/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ELF_MEMORY_MANAGER_H #define ELF_MEMORY_MANAGER_H #include "common/scummsys.h" #if defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER) #include "common/singleton.h" #include "common/list.h" #include "common/mutex.h" /** * A 'foolproof' way to prevent memory fragmentation. This class is used to * serve as a permanent allocation to prevent the process of loading and * unloading plugins from causing heavy fragmentation. **/ #define ELFMemMan ELFMemoryManager::instance() class ELFMemoryManager : public Common::Singleton { public: void trackPlugin(bool value); void trackAlloc(uint32 align, uint32 size); void allocateHeap(); void *pluginAllocate(uint32 size); void *pluginAllocate(uint32 align, uint32 size); void pluginDeallocate(void *ptr); private: friend class Common::Singleton; ELFMemoryManager(); ~ELFMemoryManager(); void *allocateOnHeap(uint32 align, uint32 size); void deallocateFromHeap(void *ptr); struct Allocation { byte *start; uint32 size; byte *end() { return start + size; } Allocation(byte *a, uint32 b) : start(a), size(b) {} }; // heap void *_heap; uint32 _heapAlign; // alignment of the heap uint32 _heapSize; // size of the heap // tracking allocations bool _trackAllocs; // whether we are currently tracking uint32 _measuredSize; uint32 _measuredAlign; // real allocations Common::List _allocList; uint32 _bytesAllocated; }; #endif /* defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER) */ #endif /* ELF_MEMORY_MANAGER_H */