/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #if !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) #include "common/savefile.h" #include "common/util.h" #include "common/fs.h" #include "common/file.h" #include "common/config-manager.h" #include "backends/saves/default/default-saves.h" #include "backends/saves/compressed/compressed-saves.h" #include #include #include #if defined(UNIX) || defined(__SYMBIAN32__) #include #endif class StdioSaveFile : public Common::InSaveFile, public Common::OutSaveFile { private: FILE *fh; public: StdioSaveFile(const char *filename, bool saveOrLoad) { fh = ::fopen(filename, (saveOrLoad? "wb" : "rb")); } ~StdioSaveFile() { if (fh) ::fclose(fh); } bool eos() const { return feof(fh) != 0; } bool ioFailed() const { return ferror(fh) != 0; } void clearIOFailed() { clearerr(fh); } bool isOpen() const { return fh != 0; } uint32 read(void *dataPtr, uint32 dataSize) { assert(fh); return fread(dataPtr, 1, dataSize, fh); } uint32 write(const void *dataPtr, uint32 dataSize) { assert(fh); return fwrite(dataPtr, 1, dataSize, fh); } uint32 pos() const { assert(fh); return ftell(fh); } uint32 size() const { assert(fh); uint32 oldPos = ftell(fh); fseek(fh, 0, SEEK_END); uint32 length = ftell(fh); fseek(fh, oldPos, SEEK_SET); return length; } void seek(int32 offs, int whence = SEEK_SET) { assert(fh); fseek(fh, offs, whence); } }; static void join_paths(const char *filename, const char *directory, char *buf, int bufsize) { buf[bufsize-1] = '\0'; strncpy(buf, directory, bufsize-1); #ifdef WIN32 // Fix for Win98 issue related with game directory pointing to root drive ex. "c:\" if ((buf[0] != 0) && (buf[1] == ':') && (buf[2] == '\\') && (buf[3] == 0)) { buf[2] = 0; } #endif const int dirLen = strlen(buf); if (dirLen > 0) { #if defined(__MORPHOS__) || defined(__amigaos4__) if (buf[dirLen-1] != ':' && buf[dirLen-1] != '/') #endif #if !defined(__GP32__) strncat(buf, "/", bufsize-1); // prevent double / #endif } strncat(buf, filename, bufsize-1); } Common::StringList DefaultSaveFileManager::listSavefiles(const char *pattern) { FilesystemNode savePath(getSavePath()); FSList savefiles; Common::StringList results; Common::String search(pattern); if (savePath.lookupFile(savefiles, search, false, true)) { for (FSList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) { results.push_back(file->getName()); } } return results; } void DefaultSaveFileManager::checkPath(const Common::String &path) { clearError(); #if defined(UNIX) || defined(__SYMBIAN32__) struct stat sb; // Check whether the dir exists if (stat(path.c_str(), &sb) == -1) { // The dir does not exist, or stat failed for some other reason. // If the problem was that the path pointed to nothing, try // to create the dir (ENOENT case). switch (errno) { case EACCES: setError(SFM_DIR_ACCESS, "Search or write permission denied: "+path); break; #if !defined(__SYMBIAN32__) case ELOOP: setError(SFM_DIR_LOOP, "Too many symbolic links encountered while traversing the path: "+path); break; #endif case ENAMETOOLONG: setError(SFM_DIR_NAMETOOLONG, "The path name is too long: "+path); break; case ENOENT: if (mkdir(path.c_str(), 0755) != 0) { // mkdir could fail for various reasons: The parent dir doesn't exist, // or is not writeable, the path could be completly bogus, etc. warning("mkdir for '%s' failed!", path.c_str()); perror("mkdir"); switch (errno) { case EACCES: setError(SFM_DIR_ACCESS, "Search or write permission denied: "+path); break; case EMLINK: setError(SFM_DIR_LINKMAX, "The link count of the parent directory would exceed {LINK_MAX}: "+path); break; #if !defined(__SYMBIAN32__) case ELOOP: setError(SFM_DIR_LOOP, "Too many symbolic links encountered while traversing the path: "+path); break; #endif case ENAMETOOLONG: setError(SFM_DIR_NAMETOOLONG, "The path name is too long: "+path); break; case ENOENT: setError(SFM_DIR_NOENT, "A component of the path does not exist, or the path is an empty string: "+path); break; case ENOTDIR: setError(SFM_DIR_NOTDIR, "A component of the path prefix is not a directory: "+path); break; case EROFS: setError(SFM_DIR_ROFS, "The parent directory resides on a read-only file system:"+path); break; } } break; case ENOTDIR: setError(SFM_DIR_NOTDIR, "A component of the path prefix is not a directory: "+path); break; } } else { // So stat() succeeded. But is the path actually pointing to a directory? if (!S_ISDIR(sb.st_mode)) { setError(SFM_DIR_NOTDIR, "The given savepath is not a directory: "+path); } } #endif } Common::InSaveFile *DefaultSaveFileManager::openForLoading(const char *filename) { // Ensure that the savepath is valid. If not, generate an appropriate error. char buf[256]; Common::String savePath = getSavePath(); checkPath(savePath); if (getError() == SFM_NO_ERROR) { join_paths(filename, savePath.c_str(), buf, sizeof(buf)); StdioSaveFile *sf = new StdioSaveFile(buf, false); if (!sf->isOpen()) { delete sf; sf = 0; } return wrapInSaveFile(sf); } else { return 0; } } Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const char *filename) { // Ensure that the savepath is valid. If not, generate an appropriate error. char buf[256]; Common::String savePath = getSavePath(); checkPath(savePath); if (getError() == SFM_NO_ERROR) { join_paths(filename, savePath.c_str(), buf, sizeof(buf)); StdioSaveFile *sf = new StdioSaveFile(buf, true); if (!sf->isOpen()) { delete sf; sf = 0; } return wrapOutSaveFile(sf); } else { return 0; } } bool DefaultSaveFileManager::removeSavefile(const char *filename) { char buf[256]; clearError(); Common::String filenameStr; join_paths(filename, getSavePath().c_str(), buf, sizeof(buf)); if (remove(buf) != 0) { #ifndef _WIN32_WCE if (errno == EACCES) setError(SFM_DIR_ACCESS, "Search or write permission denied: "+filenameStr); if (errno == ENOENT) setError(SFM_DIR_NOENT, "A component of the path does not exist, or the path is an empty string: "+filenameStr); #endif return false; } else { return true; } } Common::String DefaultSaveFileManager::getSavePath() const { Common::String dir; // Try to use game specific savepath from config dir = ConfMan.get("savepath"); // Work around a bug (#999122) in the original 0.6.1 release of // ScummVM, which would insert a bad savepath value into config files. if (dir == "None") { ConfMan.removeKey("savepath", ConfMan.getActiveDomainName()); ConfMan.flushToDisk(); dir = ConfMan.get("savepath"); } #ifdef _WIN32_WCE if (dir.empty()) dir = ConfMan.get("path"); #endif return dir; } #endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)