/* ScummVM - Scumm Interpreter * Copyright (C) 2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef __PS2_SAVEFILE__ #define __PS2_SAVEFILE__ #include "common/savefile.h" #include enum SaveMode { TO_HOST = 0, TO_MC, TO_HDD }; class Gs2dScreen; class Ps2SaveFileManager : public SaveFileManager { public: Ps2SaveFileManager(const char *path, SaveMode mode, Gs2dScreen *screen); virtual ~Ps2SaveFileManager(); virtual SaveFile *openSavefile(const char *filename, bool saveOrLoad); virtual void listSavefiles(const char * /* prefix */, bool *marks, int num); /** Get the path to the save game directory. */ virtual const char *getSavePath() const; void setSavePath(const char *path); static bool setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2); void checkMainDirectory(void); private: uint16 *decompressIconData(uint16 *size); Gs2dScreen *_screen; static const uint8 _rleIcoData[14018]; SaveMode _mode; char _savePath[256]; static const iconIVECTOR _bgcolor[4]; static const iconFVECTOR _lightdir[3], _lightcol[3], _ambient; }; #endif // __PS2_SAVEFILE__