/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef __PSP__ #include "backends/saves/psp/psp-saves.h" #include "common/config-manager.h" #include "common/savefile.h" #define PSP_DEFAULT_SAVE_PATH "ms0:/scummvm_savegames" PSPSaveFileManager::PSPSaveFileManager() { // Register default savepath ConfMan.registerDefault("savepath", PSP_DEFAULT_SAVE_PATH); } /* PSPSaveFileManager::PSPSaveFileManager(const Common::String &defaultSavepath) : DefaultSaveFileManager(defaultSavepath) { } */ void PSPSaveFileManager::checkPath(const Common::FSNode &dir) { const char *savePath = dir.getPath().c_str(); clearError(); //check if the save directory exists SceUID fd = sceIoDopen(savePath); if (fd < 0) { //No? then let's create it. sceIoMkdir(savePath, 0777); } else { //it exists, so close it again. sceIoDclose(fd); } } #endif