/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #if defined(DYNAMIC_MODULES) && defined(_WIN32) #include "backends/plugins/win32/win32-provider.h" #include "backends/plugins/dynamic-plugin.h" #include "common/fs.h" #include #define PLUGIN_DIRECTORY "" #define PLUGIN_PREFIX "" #define PLUGIN_SUFFIX ".dll" class Win32Plugin : public DynamicPlugin { protected: void *_dlHandle; Common::String _filename; virtual VoidFunc findSymbol(const char *symbol) { void *func = (void *)GetProcAddress((HMODULE)_dlHandle, symbol); if (!func) warning("Failed loading symbol '%s' from plugin '%s'", symbol, _filename.c_str()); // FIXME HACK: This is a HACK to circumvent a clash between the ISO C++ // standard and POSIX: ISO C++ disallows casting between function pointers // and data pointers, but dlsym always returns a void pointer. For details, // see e.g. . assert(sizeof(VoidFunc) == sizeof(func)); VoidFunc tmp; memcpy(&tmp, &func, sizeof(VoidFunc)); return tmp; } public: Win32Plugin(const Common::String &filename) : _dlHandle(0), _filename(filename) {} bool loadPlugin() { assert(!_dlHandle); _dlHandle = LoadLibrary(_filename.c_str()); if (!_dlHandle) { warning("Failed loading plugin '%s'", _filename.c_str()); return false; } return DynamicPlugin::loadPlugin(); } void unloadPlugin() { if (_dlHandle) { if (!FreeLibrary((HMODULE)_dlHandle)) warning("Failed unloading plugin '%s'", _filename.c_str()); _dlHandle = 0; } } }; Win32PluginProvider::Win32PluginProvider() { } Win32PluginProvider::~Win32PluginProvider() { } PluginList Win32PluginProvider::getPlugins() { PluginList pl; // Load dynamic plugins // TODO... this is right now just a nasty hack. // This should search one or multiple directories for all plugins it can // find (to this end, we maybe should use a special prefix/suffix; e.g. // instead of libscumm.so, use scumm.engine or scumm.plugin etc.). // // The list of directories to search could be e.g.: // User specified (via config file), ".", "./plugins", "$(prefix)/lib". // // We also need to add code which ensures what we are looking at is // a) a ScummVM engine and b) matches the version of the executable. // Hence one more symbol should be exported by plugins which returns // the "ABI" version the plugin was built for, and we can compare that // to the ABI version of the executable. // Load all plugins. // Scan for all plugins in this directory FilesystemNode dir(PLUGIN_DIRECTORY); FSList files; if (!dir.listDir(files, FilesystemNode::kListFilesOnly)) { error("Couldn't open plugin directory '%s'", PLUGIN_DIRECTORY); } for (FSList::const_iterator i = files.begin(); i != files.end(); ++i) { Common::String name(i->name()); if (name.hasPrefix(PLUGIN_PREFIX) && name.hasSuffix(PLUGIN_SUFFIX)) { pl.push_back(new Win32Plugin(i->path())); } } return pl; } #endif // defined(DYNAMIC_MODULES) && defined(_WIN32)