/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "backends/saves/windows/windows-saves.h" #if defined(WIN32) && !defined(_WIN32_WCE) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) #if defined(ARRAYSIZE) #undef ARRAYSIZE #endif #define WIN32_LEAN_AND_MEAN #include #undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one... #include "common/config-manager.h" #include "common/savefile.h" WindowsSaveFileManager::WindowsSaveFileManager() { char defaultSavepath[MAXPATHLEN]; OSVERSIONINFO win32OsVersion; ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO)); win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); GetVersionEx(&win32OsVersion); // Check for non-9X version of Windows. if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) { // Use the Application Data directory of the user profile. if (win32OsVersion.dwMajorVersion >= 5) { if (!GetEnvironmentVariable("APPDATA", defaultSavepath, sizeof(defaultSavepath))) error("Unable to access application data directory"); } else { if (!GetEnvironmentVariable("USERPROFILE", defaultSavepath, sizeof(defaultSavepath))) error("Unable to access user profile directory"); strcat(defaultSavepath, "\\Application Data"); // If the directory already exists (as it should in most cases), // we don't want to fail, but we need to stop on other errors (such as ERROR_PATH_NOT_FOUND) if (!CreateDirectory(defaultSavepath, NULL)) { if (GetLastError() != ERROR_ALREADY_EXISTS) error("Cannot create Application data folder"); } } strcat(defaultSavepath, "\\ScummVM"); if (!CreateDirectory(defaultSavepath, NULL)) { if (GetLastError() != ERROR_ALREADY_EXISTS) error("Cannot create ScummVM application data folder"); } strcat(defaultSavepath, "\\Saved games"); if (!CreateDirectory(defaultSavepath, NULL)) { if (GetLastError() != ERROR_ALREADY_EXISTS) error("Cannot create ScummVM Saved games folder"); } ConfMan.registerDefault("savepath", defaultSavepath); } } #endif