/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKEND_PSP_SAVES_H #define BACKEND_PSP_SAVES_H #include "backends/saves/default/default-saves.h" /** * Customization of the DefaultSaveFileManager for the PSP platform. * The only two differences are that the default constructor sets * up a default savepath, and that checkPath tries to create the savedir, * if missing, via the sceIoMkdir() call. */ class PSPSaveFileManager : public DefaultSaveFileManager { public: PSPSaveFileManager(); // PSPSaveFileManager(const Common::String &defaultSavepath); protected: /** * Checks the given path for read access, existence, etc. * In addition, tries to create a missing savedir, if possible. * Sets the internal error and error message accordingly. */ virtual void checkPath(const Common::FSNode &dir); }; #endif