/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SDL_COMMON_H #define SDL_COMMON_H #include "common/stdafx.h" #include "common/scummsys.h" #include "common/scaler.h" #include "common/system.h" #include "backends/intern.h" #include #ifndef _WIN32_WCE // Uncomment this to enable the 'on screen display' code. #define USE_OSD 1 #endif static const int s_gfxModeSwitchTable[][4] = { { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 }, { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 }, { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 }, { GFX_NORMAL, GFX_2XSAI, -1, -1 }, { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 }, { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 }, { GFX_NORMAL, GFX_TV2X, -1, -1 }, { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 } }; class OSystem_SDL : public OSystem { public: OSystem_SDL(); virtual ~OSystem_SDL(); void beginGFXTransaction(void); void endGFXTransaction(void); // Set the size of the video bitmap. // Typically, 320x200 virtual void initSize(uint w, uint h); // overloaded by CE backend // Set colors of the palette void setPalette(const byte *colors, uint start, uint num); // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // Clear the screen void clearScreen(); // Update the dirty areas of the screen void updateScreen(); // Either show or hide the mouse cursor bool showMouse(bool visible); // Warp the mouse cursor. Where set_mouse_pos() only informs the // backend of the mouse cursor's current position, this function // actually moves the cursor to the specified position. virtual void warpMouse(int x, int y); // overloaded by CE backend // Set the bitmap that's used when drawing the cursor. void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // Set colors of cursor palette void setCursorPalette(const byte *colors, uint start, uint num); // Disables or enables cursor palette void disableCursorPalette(bool disable) { _cursorPaletteDisabled = disable; }; // Shaking is used in SCUMM. Set current shake position. void setShakePos(int shake_pos); // Get the number of milliseconds since the program was started. uint32 getMillis(); // Delay for a specified amount of milliseconds void delayMillis(uint msecs); // Get the next event. // Returns true if an event was retrieved. virtual bool pollEvent(Event &event); // overloaded by CE backend // Set function that generates samples virtual bool setSoundCallback(SoundProc proc, void *param); // overloaded by CE backend void clearSoundCallback(); // Poll CD status // Returns true if cd audio is playing bool pollCD(); // Play CD audio track void playCD(int track, int num_loops, int start_frame, int duration); // Stop CD audio track void stopCD(); // Update CD audio status void updateCD(); // Quit virtual void quit(); // overloaded by CE backend // Add a callback timer void setTimerCallback(TimerProc callback, int timer); // Mutex handling MutexRef createMutex(); void lockMutex(MutexRef mutex); void unlockMutex(MutexRef mutex); void deleteMutex(MutexRef mutex); // Overlay virtual void showOverlay(); virtual void hideOverlay(); virtual void clearOverlay(); virtual void grabOverlay(OverlayColor *buf, int pitch); virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); virtual int16 getHeight(); virtual int16 getWidth(); // Methods that convert RGB to/from colors suitable for the overlay. virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b); virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b); virtual const GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; virtual bool setGraphicsMode(int mode); virtual int getGraphicsMode() const; virtual void setWindowCaption(const char *caption); virtual bool openCD(int drive); virtual int getOutputSampleRate() const; virtual bool hasFeature(Feature f); virtual void setFeatureState(Feature f, bool enable); virtual bool getFeatureState(Feature f); #ifdef USE_OSD void displayMessageOnOSD(const char *msg); #endif protected: void initIntern(); #ifdef USE_OSD SDL_Surface *_osdSurface; Uint8 _osdAlpha; // Transparency level of the OSD uint32 _osdFadeStartTime; // When to start the fade out enum { kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds) kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds) kOSDColorKey = 1, kOSDInitialAlpha = 80 // Initial alpha level, in percent }; #endif // hardware screen SDL_Surface *_hwscreen; // unseen game screen SDL_Surface *_screen; int _screenWidth, _screenHeight; // temporary screen (for scalers/overlay) SDL_Surface *_tmpscreen; bool _overlayVisible; // Audio int _samplesPerSec; // CD Audio SDL_CD *_cdrom; int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration; uint32 _cdEndTime, _cdStopTime; enum { DF_WANT_RECT_OPTIM = 1 << 0, DF_UPDATE_EXPAND_1_PIXEL = 1 << 1 }; enum { kTransactionNone = 0, kTransactionCommit = 1, kTransactionActive = 2 }; struct TransactionDetails { int mode; bool modeChanged; int w; bool wChanged; int h; bool hChanged; bool fs; bool fsChanged; bool ar; bool arChanged; }; TransactionDetails _transactionDetails; /** Force full redraw on next updateScreen */ bool _forceFull; ScalerProc *_scalerProc; int _scalerType; int _scaleFactor; int _mode; int _transactionMode; bool _fullscreen; /** Current video mode flags (see DF_* constants) */ uint32 _modeFlags; bool _modeChanged; /** True if aspect ratio correction is enabled. */ bool _adjustAspectRatio; enum { NUM_DIRTY_RECT = 100, MAX_MOUSE_W = 80, MAX_MOUSE_H = 80, MAX_SCALING = 3 }; // Dirty rect management SDL_Rect _dirtyRectList[NUM_DIRTY_RECT]; int _numDirtyRects; uint32 *_dirtyChecksums; bool _cksumValid; int _cksumNum; // Keyboard mouse emulation. Disabled by fingolfin 2004-12-18. // I am keeping the rest of the code in for now, since the joystick // code (or rather, "hack") uses it, too. struct KbdMouse { int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count; uint32 last_time, delay_time, x_down_time, y_down_time; }; struct MousePos { int16 x, y, w, h, hW, hH; MousePos() : x(0), y(0), w(0), h(0), hW(0), hH(0) {} }; // mouse KbdMouse _km; bool _mouseVisible; bool _mouseDrawn; byte *_mouseData; SDL_Rect _mouseBackup; MousePos _mouseCurState; int16 _mouseHotspotX; int16 _mouseHotspotY; byte _mouseKeyColor; int _cursorTargetScale; bool _cursorHasOwnPalette; bool _cursorPaletteDisabled; SDL_Surface *_mouseOrigSurface; SDL_Surface *_mouseSurface; enum { kMouseColorKey = 1 }; // joystick SDL_Joystick *_joystick; // Shake mode int _currentShakePos; int _newShakePos; // Palette data SDL_Color *_currentPalette; uint _paletteDirtyStart, _paletteDirtyEnd; // Cursor palette data SDL_Color *_cursorPalette; /** * Mutex which prevents multiple threads from interfering with each other * when accessing the screen. */ MutexRef _graphicsMutex; void addDirtyRgnAuto(const byte *buf); void makeChecksums(const byte *buf); virtual void addDirtyRect(int x, int y, int w, int h, bool mouseRect = false); // overloaded by CE backend virtual void drawMouse(); // overloaded by CE backend virtual void undrawMouse(); // overloaded by CE backend void blitCursor(); /** Set the position of the virtual mouse cursor. */ void setMousePos(int x, int y); virtual void fillMouseEvent(Event &event, int x, int y); // overloaded by CE backend void toggleMouseGrab(); virtual void internUpdateScreen(); // overloaded by CE backend virtual void loadGFXMode(); // overloaded by CE backend virtual void unloadGFXMode(); // overloaded by CE backend virtual void hotswapGFXMode(); // overloaded by CE backend void setFullscreenMode(bool enable); void setAspectRatioCorrection(bool enable); virtual bool saveScreenshot(const char *filename); // overloaded by CE backend int effectiveScreenHeight() const { return (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; } void setupIcon(); void handleKbdMouse(); }; #endif