/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #if !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) #include "common/savefile.h" #include "common/util.h" #include "common/fs.h" #include "common/file.h" #include "common/config-manager.h" #include "backends/saves/default/default-saves.h" #include "backends/saves/compressed/compressed-saves.h" #include #include #include #if defined(UNIX) || defined(__SYMBIAN32__) #include #endif #ifdef UNIX #ifdef MACOSX #define DEFAULT_SAVE_PATH "Documents/ScummVM Savegames" #else #define DEFAULT_SAVE_PATH ".scummvm" #endif #elif defined(__SYMBIAN32__) #define DEFAULT_SAVE_PATH "Savegames" #endif DefaultSaveFileManager::DefaultSaveFileManager() { // Register default savepath // TODO: Remove this code here, and instead leave setting the // default savepath to the ports using this class. #ifdef DEFAULT_SAVE_PATH Common::String savePath; #if defined(UNIX) && !defined(IPHONE) const char *home = getenv("HOME"); if (home && *home && strlen(home) < MAXPATHLEN) { savePath = home; savePath += "/" DEFAULT_SAVE_PATH; ConfMan.registerDefault("savepath", savePath); } #elif defined(__SYMBIAN32__) savePath = Symbian::GetExecutablePath(); savePath += DEFAULT_SAVE_PATH "\\"; ConfMan.registerDefault("savepath", savePath); #endif #endif // #ifdef DEFAULT_SAVE_PATH } DefaultSaveFileManager::DefaultSaveFileManager(const Common::String &defaultSavepath) { ConfMan.registerDefault("savepath", defaultSavepath); } Common::StringList DefaultSaveFileManager::listSavefiles(const char *pattern) { Common::FilesystemNode savePath(getSavePath()); Common::FSList savefiles; Common::StringList results; Common::String search(pattern); if (savePath.lookupFile(savefiles, search, false, true, 0)) { for (Common::FSList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) { results.push_back(file->getName()); } } return results; } void DefaultSaveFileManager::checkPath(const Common::FilesystemNode &dir) { const Common::String path = dir.getPath(); clearError(); #if defined(UNIX) || defined(__SYMBIAN32__) struct stat sb; // Check whether the dir exists if (stat(path.c_str(), &sb) == -1) { // The dir does not exist, or stat failed for some other reason. // If the problem was that the path pointed to nothing, try // to create the dir (ENOENT case). switch (errno) { case EACCES: setError(SFM_DIR_ACCESS, "Search or write permission denied: "+path); break; #if !defined(__SYMBIAN32__) case ELOOP: setError(SFM_DIR_LOOP, "Too many symbolic links encountered while traversing the path: "+path); break; #endif case ENAMETOOLONG: setError(SFM_DIR_NAMETOOLONG, "The path name is too long: "+path); break; case ENOENT: if (mkdir(path.c_str(), 0755) != 0) { // mkdir could fail for various reasons: The parent dir doesn't exist, // or is not writeable, the path could be completly bogus, etc. warning("mkdir for '%s' failed!", path.c_str()); perror("mkdir"); switch (errno) { case EACCES: setError(SFM_DIR_ACCESS, "Search or write permission denied: "+path); break; case EMLINK: setError(SFM_DIR_LINKMAX, "The link count of the parent directory would exceed {LINK_MAX}: "+path); break; #if !defined(__SYMBIAN32__) case ELOOP: setError(SFM_DIR_LOOP, "Too many symbolic links encountered while traversing the path: "+path); break; #endif case ENAMETOOLONG: setError(SFM_DIR_NAMETOOLONG, "The path name is too long: "+path); break; case ENOENT: setError(SFM_DIR_NOENT, "A component of the path does not exist, or the path is an empty string: "+path); break; case ENOTDIR: setError(SFM_DIR_NOTDIR, "A component of the path prefix is not a directory: "+path); break; case EROFS: setError(SFM_DIR_ROFS, "The parent directory resides on a read-only file system:"+path); break; } } break; case ENOTDIR: setError(SFM_DIR_NOTDIR, "A component of the path prefix is not a directory: "+path); break; } } else { // So stat() succeeded. But is the path actually pointing to a directory? if (!S_ISDIR(sb.st_mode)) { setError(SFM_DIR_NOTDIR, "The given savepath is not a directory: "+path); } } #else if (!dir.exists()) { // TODO: We could try to mkdir the directory here; or rather, we could // add a mkdir method to FilesystemNode and invoke that here. setError(SFM_DIR_NOENT, "A component of the path does not exist, or the path is an empty string: "+path); } else if (!dir.isDirectory()) { setError(SFM_DIR_NOTDIR, "The given savepath is not a directory: "+path); } #endif } Common::InSaveFile *DefaultSaveFileManager::openForLoading(const char *filename) { // Ensure that the savepath is valid. If not, generate an appropriate error. Common::FilesystemNode savePath(getSavePath()); checkPath(savePath); if (getError() == SFM_NO_ERROR) { Common::FilesystemNode file = savePath.getChild(filename); // Open the file for reading Common::SeekableReadStream *sf = file.openForReading(); return wrapInSaveFile(sf); } else { return 0; } } Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const char *filename) { // Ensure that the savepath is valid. If not, generate an appropriate error. Common::FilesystemNode savePath(getSavePath()); checkPath(savePath); if (getError() == SFM_NO_ERROR) { Common::FilesystemNode file = savePath.getChild(filename); // Open the file for saving Common::WriteStream *sf = file.openForWriting(); return wrapOutSaveFile(sf); } else { return 0; } } bool DefaultSaveFileManager::removeSavefile(const char *filename) { clearError(); Common::FilesystemNode savePath(getSavePath()); Common::FilesystemNode file = savePath.getChild(filename); // TODO: Add new method FilesystemNode::remove() if (remove(file.getPath().c_str()) != 0) { #ifndef _WIN32_WCE if (errno == EACCES) setError(SFM_DIR_ACCESS, "Search or write permission denied: "+file.getName()); if (errno == ENOENT) setError(SFM_DIR_NOENT, "A component of the path does not exist, or the path is an empty string: "+file.getName()); #endif return false; } else { return true; } } Common::String DefaultSaveFileManager::getSavePath() const { Common::String dir; // Try to use game specific savepath from config dir = ConfMan.get("savepath"); // Work around a bug (#999122) in the original 0.6.1 release of // ScummVM, which would insert a bad savepath value into config files. if (dir == "None") { ConfMan.removeKey("savepath", ConfMan.getActiveDomainName()); ConfMan.flushToDisk(); dir = ConfMan.get("savepath"); } #ifdef _WIN32_WCE if (dir.empty()) dir = ConfMan.get("path"); #endif return dir; } #endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)