/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // This define lets us use the system function remove() on Symbian, which // is disabled by default due to a macro conflict. // See backends/platform/symbian/src/portdefs.h . #define SYMBIAN_USE_SYSTEM_REMOVE #include "common/scummsys.h" #ifdef USE_CLOUD #include "backends/cloud/cloudmanager.h" #endif #if !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) #include "backends/saves/default/default-saves.h" #include "common/savefile.h" #include "common/util.h" #include "common/fs.h" #include "common/archive.h" #include "common/config-manager.h" #include "common/zlib.h" #ifndef _WIN32_WCE #include // for removeSavefile() #endif DefaultSaveFileManager::DefaultSaveFileManager() { } DefaultSaveFileManager::DefaultSaveFileManager(const Common::String &defaultSavepath) { ConfMan.registerDefault("savepath", defaultSavepath); } void DefaultSaveFileManager::checkPath(const Common::FSNode &dir) { clearError(); if (!dir.exists()) { setError(Common::kPathDoesNotExist, "The savepath '"+dir.getPath()+"' does not exist"); } else if (!dir.isDirectory()) { setError(Common::kPathNotDirectory, "The savepath '"+dir.getPath()+"' is not a directory"); } } void DefaultSaveFileManager::updateSavefilesList(Common::StringArray &lockedFiles) { //make it refresh the cache next time it lists the saves _cachedDirectory = ""; //remember the locked files list because some of these files don't exist yet _lockedFiles = lockedFiles; } Common::StringArray DefaultSaveFileManager::listSavefiles(const Common::String &pattern) { // Assure the savefile name cache is up-to-date. assureCached(getSavePath()); if (getError().getCode() != Common::kNoError) return Common::StringArray(); Common::HashMap locked; for (Common::StringArray::const_iterator i = _lockedFiles.begin(), end = _lockedFiles.end(); i != end; ++i) { locked[*i] = true; } Common::StringArray results; for (SaveFileCache::const_iterator file = _saveFileCache.begin(), end = _saveFileCache.end(); file != end; ++file) { if (!locked.contains(file->_key) && file->_key.matchString(pattern, true)) { results.push_back(file->_key); } } return results; } Common::InSaveFile *DefaultSaveFileManager::openRawFile(const Common::String &filename) { // Assure the savefile name cache is up-to-date. assureCached(getSavePath()); if (getError().getCode() != Common::kNoError) return nullptr; SaveFileCache::const_iterator file = _saveFileCache.find(filename); if (file == _saveFileCache.end()) { return nullptr; } else { // Open the file for loading. Common::SeekableReadStream *sf = file->_value.createReadStream(); return sf; } } Common::InSaveFile *DefaultSaveFileManager::openForLoading(const Common::String &filename) { // Assure the savefile name cache is up-to-date. assureCached(getSavePath()); if (getError().getCode() != Common::kNoError) return nullptr; for (Common::StringArray::const_iterator i = _lockedFiles.begin(), end = _lockedFiles.end(); i != end; ++i) { if (filename == *i) { return nullptr; //file is locked, no loading available } } SaveFileCache::const_iterator file = _saveFileCache.find(filename); if (file == _saveFileCache.end()) { return nullptr; } else { // Open the file for loading. Common::SeekableReadStream *sf = file->_value.createReadStream(); return Common::wrapCompressedReadStream(sf); } } Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const Common::String &filename, bool compress) { // Assure the savefile name cache is up-to-date. const Common::String savePathName = getSavePath(); assureCached(savePathName); if (getError().getCode() != Common::kNoError) return nullptr; for (Common::StringArray::const_iterator i = _lockedFiles.begin(), end = _lockedFiles.end(); i != end; ++i) { if (filename == *i) { return nullptr; //file is locked, no saving available } } // Obtain node. SaveFileCache::const_iterator file = _saveFileCache.find(filename); Common::FSNode fileNode; // If the file did not exist before, we add it to the cache. if (file == _saveFileCache.end()) { const Common::FSNode savePath(savePathName); fileNode = savePath.getChild(filename); } else { fileNode = file->_value; } // Open the file for saving. Common::WriteStream *const sf = fileNode.createWriteStream(); Common::OutSaveFile *const result = new Common::OutSaveFile(compress ? Common::wrapCompressedWriteStream(sf) : sf); // Add file to cache now that it exists. _saveFileCache[filename] = Common::FSNode(fileNode.getPath()); return result; } bool DefaultSaveFileManager::removeSavefile(const Common::String &filename) { // Assure the savefile name cache is up-to-date. assureCached(getSavePath()); if (getError().getCode() != Common::kNoError) return false; // Obtain node if exists. SaveFileCache::const_iterator file = _saveFileCache.find(filename); if (file == _saveFileCache.end()) { return false; } else { const Common::FSNode fileNode = file->_value; // Remove from cache, this invalidates the 'file' iterator. _saveFileCache.erase(file); file = _saveFileCache.end(); // FIXME: remove does not exist on all systems. If your port fails to // compile because of this, please let us know (scummvm-devel). // There is a nicely portable workaround, too: Make this method overloadable. if (remove(fileNode.getPath().c_str()) != 0) { #ifndef _WIN32_WCE if (errno == EACCES) setError(Common::kWritePermissionDenied, "Search or write permission denied: "+fileNode.getName()); if (errno == ENOENT) setError(Common::kPathDoesNotExist, "removeSavefile: '"+fileNode.getName()+"' does not exist or path is invalid"); #endif return false; } else { return true; } } } Common::String DefaultSaveFileManager::getSavePath() const { Common::String dir; // Try to use game specific savepath from config dir = ConfMan.get("savepath"); // Work around a bug (#999122) in the original 0.6.1 release of // ScummVM, which would insert a bad savepath value into config files. if (dir == "None") { ConfMan.removeKey("savepath", ConfMan.getActiveDomainName()); ConfMan.flushToDisk(); dir = ConfMan.get("savepath"); } #ifdef _WIN32_WCE if (dir.empty()) dir = ConfMan.get("path"); #endif return dir; } void DefaultSaveFileManager::assureCached(const Common::String &savePathName) { // Check that path exists and is usable. checkPath(Common::FSNode(savePathName)); #ifdef USE_CLOUD Common::Array files = CloudMan.getSyncingFiles(); //returns empty array if not syncing if (!files.empty()) updateSavefilesList(files); //makes this cache invalid else _lockedFiles = files; #endif if (_cachedDirectory == savePathName) { return; } _saveFileCache.clear(); _cachedDirectory.clear(); if (getError().getCode() != Common::kNoError) { warning("DefaultSaveFileManager::assureCached: Can not cache path '%s': '%s'", savePathName.c_str(), getErrorDesc().c_str()); return; } // FSNode can cache its members, thus create it after checkPath to reflect // actual file system state. const Common::FSNode savePath(savePathName); Common::FSList children; if (!savePath.getChildren(children, Common::FSNode::kListFilesOnly)) { return; } // Build the savefile name cache. for (Common::FSList::const_iterator file = children.begin(), end = children.end(); file != end; ++file) { if (_saveFileCache.contains(file->getName())) { warning("DefaultSaveFileManager::assureCached: Name clash when building cache, ignoring file '%s'", file->getName().c_str()); } else { _saveFileCache[file->getName()] = *file; } } // Only now store that we cached 'savePathName' to indicate we successfully // cached the directory. _cachedDirectory = savePathName; } #endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)