/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKENDS_PLUGINS_DYNAMICPLUGIN_H #define BACKENDS_PLUGINS_DYNAMICPLUGIN_H #include "base/plugins.h" /** Type of factory functions which make new Engine objects. */ typedef PluginError (*EngineFactory)(OSystem *syst, Engine **engine); typedef const char *(*NameFunc)(); typedef GameDescriptor (*GameIDQueryFunc)(const char *gameid); typedef GameList (*GameIDListFunc)(); typedef GameList (*DetectFunc)(const FSList &fslist); class DynamicPlugin : public Plugin { protected: typedef void (*VoidFunc)(); Common::String _name; Common::String _copyright; GameIDQueryFunc _qf; EngineFactory _ef; DetectFunc _df; GameList _games; virtual VoidFunc findSymbol(const char *symbol) = 0; public: DynamicPlugin() : _qf(0), _ef(0), _df(0), _games() {} const char *getName() const { return _name.c_str(); } const char *getCopyright() const { return _copyright.c_str(); } PluginError createInstance(OSystem *syst, Engine **engine) const { assert(_ef); return (*_ef)(syst, engine); } GameList getSupportedGames() const { return _games; } GameDescriptor findGame(const char *gameid) const { assert(_qf); return (*_qf)(gameid); } GameList detectGames(const FSList &fslist) const { assert(_df); return (*_df)(fslist); } virtual bool loadPlugin() { // Query the plugin's name NameFunc nameFunc = (NameFunc)findSymbol("PLUGIN_name"); if (!nameFunc) { unloadPlugin(); return false; } _name = nameFunc(); // Query the plugin's copyright nameFunc = (NameFunc)findSymbol("PLUGIN_copyright"); if (!nameFunc) { unloadPlugin(); return false; } _copyright = nameFunc(); // Query the plugin for the game ids it supports GameIDListFunc gameListFunc = (GameIDListFunc)findSymbol("PLUGIN_gameIDList"); if (!gameListFunc) { unloadPlugin(); return false; } _games = gameListFunc(); // Retrieve the gameid query function _qf = (GameIDQueryFunc)findSymbol("PLUGIN_findGameID"); if (!_qf) { unloadPlugin(); return false; } // Retrieve the factory function _ef = (EngineFactory)findSymbol("PLUGIN_createEngine"); if (!_ef) { unloadPlugin(); return false; } // Retrieve the detector function _df = (DetectFunc)findSymbol("PLUGIN_detectGames"); if (!_df) { unloadPlugin(); return false; } return true; } }; #endif