/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef WINCE_SDL_H #define WINCE_SDL_H #include "common/scummsys.h" #include "common/system.h" #include "graphics/scaler.h" #include "backends/platform/sdl/sdl.h" #include "CEGUI.h" #include "CEKeys.h" #include "CEDevice.h" #include "CEScaler.h" #include #define TOTAL_ZONES 3 // defines used for implementing the raw frame buffer access method (2003+) #define GETRAWFRAMEBUFFER 0x00020001 #define FORMAT_565 1 #define FORMAT_555 2 #define FORMAT_OTHER 3 #if defined(_WIN32_WCE) && _WIN32_WCE <= 300 typedef struct _RawFrameBufferInfo { WORD wFormat; WORD wBPP; VOID *pFramePointer; int cxStride; int cyStride; int cxPixels; int cyPixels; } RawFrameBufferInfo; #endif class OSystem_WINCE3 : public OSystem_SDL { public: OSystem_WINCE3(); // Update the dirty areas of the screen void internUpdateScreen(); void initSize(uint w, uint h); void initBackend(); // Overloaded from SDL_Common (toolbar handling) bool pollEvent(Common::Event &event); // Overloaded from SDL_Common (toolbar handling) void drawMouse(); // Overloaded from SDL_Common (mouse and new scaler handling) void fillMouseEvent(Common::Event &event, int x, int y); // Overloaded from SDL_Common (new scaler handling) void addDirtyRect(int x, int y, int w, int h, bool mouseRect = false); // Overloaded from SDL_Common (new scaler handling) void warpMouse(int x, int y); // Overloaded from SDL_Commmon void quit(); // Overloaded from SDL_Commmon (master volume and sample rate subtleties) bool setSoundCallback(SoundProc proc, void *param); // Overloaded from OSystem //void engineInit(); void getTimeAndDate(struct tm &t) const; // Overloaded from SDL_Common (FIXME) void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend void undrawMouse(); void blitCursor(); void setMousePos(int x, int y); void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME) void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); void showOverlay(); void hideOverlay(); Graphics::Surface *lockScreen(); void unlockScreen(); // GUI and action stuff void swap_panel_visibility(); void swap_panel(); void swap_sound_master(); void add_right_click(bool pushed); void swap_mouse_visibility(); void swap_freeLook(); void swap_zoom_up(); void swap_zoom_down(); void swap_smartphone_keyboard(); //#ifdef WIN32_PLATFORM_WFSP // Smartphone actions void initZones(); void loadDeviceConfigurationElement(String element, int &value, int defaultValue); void loadDeviceConfiguration(); void add_left_click(bool pushed); void move_cursor_up(); void move_cursor_down(); void move_cursor_left(); void move_cursor_right(); void switch_zone(); void smartphone_rotate_display(); //#endif static int getScreenWidth(); static int getScreenHeight(); static void initScreenInfos(); static bool isOzone(); protected: void loadGFXMode(); void unloadGFXMode(); void hotswapGFXMode(); bool saveScreenshot(const char *filename); const GraphicsMode *getSupportedGraphicsModes() const; bool setGraphicsMode(int mode); //int getGraphicsMode() const; int getDefaultGraphicsMode() const; void setWindowCaption(const char *caption); bool openCD(int drive); int getOutputSampleRate() const; bool hasFeature(Feature f); void setFeatureState(Feature f, bool enable); bool getFeatureState(Feature f); void internDrawMouse(); void drawToolbarMouse(SDL_Surface *surf, bool draw); private: #ifdef USE_VORBIS bool checkOggHighSampleRate(); #endif static void private_sound_proc(void *param, byte *buf, int len); static SoundProc _originalSoundProc; bool update_scalers(); void create_toolbar(); void update_game_settings(); void check_mappings(); void get_sample_rate(); void retrieve_mouse_location(int &x, int &y); CEGUI::ToolbarHandler _toolbarHandler; SDL_Surface *_toolbarLow; // toolbar 320x40 SDL_Surface *_toolbarHigh; // toolbar 640x80 bool _toolbarHighDrawn; // cache toolbar 640x80 uint16 _sampleRate; // current audio sample rate bool _freeLook; // freeLook mode (do not send mouse button events) bool _forceHideMouse; // force invisible mouse cursor bool _forcePanelInvisible; // force panel visibility for some cases bool _panelVisible; // panel visibility bool _panelStateForced; // panel visibility forced by external call bool _panelInitialized; // only initialize the toolbar once bool _unfilteredkeys; // discard key mapping temporarily (agi pred. dialog) static bool _soundMaster; // turn off sound after all calculations // static since needed by the SDL callback int _orientationLandscape; // current orientation int _newOrientation; // new orientation bool _saveToolbarState; // save visibility when forced String _saveActiveToolbar; // save active toolbar when forced bool _saveToolbarZoom; // save visibility when zooming bool _zoomUp; // zooming up mode bool _zoomDown; // zooming down mode bool _rbutton; // double tap -> right button simulation bool _closeClick; // flag when taps are spatially close together bool _usesEmulatedMouse; // emulated mousemove ever been used in this session int _scaleFactorXm; // scaler X * int _scaleFactorXd; // scaler X / int _scaleFactorYm; // scaler Y * int _scaleFactorYd; // scaler Y / SDL_Rect _dirtyRectOut[NUM_DIRTY_RECT]; bool _scalersChanged; bool _hasfocus; // scummvm has the top window static int _platformScreenWidth; static int _platformScreenHeight; static bool _isOzone; // true if running on Windows 2003 SE // Keyboard tap int _tapX; int _tapY; long _tapTime; // Mouse int _mouseHotspotX, _mouseHotspotY; byte *_mouseBackupOld; uint16 *_mouseBackupToolbar; uint16 _mouseBackupDim; // Smartphone specific variables int _lastKeyPressed; // last key pressed int _keyRepeat; // number of time the last key was repeated int _keyRepeatTime; // elapsed time since the key was pressed int _keyRepeatTrigger; // minimum time to consider the key was repeated int _repeatX; // repeat trigger for left and right cursor moves int _repeatY; // repeat trigger for up and down cursor moves int _stepX1; // offset for left and right cursor moves (slowest) int _stepX2; // offset for left and right cursor moves (faster) int _stepX3; // offset for left and right cursor moves (fastest) int _stepY1; // offset for up and down cursor moves (slowest) int _stepY2; // offset for up and down cursor moves (faster) int _stepY3; // offset for up and down cursor moves (fastest) int _mouseXZone[TOTAL_ZONES]; int _mouseYZone[TOTAL_ZONES]; int _currentZone; typedef struct zoneDesc { int x; int y; int width; int height; } zoneDesc; static zoneDesc _zones[TOTAL_ZONES]; }; #endif