/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "sdl-common.h" #include "sound/mididrv.h" #include "common/config-manager.h" #include "common/scaler.h" #include "common/util.h" #include "scummvm.xpm" // FIXME move joystick defines out and replace with confile file options // we should really allow users to map any key to a joystick button #define JOY_DEADZONE 3200 #define JOY_ANALOG // #define JOY_INVERT_Y #define JOY_XAXIS 0 #define JOY_YAXIS 1 // buttons #define JOY_BUT_LMOUSE 0 #define JOY_BUT_RMOUSE 2 #define JOY_BUT_ESCAPE 3 #define JOY_BUT_PERIOD 1 #define JOY_BUT_SPACE 4 #define JOY_BUT_F5 5 OSystem *OSystem_SDL_create(int gfx_mode) { return OSystem_SDL_Common::create(gfx_mode); } OSystem *OSystem_SDL_Common::create(int gfx_mode) { OSystem_SDL_Common *syst = OSystem_SDL_Common::create_intern(); syst->init_intern(gfx_mode); return syst; } void OSystem_SDL_Common::init_intern(int gfx_mode) { int joystick_num = ConfMan.getInt("joystick_num"); uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER; _mode = gfx_mode; _full_screen = ConfMan.getBool("fullscreen"); _adjustAspectRatio = ConfMan.getBool("aspect_ratio"); _mode_flags = 0; if (joystick_num > -1) sdlFlags |= SDL_INIT_JOYSTICK; if (SDL_Init(sdlFlags) ==-1) { error("Could not initialize SDL: %s.\n", SDL_GetError()); } _graphicsMutex = create_mutex(); SDL_ShowCursor(SDL_DISABLE); // Enable unicode support if possible SDL_EnableUNICODE(1); #ifndef MACOSX // Don't set icon on OS X, as we use a nicer external icon there // Setup the icon setup_icon(); #endif // enable joystick if (joystick_num > -1 && SDL_NumJoysticks() > 0) { printf("Using joystick: %s\n", SDL_JoystickName(0)); init_joystick(joystick_num); } } void OSystem_SDL_Common::set_timer(TimerProc callback, int timer) { SDL_SetTimer(timer, (SDL_TimerCallback) callback); } OSystem_SDL_Common::OSystem_SDL_Common() : _screen(0), _screenWidth(0), _screenHeight(0), _tmpscreen(0), _tmpScreenWidth(0), _overlayVisible(false), _cdrom(0), _modeChanged(false), _dirty_checksums(0), _mouseVisible(false), _mouseDrawn(false), _mouseData(0), _mouseHotspotX(0), _mouseHotspotY(0), _currentShakePos(0), _newShakePos(0), _paletteDirtyStart(0), _paletteDirtyEnd(0), _graphicsMutex(0) { // allocate palette storage _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256); // allocate the dirty rect storage _mouseBackup = (byte *)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2); // reset mouse state memset(&km, 0, sizeof(km)); } OSystem_SDL_Common::~OSystem_SDL_Common() { // unload_gfx_mode(); if (_dirty_checksums) free(_dirty_checksums); free(_currentPalette); free(_mouseBackup); delete_mutex(_graphicsMutex); SDL_ShowCursor(SDL_ENABLE); SDL_Quit(); } void OSystem_SDL_Common::init_size(uint w, uint h) { // Avoid redundant res changes if ((int)w == _screenWidth && (int)h == _screenHeight) return; _screenWidth = w; _screenHeight = h; if (h != 200) _adjustAspectRatio = false; CKSUM_NUM = (_screenWidth * _screenHeight / (8 * 8)); if (_dirty_checksums) free(_dirty_checksums); _dirty_checksums = (uint32 *)calloc(CKSUM_NUM * 2, sizeof(uint32)); unload_gfx_mode(); load_gfx_mode(); } void OSystem_SDL_Common::copy_rect(const byte *src, int pitch, int x, int y, int w, int h) { if (_screen == NULL) return; Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends if (((long)src & 3) == 0 && pitch == _screenWidth && x==0 && y==0 && w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) { /* Special, optimized case for full screen updates. * It tries to determine what areas were actually changed, * and just updates those, on the actual display. */ add_dirty_rgn_auto(src); } else { /* Clip the coordinates */ if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * pitch; y = 0; } if (w > _screenWidth - x) { w = _screenWidth - x; } if (h > _screenHeight - y) { h = _screenHeight - y; } if (w <= 0 || h <= 0) return; cksum_valid = false; add_dirty_rect(x, y, w, h); } /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ if (_mouseDrawn) undraw_mouse(); // Try to lock the screen surface if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); byte *dst = (byte *)_screen->pixels + y * _screenWidth + x; if (_screenWidth==pitch && pitch == w) { memcpy(dst, src, h*w); } else { do { memcpy(dst, src, w); src += pitch; dst += _screenWidth; } while (--h); } // Unlock the screen surface SDL_UnlockSurface(_screen); } void OSystem_SDL_Common::move_screen(int dx, int dy, int height) { // Short circuit check - do we have to do anything anyway? if ((dx == 0 && dy == 0) || height <= 0) return; Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends byte *src, *dst; int x, y; // We'll have to do a full screen redraw anyway, so set the flag. _forceFull = true; // Hide the mouse if (_mouseDrawn) undraw_mouse(); // Try to lock the screen surface if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); // vertical movement if (dy > 0) { // move down - copy from bottom to top dst = (byte *)_screen->pixels + (height - 1) * _screenWidth; src = dst - dy * _screenWidth; for (y = dy; y < height; y++) { memcpy(dst, src, _screenWidth); src -= _screenWidth; dst -= _screenWidth; } } else if (dy < 0) { // move up - copy from top to bottom dst = (byte *)_screen->pixels; src = dst - dy * _screenWidth; for (y = -dy; y < height; y++) { memcpy(dst, src, _screenWidth); src += _screenWidth; dst += _screenWidth; } } // horizontal movement if (dx > 0) { // move right - copy from right to left dst = (byte *)_screen->pixels + (_screenWidth - 1); src = dst - dx; for (y = 0; y < height; y++) { for (x = dx; x < _screenWidth; x++) { *dst-- = *src--; } src += _screenWidth + (_screenWidth - dx); dst += _screenWidth + (_screenWidth - dx); } } else if (dx < 0) { // move left - copy from left to right dst = (byte *)_screen->pixels; src = dst - dx; for (y = 0; y < height; y++) { for (x = -dx; x < _screenWidth; x++) { *dst++ = *src++; } src += _screenWidth - (_screenWidth + dx); dst += _screenWidth - (_screenWidth + dx); } } // Unlock the screen surface SDL_UnlockSurface(_screen); } void OSystem_SDL_Common::add_dirty_rect(int x, int y, int w, int h) { if (_forceFull) return; if (_num_dirty_rects == NUM_DIRTY_RECT) _forceFull = true; else { SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++]; // Extend the dirty region by 1 pixel for scalers // that "smear" the screen, e.g. 2xSAI if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) { x--; y--; w+=2; h+=2; } // clip if (x < 0) { w += x; x = 0; } if (y < 0) { h += y; y=0; } if (w > _screenWidth - x) { w = _screenWidth - x; } if (h > _screenHeight - y) { h = _screenHeight - y; } if (_adjustAspectRatio) makeRectStretchable(x, y, w, h); r->x = x; r->y = y; r->w = w; r->h = h; } } #define ROL(a,n) a = (a << (n)) | (a >> (32 - (n))) #define DOLINE(x) a ^= ((const uint32*)buf)[0 + (x) * (_screenWidth / 4)]; b ^= ((const uint32 *)buf)[1 + (x) * (_screenWidth / 4)] void OSystem_SDL_Common::mk_checksums(const byte *buf) { uint32 *sums = _dirty_checksums; uint x,y; const uint last_x = (uint)_screenWidth / 8; const uint last_y = (uint)_screenHeight / 8; /* the 8x8 blocks in buf are enumerated starting in the top left corner and * reading each line at a time from left to right */ for(y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1)) for(x=0; x != last_x; x++, buf += 8) { uint32 a = x; uint32 b = y; DOLINE(0); ROL(a,13); ROL(b,11); DOLINE(2); ROL(a,13); ROL(b,11); DOLINE(4); ROL(a,13); ROL(b,11); DOLINE(6); ROL(a,13); ROL(b,11); a *= 0xDEADBEEF; b *= 0xBAADF00D; DOLINE(1); ROL(a,13); ROL(b,11); DOLINE(3); ROL(a,13); ROL(b,11); DOLINE(5); ROL(a,13); ROL(b,11); DOLINE(7); ROL(a,13); ROL(b,11); /* output the checksum for this block */ *sums++ = a + b; } } #undef DOLINE #undef ROL void OSystem_SDL_Common::add_dirty_rgn_auto(const byte *buf) { assert(((long)buf & 3) == 0); /* generate a table of the checksums */ mk_checksums(buf); if (!cksum_valid) { _forceFull = true; cksum_valid = true; } /* go through the checksum list, compare it with the previous checksums, and add all dirty rectangles to a list. try to combine small rectangles into bigger ones in a simple way */ if (!