/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #if defined(UNIX) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) #include "backends/saves/posix/posix-saves.h" #include "common/config-manager.h" #include "common/savefile.h" #include #include #include #include #ifdef MACOSX #define DEFAULT_SAVE_PATH "Documents/ScummVM Savegames" #else #define DEFAULT_SAVE_PATH ".scummvm" #endif POSIXSaveFileManager::POSIXSaveFileManager() { // Register default savepath based on HOME Common::String savePath; const char *home = getenv("HOME"); if (home && *home && strlen(home) < MAXPATHLEN) { savePath = home; savePath += "/" DEFAULT_SAVE_PATH; ConfMan.registerDefault("savepath", savePath); } } /* POSIXSaveFileManager::POSIXSaveFileManager(const Common::String &defaultSavepath) : DefaultSaveFileManager(defaultSavepath) { } */ #if defined(UNIX) void POSIXSaveFileManager::checkPath(const Common::FSNode &dir) { const Common::String path = dir.getPath(); clearError(); struct stat sb; // Check whether the dir exists if (stat(path.c_str(), &sb) == -1) { // The dir does not exist, or stat failed for some other reason. // If the problem was that the path pointed to nothing, try // to create the dir (ENOENT case). switch (errno) { case EACCES: setError(Common::kWritePermissionDenied, "Search or write permission denied: "+path); break; case ELOOP: setError(Common::kUnknownError, "Too many symbolic links encountered while traversing the path: "+path); break; case ENAMETOOLONG: setError(Common::kUnknownError, "The path name is too long: "+path); break; case ENOENT: if (mkdir(path.c_str(), 0755) != 0) { // mkdir could fail for various reasons: The parent dir doesn't exist, // or is not writeable, the path could be completly bogus, etc. warning("mkdir for '%s' failed", path.c_str()); perror("mkdir"); switch (errno) { case EACCES: setError(Common::kWritePermissionDenied, "Search or write permission denied: "+path); break; case EMLINK: setError(Common::kUnknownError, "The link count of the parent directory would exceed {LINK_MAX}: "+path); break; case ELOOP: setError(Common::kUnknownError, "Too many symbolic links encountered while traversing the path: "+path); break; case ENAMETOOLONG: setError(Common::kUnknownError, "The path name is too long: "+path); break; case ENOENT: setError(Common::kPathDoesNotExist, "A component of the path does not exist, or the path is an empty string: "+path); break; case ENOTDIR: setError(Common::kPathDoesNotExist, "A component of the path prefix is not a directory: "+path); break; case EROFS: setError(Common::kWritePermissionDenied, "The parent directory resides on a read-only file system:"+path); break; } } break; case ENOTDIR: setError(Common::kPathDoesNotExist, "A component of the path prefix is not a directory: "+path); break; } } else { // So stat() succeeded. But is the path actually pointing to a directory? if (!S_ISDIR(sb.st_mode)) { setError(Common::kPathDoesNotExist, "The given savepath is not a directory: "+path); } } } #endif #endif