/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKENDS_PLUGINS_ELF_PROVIDER_H #define BACKENDS_PLUGINS_ELF_PROVIDER_H #include "common/scummsys.h" #if defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER) #include "backends/plugins/elf/elf-loader.h" #include "common/fs.h" /** * ELFPlugin * * Objects of this class are returned when the PluginManager calls * getPlugins() on an ELFPluginProvider. An intermediary class for * dealing with plugin files, ELFPlugin is responsible for creating/destroying * a DLObject that handles the opening/loading/unloading of the plugin file whose * path in the target backend's file system is "_filename". */ class ELFPlugin : public DynamicPlugin { protected: typedef const char *(*CharFunc)(); DLObject *_dlHandle; Common::String _filename; void *_dso_handle; virtual VoidFunc findSymbol(const char *symbol); public: ELFPlugin(const Common::String &filename) : _dlHandle(0), _filename(filename), _dso_handle(0) { } virtual ~ELFPlugin() { if (_dlHandle) unloadPlugin(); } virtual DLObject *makeDLObject() = 0; bool loadPlugin(); void unloadPlugin(); }; template class TemplatedELFPlugin : public ELFPlugin { public: TemplatedELFPlugin(const Common::String &filename) : ELFPlugin(filename) { } virtual DLObject *makeDLObject() { return new T(); } }; class ELFPluginProvider : public FilePluginProvider { protected: virtual Plugin *createPlugin(const Common::FSNode &node) const = 0; bool isPluginFilename(const Common::FSNode &node) const; }; #endif // defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER) #endif /* BACKENDS_PLUGINS_ELF_PROVIDER_H */