/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if !defined(BACKEND_SAVES_DEFAULT_H) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) #define BACKEND_SAVES_DEFAULT_H #include "common/scummsys.h" #include "common/savefile.h" #include "common/str.h" #include "common/fs.h" /** * Provides a default savefile manager implementation for common platforms. */ class DefaultSaveFileManager : public Common::SaveFileManager { public: DefaultSaveFileManager(); DefaultSaveFileManager(const Common::String &defaultSavepath); virtual Common::StringArray listSavefiles(const Common::String &pattern); virtual Common::InSaveFile *openForLoading(const Common::String &filename); virtual Common::OutSaveFile *openForSaving(const Common::String &filename); virtual bool removeSavefile(const Common::String &filename); protected: /** * Get the path to the savegame directory. * Should only be used internally since some platforms * might implement savefiles in a completely different way. */ virtual Common::String getSavePath() const; /** * Checks the given path for read access, existence, etc. * Sets the internal error and error message accordingly. */ virtual void checkPath(const Common::FSNode &dir); }; #endif