/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #if !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) #include "backends/saves/default/default-saves.h" #include "common/savefile.h" #include "common/util.h" #include "common/fs.h" #include "common/archive.h" #include "common/config-manager.h" #include "common/zlib.h" #include // for removeSavefile() DefaultSaveFileManager::DefaultSaveFileManager() { } DefaultSaveFileManager::DefaultSaveFileManager(const Common::String &defaultSavepath) { ConfMan.registerDefault("savepath", defaultSavepath); } void DefaultSaveFileManager::checkPath(const Common::FSNode &dir) { clearError(); if (!dir.exists()) { setError(Common::kPathDoesNotExist, "The savepath '"+dir.getPath()+"' does not exist"); } else if (!dir.isDirectory()) { setError(Common::kPathNotDirectory, "The savepath '"+dir.getPath()+"' is not a directory"); } } Common::StringList DefaultSaveFileManager::listSavefiles(const Common::String &pattern) { Common::FSNode savePath(getSavePath()); checkPath(savePath); if (getError() != Common::kNoError) return Common::StringList(); Common::FSDirectory dir(savePath); Common::ArchiveMemberList savefiles; Common::StringList results; Common::String search(pattern); if (dir.listMatchingMembers(savefiles, search) > 0) { for (Common::ArchiveMemberList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) { results.push_back((*file)->getName()); } } return results; } Common::InSaveFile *DefaultSaveFileManager::openForLoading(const Common::String &filename) { // Ensure that the savepath is valid. If not, generate an appropriate error. Common::FSNode savePath(getSavePath()); checkPath(savePath); if (getError() != Common::kNoError) return 0; Common::FSNode file = savePath.getChild(filename); if (!file.exists()) return 0; // Open the file for reading Common::SeekableReadStream *sf = file.createReadStream(); return Common::wrapCompressedReadStream(sf); } Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const Common::String &filename) { // Ensure that the savepath is valid. If not, generate an appropriate error. Common::FSNode savePath(getSavePath()); checkPath(savePath); if (getError() != Common::kNoError) return 0; Common::FSNode file = savePath.getChild(filename); // Open the file for saving Common::WriteStream *sf = file.createWriteStream(); return Common::wrapCompressedWriteStream(sf); } bool DefaultSaveFileManager::removeSavefile(const Common::String &filename) { clearError(); Common::FSNode savePath(getSavePath()); checkPath(savePath); if (getError() != Common::kNoError) return false; Common::FSNode file = savePath.getChild(filename); // FIXME: remove does not exist on all systems. If your port fails to // compile because of this, please let us know (scummvm-devel or Fingolfin). // There is a nicely portable workaround, too: Make this method overloadable. if (remove(file.getPath().c_str()) != 0) { #ifndef _WIN32_WCE if (errno == EACCES) setError(Common::kWritePermissionDenied, "Search or write permission denied: "+file.getName()); if (errno == ENOENT) setError(Common::kPathDoesNotExist, "removeSavefile: '"+file.getName()+"' does not exist or path is invalid"); #endif return false; } else { return true; } } Common::String DefaultSaveFileManager::getSavePath() const { Common::String dir; // Try to use game specific savepath from config dir = ConfMan.get("savepath"); // Work around a bug (#999122) in the original 0.6.1 release of // ScummVM, which would insert a bad savepath value into config files. if (dir == "None") { ConfMan.removeKey("savepath", ConfMan.getActiveDomainName()); ConfMan.flushToDisk(); dir = ConfMan.get("savepath"); } #ifdef _WIN32_WCE if (dir.empty()) dir = ConfMan.get("path"); #endif return dir; } #endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)