_forceFull) { int x,y,w; uint32 *ck = _dirty_checksums; for(y = 0; y!=_screenHeight / 8; y++) { for(x = 0; x!=_screenWidth / 8; x++, ck++) { if (ck[0] != ck[CKSUM_NUM]) { /* found a dirty 8x8 block, now go as far to the right as possible, and at the same time, unmark the dirty status by setting old to new. */ w=0; do { ck[w + CKSUM_NUM] = ck[w]; w++; } while (x + w != _screenWidth / 8 && ck[w] != ck[w + CKSUM_NUM]); add_dirty_rect(x * 8, y * 8, w * 8, 8); if (_forceFull) goto get_out; } } } } else { get_out:; /* Copy old checksums to new */ memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32)); } } void OSystem_SDL_Common::kbd_mouse() { uint32 curTime = get_msecs(); if (curTime >= km.last_time + km.delay_time) { km.last_time = curTime; if (km.x_down_count == 1) { km.x_down_time = curTime; km.x_down_count = 2; } if (km.y_down_count == 1) { km.y_down_time = curTime; km.y_down_count = 2; } if (km.x_vel || km.y_vel) { if (km.x_down_count) { if (curTime > km.x_down_time + km.delay_time * 12) { if (km.x_vel > 0) km.x_vel++; else km.x_vel--; } else if (curTime > km.x_down_time + km.delay_time * 8) { if (km.x_vel > 0) km.x_vel = 5; else km.x_vel = -5; } } if (km.y_down_count) { if (curTime > km.y_down_time + km.delay_time * 12) { if (km.y_vel > 0) km.y_vel++; else km.y_vel--; } else if (curTime > km.y_down_time + km.delay_time * 8) { if (km.y_vel > 0) km.y_vel = 5; else km.y_vel = -5; } } km.x += km.x_vel; km.y += km.y_vel; if (km.x < 0) { km.x = 0; km.x_vel = -1; km.x_down_count = 1; } else if (km.x > km.x_max) { km.x = km.x_max; km.x_vel = 1; km.x_down_count = 1; } if (km.y < 0) { km.y = 0; km.y_vel = -1; km.y_down_count = 1; } else if (km.y > km.y_max) { km.y = km.y_max; km.y_vel = 1; km.y_down_count = 1; } SDL_WarpMouse(km.x, km.y); } } } bool OSystem_SDL_Common::show_mouse(bool visible) { if (_mouseVisible == visible) return visible; bool last = _mouseVisible; _mouseVisible = visible; if (visible) draw_mouse(); else undraw_mouse(); return last; } void OSystem_SDL_Common::set_mouse_pos(int x, int y) { if (x != _mouseCurState.x || y != _mouseCurState.y) { _mouseCurState.x = x; _mouseCurState.y = y; undraw_mouse(); update_screen(); } } void OSystem_SDL_Common::warp_mouse(int x, int y) { if (_mouseCurState.x != x || _mouseCurState.y != y) { SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor); // SDL_WarpMouse() generates a mouse movement event, so // set_mouse_pos() would be called eventually. However, the // cannon script in CoMI calls this function twice each time // the cannon is reloaded. Unless we update the mouse position // immediately the second call is ignored, causing the cannon // to change its aim. set_mouse_pos(x, y); } } void OSystem_SDL_Common::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) { assert(w <= MAX_MOUSE_W); assert(h <= MAX_MOUSE_H); _mouseCurState.w = w; _mouseCurState.h = h; _mouseHotspotX = hotspot_x; _mouseHotspotY = hotspot_y; _mouseData = buf; undraw_mouse(); } void OSystem_SDL_Common::set_shake_pos(int shake_pos) { _newShakePos = shake_pos; } uint32 OSystem_SDL_Common::get_msecs() { return SDL_GetTicks(); } void OSystem_SDL_Common::delay_msecs(uint msecs) { SDL_Delay(msecs); } static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) { if (key >= SDLK_F1 && key <= SDLK_F9) { return key - SDLK_F1 + 315; } else if (key >= SDLK_KP0 && key <= SDLK_KP9) { return key - SDLK_KP0 + '0'; } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) { return key; } else if (unicode) { return unicode; } else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) { return key & ~0x20; } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) { return 0; } return key; } void OSystem_SDL_Common::fillMouseEvent(Event &event, int x, int y) { event.mouse.x = x; event.mouse.y = y; // Update the "keyboard mouse" coords km.x = event.mouse.x; km.y = event.mouse.y; // Adjust for the screen scaling event.mouse.x /= _scaleFactor; event.mouse.y /= _scaleFactor; // Optionally perform aspect ratio adjusting if (_adjustAspectRatio) event.mouse.y = aspect2Real(event.mouse.y); } bool OSystem_SDL_Common::poll_event(Event *event) { SDL_Event ev; int axis; byte b = 0; kbd_mouse(); // If the screen mode changed, send an EVENT_SCREEN_CHANGED if (_modeChanged) { _modeChanged = false; event->event_code = EVENT_SCREEN_CHANGED; return true; } while(SDL_PollEvent(&ev)) { switch(ev.type) { case SDL_KEYDOWN: if (ev.key.keysym.mod & KMOD_SHIFT) b |= KBD_SHIFT; if (ev.key.keysym.mod & KMOD_CTRL) b |= KBD_CTRL; if (ev.key.keysym.mod & KMOD_ALT) b |= KBD_ALT; event->kbd.flags = b; // Alt-Return toggles full screen mode if (b == KBD_ALT && ev.key.keysym.sym == SDLK_RETURN) { property(PROP_TOGGLE_FULLSCREEN, NULL); break; } if (b == KBD_ALT && ev.key.keysym.sym == 's') { char filename[20]; for (int n = 0;; n++) { SDL_RWops *file; sprintf(filename, "scummvm%05d.bmp", n); file = SDL_RWFromFile(filename, "r"); if (!file) break; SDL_RWclose(file); } if (save_screenshot(filename)) printf("Saved '%s'\n", filename); else printf("Could not save screenshot!\n"); break; } #ifdef MACOSX // On Macintosh', Cmd-Q quits if ((ev.key.keysym.mod & KMOD_META) && ev.key.keysym.sym == 'q') { event->event_code = EVENT_QUIT; return true; } #else // Ctrl-m toggles mouse capture if (b == KBD_CTRL && ev.key.keysym.sym == 'm') { property(PROP_TOGGLE_MOUSE_GRAB, NULL); break; } // Ctrl-z and Alt-X quit if ((b == KBD_CTRL && ev.key.keysym.sym == 'z') || (b == KBD_ALT && ev.key.keysym.sym == 'x')) { event->event_code = EVENT_QUIT; return true; } #endif // Ctrl-Alt- will change the GFX mode if ((b & (KBD_CTRL|KBD_ALT)) == (KBD_CTRL|KBD_ALT)) { static const int gfxModes[][4] = { { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 }, { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 }, { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 }, { GFX_NORMAL, GFX_2XSAI, -1, -1 }, { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 }, { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 }, { GFX_NORMAL, GFX_TV2X, -1, -1 }, { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 } }; // FIXME EVIL HACK: This shouldn't be a static int, rather it // should be a member variable. Furthermore, it shouldn't be // set in this code, rather it should be set by load_gfx_mode(). // But for now this quick&dirty hack works. static int _scalerType = 0; if (_mode != GFX_NORMAL) { // Try to figure out which gfx mode "group" we are in // This is just a temporary hack until the proper solution // (i.e. code in load_gfx_mode()) is in effect. for (int i = 0; i < ARRAYSIZE(gfxModes); i++) { if (gfxModes[i][1] == _mode || gfxModes[i][2] == _mode) { _scalerType = i; break; } } } Property prop; int factor = _scaleFactor - 1; // Ctrl-Alt-a toggles aspect ratio correction if (ev.key.keysym.sym == 'a') { property(PROP_TOGGLE_ASPECT_RATIO, NULL); break; } // Increase/decrease the scale factor // TODO: Shall we 'wrap around' here? if (ev.key.keysym.sym == '=' || ev.key.keysym.sym == '+' || ev.key.keysym.sym == '-') { factor += (ev.key.keysym.sym == '-' ? -1 : +1); if (0 <= factor && factor < 4 && gfxModes[_scalerType][factor] >= 0) { prop.gfx_mode = gfxModes[_scalerType][factor]; property(PROP_SET_GFX_MODE, &prop); } break; } if ('1' <= ev.key.keysym.sym && ev.key.keysym.sym <= '9') { _scalerType = ev.key.keysym.sym - '1'; if (_scalerType >= ARRAYSIZE(gfxModes)) break; while (gfxModes[_scalerType][factor] < 0) { assert(factor > 0); factor--; } prop.gfx_mode = gfxModes[_scalerType][factor]; property(PROP_SET_GFX_MODE, &prop); break; } } #ifdef QTOPIA // quit on fn+backspace on zaurus if (ev.key.keysym.sym == 127) { event->event_code = EVENT_QUIT; return true; } // map menu key (f11) to f5 (scumm menu) if (ev.key.keysym.sym == SDLK_F11) { event->event_code = EVENT_KEYDOWN; event->kbd.keycode = SDLK_F5; event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); } // map center (space) to tab (default action ) // I wanted to map the calendar button but the calendar comes up // else if (ev.key.keysym.sym == SDLK_SPACE) { event->event_code = EVENT_KEYDOWN; event->kbd.keycode = SDLK_TAB; event->kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0); } // since we stole space (pause) above we'll rebind it to the tab key on the keyboard else if (ev.key.keysym.sym == SDLK_TAB) { event->event_code = EVENT_KEYDOWN; event->kbd.keycode = SDLK_SPACE; event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); } else { // let the events fall through if we didn't change them, this may not be the best way to // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though. // and yes i have an huge terminal size so i dont wrap soon enough. event->event_code = EVENT_KEYDOWN; event->kbd.keycode = ev.key.keysym.sym; event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); } #else event->event_code = EVENT_KEYDOWN; event->kbd.keycode = ev.key.keysym.sym; event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); #endif switch(ev.key.keysym.sym) { case SDLK_LEFT: km.x_vel = -1; km.x_down_count = 1; break; case SDLK_RIGHT: km.x_vel = 1; km.x_down_count = 1; break; case SDLK_UP: km.y_vel = -1; km.y_down_count = 1; break; case SDLK_DOWN: km.y_vel = 1; km.y_down_count = 1; break; default: break; } return true; case SDL_KEYUP: event->event_code = EVENT_KEYUP; event->kbd.keycode = ev.key.keysym.sym; event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); switch(ev.key.keysym.sym) { case SDLK_LEFT: if (km.x_vel < 0) { km.x_vel = 0; km.x_down_count = 0; } break; case SDLK_RIGHT: if (km.x_vel > 0) { km.x_vel = 0; km.x_down_count = 0; } break; case SDLK_UP: if (km.y_vel < 0) { km.y_vel = 0; km.y_down_count = 0; } break; case SDLK_DOWN: if (km.y_vel > 0) { km.y_vel = 0; km.y_down_count = 0; } break; default: break; } return true; case SDL_MOUSEMOTION: event->event_code = EVENT_MOUSEMOVE; fillMouseEvent(*event, ev.motion.x, ev.motion.y); set_mouse_pos(event->mouse.x, event->mouse.y); return true; case SDL_MOUSEBUTTONDOWN: if (ev.button.button == SDL_BUTTON_LEFT) event->event_code = EVENT_LBUTTONDOWN; else if (ev.button.button == SDL_BUTTON_RIGHT) event->event_code = EVENT_RBUTTONDOWN; #if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN) else if (ev.button.button == SDL_BUTTON_WHEELUP) event->event_code = EVENT_WHEELUP; else if (ev.button.button == SDL_BUTTON_WHEELDOWN) event->event_code = EVENT_WHEELDOWN; #endif else break; fillMouseEvent(*event, ev.button.x, ev.button.y); return true; case SDL_MOUSEBUTTONUP: if (ev.button.button == SDL_BUTTON_LEFT) event->event_code = EVENT_LBUTTONUP; else if (ev.button.button == SDL_BUTTON_RIGHT) event->event_code = EVENT_RBUTTONUP; else break; fillMouseEvent(*event, ev.button.x, ev.button.y); return true; case SDL_JOYBUTTONDOWN: if (ev.jbutton.button == JOY_BUT_LMOUSE) { event->event_code = EVENT_LBUTTONDOWN; } else if (ev.jbutton.button == JOY_BUT_RMOUSE) { event->event_code = EVENT_RBUTTONDOWN; } else { event->event_code = EVENT_KEYDOWN; switch (ev.jbutton.button) { case JOY_BUT_ESCAPE: event->kbd.keycode = SDLK_ESCAPE; event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); break; case JOY_BUT_PERIOD: event->kbd.keycode = SDLK_PERIOD; event->kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0); break; case JOY_BUT_SPACE: event->kbd.keycode = SDLK_SPACE; event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); break; case JOY_BUT_F5: event->kbd.keycode = SDLK_F5; event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); break; } } return true; case SDL_JOYBUTTONUP: if (ev.jbutton.button == JOY_BUT_LMOUSE) { event->event_code = EVENT_LBUTTONUP; } else if (ev.jbutton.button == JOY_BUT_RMOUSE) { event->event_code = EVENT_RBUTTONUP; } else { event->event_code = EVENT_KEYUP; switch (ev.jbutton.button) { case JOY_BUT_ESCAPE: