/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * Copyright (C) 2005 Joost Peters PSP Backend * Copyright (C) 2005 Thomas Mayer PSP Backend * Copyright (C) 2005 Paolo Costabel PSP Backend * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ * */ #include #include #include #include #define REAL_MAIN #include #include #include #include #include #include #include "./trace.h" #define USERSPACE_ONLY /** * Define the module info section * * 2nd arg must 0x1000 so __init is executed in * kernelmode for our loaderInit function */ #ifndef USERSPACE_ONLY PSP_MODULE_INFO("SCUMMVM-PSP", 0x1000, 1, 1); #else PSP_MODULE_INFO("SCUMMVM-PSP", 0, 1, 1); #endif /** * THREAD_ATTR_USER causes the thread that the startup * code (crt0.c) starts this program in to be in usermode * even though the module was started in kernelmode */ #ifndef USERSPACE_ONLY PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU); #endif #ifndef USERSPACE_ONLY void MyExceptionHandler(PspDebugRegBlock *regs) { /* Do normal initial dump, setup screen etc */ pspDebugScreenInit(); pspDebugScreenSetBackColor(0x00FF0000); pspDebugScreenSetTextColor(0xFFFFFFFF); pspDebugScreenClear(); pspDebugScreenPrintf("Exception Details:\n"); pspDebugDumpException(regs); while (1) ; } /** * Function that is called from _init in kernelmode before the * main thread is started in usermode. */ __attribute__ ((constructor)) void loaderInit() { pspKernelSetKernelPC(); pspDebugInstallErrorHandler(MyExceptionHandler); } #endif /* Exit callback */ SceKernelCallbackFunction exit_callback(int /*arg1*/, int /*arg2*/, void * /*common*/) { sceKernelExitGame(); return 0; } /* Callback thread */ int CallbackThread(SceSize /*size*/, void *arg) { int cbid; cbid = sceKernelCreateCallback("Exit Callback", (SceKernelCallbackFunction)exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0; } /* Sets up the callback thread and returns its thread id */ int SetupCallbacks(void) { int thid = 0; thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, THREAD_ATTR_USER, 0); if(thid >= 0) { sceKernelStartThread(thid, 0, 0); } return thid; } extern "C" int scummvm_main(int argc, char *argv[]); int main(void) { //PSPDebugTrace("Init debug screen\n"); //pspDebugScreenInit(); //PSPDebugTrace("Setup callbacks\n"); SetupCallbacks(); //check if the save directory exists SceUID fd = sceIoDopen(SCUMMVM_SAVEPATH); if (fd < 0) { //No? then let's create it. sceIoMkdir(SCUMMVM_SAVEPATH, 0777); } else { //it exists, so close it again. sceIoDclose(fd); } static char *argv[] = { "scummvm", "--force-1x-overlay", NULL }; static int argc = sizeof(argv)/sizeof(char *)-1; scummvm_main(argc, argv); sceKernelSleepThread(); return 0; }