/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #if defined(DYNAMIC_MODULES) && defined(_WIN32) #include "backends/plugins/win32/win32-provider.h" #include "backends/plugins/dynamic-plugin.h" #include class Win32Plugin : public DynamicPlugin { private: static const TCHAR* toUnicode(const char *x) { #ifndef _WIN32_WCE return (const TCHAR *)x; #else static TCHAR unicodeString[MAX_PATH]; MultiByteToWideChar(CP_ACP, 0, x, strlen(x) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR)); return unicodeString; #endif } protected: void *_dlHandle; Common::String _filename; virtual VoidFunc findSymbol(const char *symbol) { #ifndef _WIN32_WCE FARPROC func = GetProcAddress((HMODULE)_dlHandle, symbol); #else FARPROC func = GetProcAddress((HMODULE)_dlHandle, toUnicode(symbol)); #endif if (!func) debug("Failed loading symbol '%s' from plugin '%s'", symbol, _filename.c_str()); return (void (*)())func; } public: Win32Plugin(const Common::String &filename) : _dlHandle(0), _filename(filename) {} bool loadPlugin() { assert(!_dlHandle); #ifndef _WIN32_WCE _dlHandle = LoadLibrary(_filename.c_str()); #else if (!_filename.hasSuffix("scummvm.dll")) // skip loading the core scummvm module _dlHandle = LoadLibrary(toUnicode(_filename.c_str())); #endif if (!_dlHandle) { debug("Failed loading plugin '%s' (error code %d)", _filename.c_str(), (int32) GetLastError()); return false; } else { debug(1, "Success loading plugin '%s', handle %08X", _filename.c_str(), (uint32) _dlHandle); } return DynamicPlugin::loadPlugin(); } void unloadPlugin() { DynamicPlugin::unloadPlugin(); if (_dlHandle) { if (!FreeLibrary((HMODULE)_dlHandle)) debug("Failed unloading plugin '%s'", _filename.c_str()); else debug(1, "Success unloading plugin '%s'", _filename.c_str()); _dlHandle = 0; } } }; Plugin* Win32PluginProvider::createPlugin(const Common::String &filename) const { return new Win32Plugin(filename); } bool Win32PluginProvider::isPluginFilename(const Common::String &filename) const { // Check the plugin suffix if (!filename.hasSuffix(".dll")) return false; return true; } #endif // defined(DYNAMIC_MODULES) && defined(_WIN32)