event->kbd.keycode = SDLK_ESCAPE; event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); break; case JOY_BUT_PERIOD: event->kbd.keycode = SDLK_PERIOD; event->kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0); break; case JOY_BUT_SPACE: event->kbd.keycode = SDLK_SPACE; event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); break; case JOY_BUT_F5: event->kbd.keycode = SDLK_F5; event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); break; } } return true; case SDL_JOYAXISMOTION: axis = ev.jaxis.value; if ( axis > JOY_DEADZONE) { axis -= JOY_DEADZONE; event->event_code = EVENT_MOUSEMOVE; } else if ( axis < -JOY_DEADZONE ) { axis += JOY_DEADZONE; event->event_code = EVENT_MOUSEMOVE; } else axis = 0; if ( ev.jaxis.axis == JOY_XAXIS) { #ifdef JOY_ANALOG km.x_vel = axis/2000; km.x_down_count = 0; #else if (axis != 0) { km.x_vel = (axis > 0) ? 1:-1; km.x_down_count = 1; } else { km.x_vel = 0; km.x_down_count = 0; } #endif } else if (ev.jaxis.axis == JOY_YAXIS) { #ifndef JOY_INVERT_Y axis = -axis; #endif #ifdef JOY_ANALOG km.y_vel = -axis / 2000; km.y_down_count = 0; #else if (axis != 0) { km.y_vel = (-axis > 0) ? 1: -1; km.y_down_count = 1; } else { km.y_vel = 0; km.y_down_count = 0; } #endif } event->mouse.x = km.x; event->mouse.y = km.y; event->mouse.x /= _scaleFactor; event->mouse.y /= _scaleFactor; if (_adjustAspectRatio) event->mouse.y = aspect2Real(event->mouse.y); return true; case SDL_VIDEOEXPOSE: _forceFull = true; break; case SDL_QUIT: event->event_code = EVENT_QUIT; return true; } } return false; } bool OSystem_SDL_Common::set_sound_proc(SoundProc proc, void *param, SoundFormat format) { SDL_AudioSpec desired; memset(&desired, 0, sizeof(desired)); /* only one format supported at the moment */ desired.freq = SAMPLES_PER_SEC; desired.format = AUDIO_S16SYS; desired.channels = 2; desired.samples = 2048; desired.callback = proc; desired.userdata = param; if (SDL_OpenAudio(&desired, NULL) != 0) { return false; } SDL_PauseAudio(0); return true; } void OSystem_SDL_Common::clear_sound_proc() { SDL_CloseAudio(); } uint32 OSystem_SDL_Common::property(int param, Property *value) { switch(param) { case PROP_WANT_RECT_OPTIM: _mode_flags |= DF_WANT_RECT_OPTIM; break; case PROP_GET_FULLSCREEN: return _full_screen; case PROP_GET_GFX_MODE: return _mode; case PROP_SET_WINDOW_CAPTION: SDL_WM_SetCaption(value->caption, value->caption); return 1; case PROP_OPEN_CD: if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1) _cdrom = NULL; else { _cdrom = SDL_CDOpen(value->cd_num); // Did it open? Check if _cdrom is NULL if (!_cdrom) { warning("Couldn't open drive: %s", SDL_GetError()); } else { cd_num_loops = 0; cd_stop_time = 0; cd_end_time = 0; } } break; case PROP_GET_SAMPLE_RATE: return SAMPLES_PER_SEC; case PROP_TOGGLE_MOUSE_GRAB: if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) SDL_WM_GrabInput(SDL_GRAB_ON); else SDL_WM_GrabInput(SDL_GRAB_OFF); break; } return 0; } void OSystem_SDL_Common::quit() { if(_cdrom) { SDL_CDStop(_cdrom); SDL_CDClose(_cdrom); } unload_gfx_mode(); SDL_ShowCursor(SDL_ENABLE); SDL_Quit(); exit(0); } void OSystem_SDL_Common::draw_mouse() { if (_mouseDrawn || !_mouseVisible) return; int x = _mouseCurState.x - _mouseHotspotX; int y = _mouseCurState.y - _mouseHotspotY; int w = _mouseCurState.w; int h = _mouseCurState.h; byte color; const byte *src = _mouseData; // Image representing the mouse // clip the mouse rect, and addjust the src pointer accordingly if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * _mouseCurState.w; y = 0; } if (w > _screenWidth - x) w = _screenWidth - x; if (h > _screenHeight - y) h = _screenHeight - y; // Quick check to see if anything has to be drawn at all if (w <= 0 || h <= 0) return; // Store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content. _mouseOldState.x = x; _mouseOldState.y = y; _mouseOldState.w = w; _mouseOldState.h = h; // Draw the mouse cursor; backup the covered area in "bak" if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); // Mark as dirty add_dirty_rect(x, y, w, h); if (!