/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "sdl-common.h" #include "common/scaler.h" #include "common/engine.h" // Only #included for error() and warning() class OSystem_SDL_Normal : public OSystem_SDL_Common { public: // Set colors of the palette void set_palette(const byte *colors, uint start, uint num); // Update the dirty areas of the screen void update_screen(); // Set a parameter uint32 property(int param, Property *value); protected: SDL_Surface *sdl_hwscreen; // hardware screen void load_gfx_mode(); void unload_gfx_mode(); void hotswap_gfx_mode(); }; OSystem_SDL_Common *OSystem_SDL_Common::create() { return new OSystem_SDL_Normal(); } void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) { const byte *b = colors; uint i; SDL_Color *base = _cur_pal + start; for(i=0;i!=num;i++) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; b += 4; } if (start < _palette_changed_first) _palette_changed_first = start; if (start + num > _palette_changed_last) _palette_changed_last = start + num; } void OSystem_SDL_Normal::load_gfx_mode() { force_full = true; scaling = 1; _mode_flags = 0; _sai_func = NULL; sdl_tmpscreen = NULL; switch(_mode) { case GFX_2XSAI: scaling = 2; _sai_func = _2xSaI; break; case GFX_SUPER2XSAI: scaling = 2; _sai_func = Super2xSaI; break; case GFX_SUPEREAGLE: scaling = 2; _sai_func = SuperEagle; break; case GFX_ADVMAME2X: scaling = 2; _sai_func = AdvMame2x; break; case GFX_DOUBLESIZE: scaling = 2; break; case GFX_TRIPLESIZE: if (_full_screen) { warning("full screen in useless in triplesize mode, reverting to normal mode"); goto normal_mode; } scaling = 3; break; case GFX_NORMAL: normal_mode:; scaling = 1; break; } sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0); if (sdl_screen == NULL) error("sdl_screen failed failed"); if (_sai_func) { uint16 *tmp_screen = (uint16*)calloc((SCREEN_WIDTH+3)*(SCREEN_HEIGHT+3),sizeof(uint16)); _mode_flags = DF_WANT_RECT_OPTIM | DF_SEPARATE_TEMPSCREEN | DF_UPDATE_EXPAND_1_PIXEL; sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 16, _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE ); if (sdl_hwscreen == NULL) error("sdl_hwscreen failed"); /* Need some extra bytes around when using 2XSAI */ if (sdl_hwscreen->format->Rmask == 0x7C00) // HACK HACK HACK Init_2xSaI(555); else Init_2xSaI(565); sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen, SCREEN_WIDTH + 3, SCREEN_HEIGHT + 3, 16, (SCREEN_WIDTH + 3)*2, sdl_hwscreen->format->Rmask, sdl_hwscreen->format->Gmask, sdl_hwscreen->format->Bmask, sdl_hwscreen->format->Amask); if (sdl_tmpscreen == NULL) error("sdl_tmpscreen failed"); } else { switch(scaling) { case 3: _sai_func = Normal3x; break; case 2: _sai_func = Normal2x; break; case 1: _sai_func = Normal1x; break; } _mode_flags = DF_WANT_RECT_OPTIM | DF_REAL_8BIT; sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 8, _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE ); if (sdl_hwscreen == NULL) error("sdl_hwscreen failed"); sdl_tmpscreen = sdl_screen; } // keyboard cursor control, some other better place for it? km.x_max = SCREEN_WIDTH * scaling - 1; km.y_max = SCREEN_HEIGHT * scaling - 1; km.delay_time = 25; km.last_time = 0; } void OSystem_SDL_Normal::unload_gfx_mode() { if (sdl_screen) { SDL_FreeSurface(sdl_screen); sdl_screen = NULL; } if (sdl_hwscreen) { SDL_FreeSurface(sdl_hwscreen); sdl_hwscreen = NULL; } if (_mode_flags & DF_SEPARATE_TEMPSCREEN) { free((uint16*)sdl_tmpscreen->pixels); SDL_FreeSurface(sdl_tmpscreen); } sdl_tmpscreen = NULL; } void OSystem_SDL_Normal::update_screen() { if (sdl_hwscreen == NULL) return; // Can this really happen? /* First make sure the mouse is drawn, if it should be drawn. */ draw_mouse(); /* Palette update in case we are NOT in "real" 8 bit color mode. * Must take place before updating the screen, since the palette must * be set up for conversion from 8bit to 16bit. */ if (((_mode_flags & DF_REAL_8BIT) == 0) && _palette_changed_last != 0) { SDL_SetColors(sdl_screen, _cur_pal + _palette_changed_first, _palette_changed_first, _palette_changed_last - _palette_changed_first); _palette_changed_last = 0; force_full = true; } /* If the shake position changed, fill the dirty area with blackness */ if (_current_shake_pos != _new_shake_pos) { SDL_Rect blackrect = {0, 0, SCREEN_WIDTH*scaling, _new_shake_pos*scaling}; SDL_FillRect(sdl_hwscreen, &blackrect, 0); _current_shake_pos = _new_shake_pos; force_full = true; } /* force a full redraw if requested */ if (force_full) { num_dirty_rects = 1; dirty_rect_list[0].x = 0; dirty_rect_list[0].y = 0; dirty_rect_list[0].w = SCREEN_WIDTH; dirty_rect_list[0].h = SCREEN_HEIGHT; } /* Only draw anything if necessary */ if (num_dirty_rects > 0) { SDL_Rect *r; uint32 srcPitch, dstPitch; SDL_Rect *last_rect = dirty_rect_list + num_dirty_rects; /* Convert appropriate parts of the image into 16bpp */ if ((_mode_flags & DF_REAL_8BIT) == 0) { SDL_Rect dst; for(r=dirty_rect_list; r!=last_rect; ++r) { dst = *r; dst.x++; dst.y++; if (SDL_BlitSurface(sdl_screen, r, sdl_tmpscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } } SDL_LockSurface(sdl_tmpscreen); SDL_LockSurface(sdl_hwscreen); srcPitch = sdl_tmpscreen->pitch; dstPitch = sdl_hwscreen->pitch; if ((_mode_flags & DF_REAL_8BIT) == 0) { for(r=dirty_rect_list; r!=last_rect; ++r) { register int dst_y = r->y + _current_shake_pos; register int dst_h = 0; if (dst_y < SCREEN_HEIGHT) { dst_h = r->h; if (dst_h > SCREEN_HEIGHT - dst_y) dst_h = SCREEN_HEIGHT - dst_y; r->x <<= 1; dst_y <<= 1; _sai_func((byte*)sdl_tmpscreen->pixels + (r->x+2) + (r->y+1)*srcPitch, srcPitch, NULL, (byte*)sdl_hwscreen->pixels + r->x*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h); } r->y = dst_y; r->w <<= 1; r->h = dst_h << 1; } } else { for(r=dirty_rect_list; r!=last_rect; ++r) { register int dst_y = r->y + _current_shake_pos; register int dst_h = 0; if (dst_y < SCREEN_HEIGHT) { dst_h = r->h; if (dst_h > SCREEN_HEIGHT - dst_y) dst_h = SCREEN_HEIGHT - dst_y; dst_y *= scaling; _sai_func((byte*)sdl_tmpscreen->pixels + r->x + r->y*srcPitch, srcPitch, NULL, (byte*)sdl_hwscreen->pixels + r->x*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h); } r->x *= scaling; r->y = dst_y; r->w *= scaling; r->h = dst_h * scaling; } } if (force_full) { dirty_rect_list[0].y = 0; dirty_rect_list[0].h = SCREEN_HEIGHT * scaling; } SDL_UnlockSurface(sdl_tmpscreen); SDL_UnlockSurface(sdl_hwscreen); } /* Palette update in case we are in "real" 8 bit color mode. * Must take place after the screen data was updated, since with * "real" 8bit mode, palatte changes may be visible immediatly, * and we want to avoid any ugly effects. */ if (_mode_flags & DF_REAL_8BIT && _palette_changed_last != 0) { SDL_SetColors(sdl_hwscreen, _cur_pal + _palette_changed_first, _palette_changed_first, _palette_changed_last - _palette_changed_first); _palette_changed_last = 0; } if (num_dirty_rects > 0) { /* Finally, blit all our changes to the screen */ SDL_UpdateRects(sdl_hwscreen, num_dirty_rects, dirty_rect_list); } num_dirty_rects = 0; force_full = false; } void OSystem_SDL_Normal::hotswap_gfx_mode() { /* hmm, need to allocate a 320x200 bitmap * which will contain the "backup" of the screen during the change. * then draw that to the new screen right after it's setup. */ byte *bak_mem = (byte*)malloc(SCREEN_WIDTH*SCREEN_HEIGHT); get_320x200_image(bak_mem); unload_gfx_mode(); load_gfx_mode(); force_full = true; /* reset palette */ if (_mode_flags & DF_REAL_8BIT) SDL_SetColors(sdl_hwscreen, _cur_pal, 0, 256); else SDL_SetColors(sdl_screen, _cur_pal, 0, 256); /* blit image */ OSystem_SDL_Normal::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); free(bak_mem); OSystem_SDL_Normal::update_screen(); } uint32 OSystem_SDL_Normal::property(int param, Property *value) { if (param == PROP_TOGGLE_FULLSCREEN) { _full_screen ^= true; if (!SDL_WM_ToggleFullScreen(sdl_hwscreen)) { /* if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode */ hotswap_gfx_mode(); } return 1; } return OSystem_SDL_Common::property(param, value); }