/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHORTS_SEGMENT_MANAGER_H #define SHORTS_SEGMENT_MANAGER_H #include "common/scummsys.h" #if defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER) && defined(MIPS_TARGET) #include "backends/plugins/elf/elf32.h" #include "common/singleton.h" #include "common/list.h" #define ShortsMan ShortSegmentManager::instance() /** * ShortSegmentManager * * Since MIPS is limited to 32 bits per instruction, loading data that's further away than 16 bits * takes several instructions. Thus, small global data (which is likely to be accessed a lot from * multiple locations) is often put into a GP-relative area (GP standing for the global pointer register) * in MIPS processors. This class manages these segments of small global data, and is used by the * member functions of MIPSDLObject, which query in information from this manager in order to deal with * this segment during the loading/unloading of plugins. * * Since there's no true dynamic linker to change the GP register between plugins and the main engine, * custom ld linker scripts for both the main executable and the plugins ensure the GP-area is in the * same place for both. The ShortSegmentManager accesses this place via the symbols __plugin_hole_start * and __plugin_hole_end, which are defined in those custom ld linker scripts. */ class ShortSegmentManager : public Common::Singleton { private: char *_shortsStart; char *_shortsEnd; public: char *getShortsStart() { return _shortsStart; } // Returns whether or not an absolute address is in the GP-relative section. bool inGeneralSegment(char *addr) { return (addr >= _shortsStart && addr < _shortsEnd); } class Segment { private: friend class ShortSegmentManager; Segment(char *start, uint32 size, char *origAddr) : _startAddress(start), _size(size), _origAddress(origAddr) { } virtual ~Segment() { } char *_startAddress; // Start of shorts segment in memory uint32 _size; // Size of shorts segment char *_origAddress; // Original address this segment was supposed to be at public: char *getStart() { return _startAddress; } char *getEnd() { return (_startAddress + _size); } Elf32_Addr getOffset() { return (Elf32_Addr)(_startAddress - _origAddress); } bool inSegment(char *addr) { return (addr >= _startAddress && addr <= _startAddress + _size); } }; Segment *newSegment(uint32 size, char *origAddr); void deleteSegment(Segment *); private: ShortSegmentManager(); friend class Common::Singleton; Common::List _list; char *_highestAddress; }; #endif // defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER) && defined(MIPS_TARGET) #endif /* SHORTS_SEGMENT_MANAGER_H */