = _screenWidth - old_mouse_x; if (old_mouse_h > _screenHeight - old_mouse_y) old_mouse_h = _screenHeight - old_mouse_y; // Quick check to see if anything has to be drawn at all if (old_mouse_w <= 0 || old_mouse_h <= 0) return; if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); int x, y; if (!_overlayVisible) { byte *dst, *bak = _mouseBackupOld; // No need to do clipping here, since drawMouse() did that already dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x; for (y = 0; y < old_mouse_h; ++y, bak += _mouseBackupDim, dst += _screenWidth) memcpy(dst, bak, old_mouse_w); } else { byte *dst; uint16 *bak = (uint16 *)_mouseBackupOld; // No need to do clipping here, since drawMouse() did that already dst = (byte *)_overlayscreen->pixels + (old_mouse_y + 1) * _overlayscreen->pitch + (old_mouse_x + 1) * 2; for (y = 0; y < old_mouse_h; ++y, bak += _mouseBackupDim, dst += _overlayscreen->pitch) memcpy(dst, bak, old_mouse_w << 1); } addDirtyRect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen); } void OSystem_WINCE3::drawToolbarMouse(SDL_Surface *surf, bool draw) { if (!_mouseData || !_usesEmulatedMouse) return; int x = _mouseCurState.x - _mouseHotspotX; int y = _mouseCurState.y - _mouseHotspotY - _toolbarHandler.getOffset(); int w = _mouseCurState.w; int h = _mouseCurState.h; byte color; const byte *src = _mouseData; int width; // clip if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * _mouseCurState.w; y = 0; } if (w > surf->w - x) w = surf->w - x; if (h > surf->h - y) h = surf->h - y; if (w <= 0 || h <= 0) return; if (SDL_LockSurface(surf) == -1) error("SDL_LockSurface failed at internDrawToolbarMouse: %s", SDL_GetError()); uint16 *bak = _mouseBackupToolbar; // toolbar surfaces are 16bpp uint16 *dst; dst = (uint16 *)surf->pixels + y * surf->w + x; if (draw) { // blit it while (h > 0) { width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != _mouseKeyColor) // transparent color *dst = 0xFFFF; dst++; width--; } src += _mouseCurState.w - w; bak += _mouseBackupDim - w; dst += surf->w - w; h--; } } else { // restore bg for (y = 0; y < h; ++y, bak += _mouseBackupDim, dst += surf->w) memcpy(dst, bak, w << 1); } SDL_UnlockSurface(surf); } void OSystem_WINCE3::blitCursor() { } void OSystem_WINCE3::showOverlay() { assert (_transactionMode == kTransactionNone); undrawMouse(); _overlayVisible = true; clearOverlay(); } void OSystem_WINCE3::hideOverlay() { assert (_transactionMode == kTransactionNone); undrawMouse(); _overlayVisible = false; clearOverlay(); _forceFull = true; } void OSystem_WINCE3::drawMouse() { // FIXME if (!(_toolbarHandler.visible() && _mouseCurState.y >= _toolbarHandler.getOffset() && !_usesEmulatedMouse) && !_forceHideMouse) internDrawMouse(); } void OSystem_WINCE3::fillMouseEvent(Common::Event &event, int x, int y) { event.mouse.x = x; event.mouse.y = y; // Update the "keyboard mouse" coords _km.x = event.mouse.x; _km.y = event.mouse.y; // Adjust for the screen scaling if (_zoomDown) event.mouse.y += 240; event.mouse.x = event.mouse.x * _scaleFactorXd / _scaleFactorXm; event.mouse.y = event.mouse.y * _scaleFactorYd / _scaleFactorYm; } void OSystem_WINCE3::retrieve_mouse_location(int &x, int &y) { x = _mouseCurState.x; y = _mouseCurState.y; x = x * _scaleFactorXm / _scaleFactorXd; y = y * _scaleFactorYm / _scaleFactorYd; if (_zoomDown) y -= 240; } void OSystem_WINCE3::warpMouse(int x, int y) { if (_mouseCurState.x != x || _mouseCurState.y != y) { SDL_WarpMouse(x * _scaleFactorXm / _scaleFactorXd, y * _scaleFactorYm / _scaleFactorYd); // SDL_WarpMouse() generates a mouse movement event, so // set_mouse_pos() would be called eventually. However, the // cannon script in CoMI calls this function twice each time // the cannon is reloaded. Unless we update the mouse position // immediately the second call is ignored, causing the cannon // to change its aim. setMousePos(x, y); } } void OSystem_WINCE3::addDirtyRect(int x, int y, int w, int h, bool mouseRect) { // Align on boundaries if (_scaleFactorXd > 1) { while (x % _scaleFactorXd) { x--; w++; } while (w % _scaleFactorXd) w++; } if (_scaleFactorYd > 1) { while (y % _scaleFactorYd) { y--; h++; } while (h % _scaleFactorYd) h++; } if (_scalerProc == PocketPCHalfZoom) { // Restrict rect if we're zooming if (_zoomUp) { if (y + h >= 240) { if (y >= 240) return; else h = 240 - y; } } else if (_zoomDown) { if (y + h >= 240) { if (y < 240) { h = 240 - y; y = 240; } } else return; } } OSystem_SDL::addDirtyRect(x, y, w, h, false); } static int mapKeyCE(SDLKey key, SDLMod mod, Uint16 unicode) { if (GUI::Actions::Instance()->mappingActive()) return key; if (key >= SDLK_KP0 && key <= SDLK_KP9) { return key - SDLK_KP0 + '0'; } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) { return key; } else if (unicode) { return unicode; } else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) { return key & ~0x20; } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) { return 0; } return key; } bool OSystem_WINCE3::pollEvent(Common::Event &event) { SDL_Event ev; byte b = 0; Common::Event temp_event; DWORD currentTime; bool keyEvent = false; memset(&temp_event, 0, sizeof(Common::Event)); memset(&event, 0, sizeof(Common::Event)); handleKbdMouse(); // If the screen mode changed, send an Common::EVENT_SCREEN_CHANGED if (_modeChanged) { _modeChanged = false; event.type = Common::EVENT_SCREEN_CHANGED; _screenChangeCount++; return true; } CEDevice::wakeUp(); currentTime = GetTickCount(); while(SDL_PollEvent(&ev)) { switch(ev.type) { case SDL_KEYDOWN: // KMOD_RESERVED is used if the key has been injected by an external buffer // warning("down %X %s", ev.key.keysym.sym, SDL_GetKeyName((SDLKey)ev.key.keysym.sym)); if (ev.key.keysym.mod != KMOD_RESERVED) { keyEvent = true; _lastKeyPressed = ev.key.keysym.sym; _keyRepeatTime = currentTime; _keyRepeat = 0; if (!GUI_Actions::Instance()->mappingActive() && GUI_Actions::Instance()->performMapped(ev.key.keysym.sym, true)) return true; } event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = ev.key.keysym.sym; event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); if (GUI_Actions::Instance()->mappingActive()) event.kbd.flags = 0xFF; return true; case SDL_KEYUP: // KMOD_RESERVED is used if the key has been injected by an external buffer // warning("up %X %s", ev.key.keysym.sym, SDL_GetKeyName((SDLKey)ev.key.keysym.sym)); if (ev.key.keysym.mod != KMOD_RESERVED) { keyEvent = true; _lastKeyPressed = 0; if (!GUI_Actions::Instance()->mappingActive() && GUI_Actions::Instance()->performMapped(ev.key.keysym.sym, false)) return true; } event.type = Common::EVENT_KEYUP; event.kbd.keycode = ev.key.keysym.sym; event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); if (GUI_Actions::Instance()->mappingActive()) event.kbd.flags = 0xFF; return true; case SDL_MOUSEMOTION: event.type = Common::EVENT_MOUSEMOVE; fillMouseEvent(event, ev.motion.x, ev.motion.y); setMousePos(event.mouse.x, event.mouse.y); return true; case SDL_MOUSEBUTTONDOWN: if (ev.button.button == SDL_BUTTON_LEFT) temp_event.type = Common::EVENT_LBUTTONDOWN; else if (ev.button.button == SDL_BUTTON_RIGHT) temp_event.type = Common::EVENT_RBUTTONDOWN; else break; fillMouseEvent(temp_event, ev.button.x, ev.button.y); if (!