/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #if defined(DYNAMIC_MODULES) && defined(__WII__) #include #include #include "backends/plugins/wii/wii-provider.h" #include "backends/plugins/elf/ppc-loader.h" class WiiDLObject : public PPCDLObject { protected: virtual void flushDataCache(void *ptr, uint32 len) const { DCFlushRange(ptr, len); ICInvalidateRange(ptr, len); } }; Plugin *WiiPluginProvider::createPlugin(const Common::FSNode &node) const { return new TemplatedELFPlugin(node.getPath()); } #endif // defined(DYNAMIC_MODULES) && defined(__WII__)