_overlayVisible) { byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse byte *dst; // Surface we are drawing into dst = (byte *)_screen->pixels + y * _screenWidth + x; while (h > 0) { int width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != 0xFF) // 0xFF = transparent, don't draw *dst = color; dst++; width--; } src += _mouseCurState.w - w; bak += MAX_MOUSE_W - w; dst += _screenWidth - w; h--; } } else { uint16 *bak = (uint16 *)_mouseBackup; // Surface used to backup the area obscured by the mouse uint16 *dst; // Surface we are drawing into dst = (uint16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1); while (h > 0) { int width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != 0xFF) // 0xFF = transparent, don't draw *dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); dst++; width--; } src += _mouseCurState.w - w; bak += MAX_MOUSE_W - w; dst += _tmpScreenWidth - w; h--; } } SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen); // Finally, set the flag to indicate the mouse has been drawn _mouseDrawn = true; } void OSystem_SDL_Common::undraw_mouse() { if (!_mouseDrawn) return; _mouseDrawn = false; if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); const int old_mouse_x = _mouseOldState.x; const int old_mouse_y = _mouseOldState.y; const int old_mouse_w = _mouseOldState.w; const int old_mouse_h = _mouseOldState.h; int x, y; if (!_overlayVisible) { byte *dst, *bak = _mouseBackup; // No need to do clipping here, since draw_mouse() did that already dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x; for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) { for (x = 0; x < old_mouse_w; ++x) { dst[x] = bak[x]; } } } else { uint16 *dst, *bak = (uint16 *)_mouseBackup; // No need to do clipping here, since draw_mouse() did that already dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y + 1) * _tmpScreenWidth + (old_mouse_x + 1); for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _tmpScreenWidth) { for (x = 0; x < old_mouse_w; ++x) { dst[x] = bak[x]; } } } add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen); } void OSystem_SDL_Common::stop_cdrom() { /* Stop CD Audio in 1/10th of a second */ cd_stop_time = SDL_GetTicks() + 100; cd_num_loops = 0; } void OSystem_SDL_Common::play_cdrom(int track, int num_loops, int start_frame, int duration) { if (!num_loops && !start_frame) return; if (!_cdrom) return; if (duration > 0) duration += 5; cd_track = track; cd_num_loops = num_loops; cd_start_frame = start_frame; SDL_CDStatus(_cdrom); if (start_frame == 0 && duration == 0) SDL_CDPlayTracks(_cdrom, track, 0, 1, 0); else SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration); cd_duration = duration; cd_stop_time = 0; cd_end_time = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS; } bool OSystem_SDL_Common::poll_cdrom() { if (!_cdrom) return false; return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(_cdrom) != CD_STOPPED)); } void OSystem_SDL_Common::update_cdrom() { if (!_cdrom) return; if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) { SDL_CDStop(_cdrom); cd_num_loops = 0; cd_stop_time = 0; return; } if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time) return; if (cd_num_loops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) { // Wait another second for it to be done cd_end_time += 1000; return; } if (cd_num_loops > 0) cd_num_loops--; if (cd_num_loops != 0) { if (cd_start_frame == 0 && cd_duration == 0) SDL_CDPlayTracks(_cdrom, cd_track, 0, 1, 0); else SDL_CDPlayTracks(_cdrom, cd_track, cd_start_frame, 0, cd_duration); cd_end_time = SDL_GetTicks() + _cdrom->track[cd_track].length * 1000 / CD_FPS; } } void OSystem_SDL_Common::setup_icon() { int w, h, ncols, nbytes, i; unsigned int rgba[256], icon[32 * 32]; unsigned char mask[32][4]; sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes); if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) { warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes); return; } for (i = 0; i < ncols; i++) { unsigned char code; char color[32]; unsigned int col; sscanf(scummvm_icon[1 + i], "%c c %s", &code, color); if (!strcmp(color, "None")) col = 0x00000000; else if (!strcmp(color, "black")) col = 0xFF000000; else if (color[0] == '#') { sscanf(color + 1, "%06x", &col); col |= 0xFF000000; } else { warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]); return; } rgba[code] = col; } memset(mask, 0, sizeof(mask)); for (h = 0; h < 32; h++) { const char *line = scummvm_icon[1 + ncols + h]; for (w = 0; w < 32; w++) { icon[w + 32 * h] = rgba[(int)line[w]]; if (rgba[(int)line[w]] & 0xFF000000) { mask[h][w >> 3] |= 1 << (7 - (w & 0x07)); } } } SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000); SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask); SDL_FreeSurface(sdl_surf); } OSystem::MutexRef OSystem_SDL_Common::create_mutex(void) { return (MutexRef) SDL_CreateMutex(); } void OSystem_SDL_Common::lock_mutex(MutexRef mutex) { SDL_mutexP((SDL_mutex *) mutex); } void OSystem_SDL_Common::unlock_mutex(MutexRef mutex) { SDL_mutexV((SDL_mutex *) mutex); } void OSystem_SDL_Common::delete_mutex(MutexRef mutex) { SDL_DestroyMutex((SDL_mutex *) mutex); } void OSystem_SDL_Common::show_overlay() { // hide the mouse undraw_mouse(); _overlayVisible = true; clear_overlay(); } void OSystem_SDL_Common::hide_overlay() { // hide the mouse undraw_mouse(); _overlayVisible = false; _forceFull = true; } void OSystem_SDL_Common::clear_overlay() { if (!_overlayVisible) return; Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends // hide the mouse undraw_mouse(); // Clear the overlay by making the game screen "look through" everywhere. SDL_Rect src, dst; src.x = src.y = 0; dst.x = dst.y = 1; src.w = dst.w = _screenWidth; src.h = dst.h = _screenHeight; if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); _forceFull = true; } int16 OSystem_SDL_Common::get_height() { return _screenHeight; } int16 OSystem_SDL_Common::get_width() { return _screenWidth; } void OSystem_SDL_Common::grab_overlay(int16 *buf, int pitch) { if (!_overlayVisible) return; if (_tmpscreen == NULL) return; // hide the mouse undraw_mouse(); if (SDL_LockSurface(_tmpscreen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); int16 *src = (int16 *)_tmpscreen->pixels + _tmpScreenWidth + 1; int h = _screenHeight; do { memcpy(buf, src, _screenWidth*2); src += _tmpScreenWidth; buf += pitch; } while (--h); SDL_UnlockSurface(_tmpscreen); } void OSystem_SDL_Common::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) { if (!_overlayVisible) return; if (_tmpscreen == NULL) return; // Clip the coordinates if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > _screenWidth - x) { w = _screenWidth - x; } if (h > _screenHeight-y) { h = _screenHeight - y; } if (w <= 0 || h <= 0) return; // Mark the modified region as dirty cksum_valid = false; add_dirty_rect(x, y, w, h); /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ undraw_mouse(); if (SDL_LockSurface(_tmpscreen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); int16 *dst = (int16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1); do { memcpy(dst, buf, w * 2); dst += _tmpScreenWidth; buf += pitch; } while (--h); SDL_UnlockSurface(_tmpscreen); } void OSystem_SDL_Common::set_palette(const byte *colors, uint start, uint num) { const byte *b = colors; uint i; SDL_Color *base = _currentPalette + start; for (i = 0; i < num; i++) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; b += 4; } if (start < _paletteDirtyStart) _paletteDirtyStart = start; if (start + num > _paletteDirtyEnd) _paletteDirtyEnd = start + num; } int16 OSystem_SDL_Common::RGBToColor(uint8 r, uint8 g, uint8 b) { return SDL_MapRGB(_tmpscreen->format, r, g, b); } void OSystem_SDL_Common::colorToRGB(int16 color, uint8 &r, uint8 &g, uint8 &b) { SDL_GetRGB(color, _tmpscreen->format, &r, &g, &b); }