_isSmartphone) { // Already tap initiated ? if (_tapTime) { int deltaX; int deltaY; if (temp_event.mouse.x > _tapX) deltaX = temp_event.mouse.x - _tapX; else deltaX = _tapX - temp_event.mouse.x; if (temp_event.mouse.y > _tapY) deltaY = temp_event.mouse.y - _tapY; else deltaY = _tapY - temp_event.mouse.y; if (deltaX <= 5 && deltaY <= 5 && (GetTickCount() - _tapTime < 1000)) { if (temp_event.mouse.y <= 20 && _panelInitialized) { // panel double tap? swap_panel_visibility(); } else { // simulate right click temp_event.type = Common::EVENT_RBUTTONDOWN; _rbutton = true; } } _tapTime = 0; } else { _tapTime = GetTickCount(); _tapX = temp_event.mouse.x; _tapY = temp_event.mouse.y; } } if (_toolbarHandler.action(temp_event.mouse.x, temp_event.mouse.y, true)) { if (!_toolbarHandler.drawn()) _toolbarHighDrawn = false; internUpdateScreen(); if (_newOrientation != _orientationLandscape){ _orientationLandscape = _newOrientation; _toolbarHighDrawn = false; ConfMan.setInt("landscape", _orientationLandscape); ConfMan.flushToDisk(); hotswapGFXMode(); } } else { if (!_freeLook) memcpy(&event, &temp_event, sizeof(Common::Event)); } return true; case SDL_MOUSEBUTTONUP: if (ev.button.button == SDL_BUTTON_LEFT) temp_event.type = Common::EVENT_LBUTTONUP; else if (ev.button.button == SDL_BUTTON_RIGHT) temp_event.type = Common::EVENT_RBUTTONUP; else break; if (_rbutton) { temp_event.type = Common::EVENT_RBUTTONUP; _rbutton = false; } fillMouseEvent(temp_event, ev.button.x, ev.button.y); if (_toolbarHandler.action(temp_event.mouse.x, temp_event.mouse.y, false)) { if (!_toolbarHandler.drawn()) _toolbarHighDrawn = false; internUpdateScreen(); } else { if (!_freeLook) memcpy(&event, &temp_event, sizeof(Common::Event)); } return true; case SDL_VIDEOEXPOSE: _forceFull = true; break; case SDL_QUIT: event.type = Common::EVENT_QUIT; return true; case SDL_ACTIVEEVENT: if (ev.active.state & SDL_APPMOUSEFOCUS) warning("%s mouse focus.", ev.active.gain ? "Got" : "Lost"); if (ev.active.state & SDL_APPINPUTFOCUS) warning("%s input focus.", ev.active.gain ? "Got" : "Lost"); if (ev.active.state & SDL_APPACTIVE) warning("%s total focus.", ev.active.gain ? "Got" : "Lost"); if (ev.active.state & SDL_APPINPUTFOCUS) { _hasfocus = ev.active.gain; SDL_PauseAudio(!_hasfocus); _forceFull |= _hasfocus; } break; } } // Simulate repeated key for backend if (!keyEvent && _lastKeyPressed && currentTime > _keyRepeatTime + _keyRepeatTrigger) { _keyRepeatTime = currentTime; _keyRepeat++; GUI_Actions::Instance()->performMapped(_lastKeyPressed, true); } return false; } void OSystem_WINCE3::quit() { fclose(stdout_file); fclose(stderr_file); if (gDebugLevel <= 0) { DeleteFile(TEXT("\\scummvm_stdout.txt")); DeleteFile(TEXT("\\scummvm_stderr.txt")); } CEDevice::end(); OSystem_SDL::quit(); } int OSystem_WINCE3::_platformScreenWidth; int OSystem_WINCE3::_platformScreenHeight; bool OSystem_WINCE3::_isOzone; OSystem_WINCE3::zoneDesc OSystem_WINCE3::_zones[TOTAL_ZONES] = { { 0, 0, 320, 145 }, { 0, 145, 150, 55 }, { 150, 145, 170, 55 } };