/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "sdl-common.h" #include "common/scaler.h" #include "common/util.h" #include "common/engine.h" // Only #included for error() and warning() class OSystem_SDL_Normal : public OSystem_SDL_Common { public: OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0) {} // Set colors of the palette void set_palette(const byte *colors, uint start, uint num); // Update the dirty areas of the screen void update_screen(); // Set a parameter uint32 property(int param, Property *value); // Overlay virtual void show_overlay(); virtual void hide_overlay(); virtual void clear_overlay(); virtual void grab_overlay(int16 *buf, int pitch); virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h); protected: typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height); SDL_Surface *sdl_tmpscreen; // temporary screen (for scalers/overlay) SDL_Surface *sdl_hwscreen; // hardware screen bool _overlay_visible; ScalerProc *_scaler_proc; virtual void draw_mouse(); virtual void undraw_mouse(); virtual void load_gfx_mode(); virtual void unload_gfx_mode(); void hotswap_gfx_mode(); int TMP_SCREEN_WIDTH; }; OSystem_SDL_Common *OSystem_SDL_Common::create() { return new OSystem_SDL_Normal(); } void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) { const byte *b = colors; uint i; SDL_Color *base = _cur_pal + start; for(i = 0; i < num; i++) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; b += 4; } if (start < _palette_changed_first) _palette_changed_first = start; if (start + num > _palette_changed_last) _palette_changed_last = start + num; } void OSystem_SDL_Normal::draw_mouse() { if (!_overlay_visible) { OSystem_SDL_Common::draw_mouse(); } if (_mouse_drawn || !_mouse_visible) return; int x = _mouse_cur_state.x - _mouse_hotspot_x; int y = _mouse_cur_state.y - _mouse_hotspot_y; int w = _mouse_cur_state.w; int h = _mouse_cur_state.h; byte color; byte *src = _mouse_data; // Image representing the mouse uint16 *bak = (uint16*)_mouse_backup; // Surface used to backup the area obscured by the mouse uint16 *dst; // Surface we are drawing into // clip the mouse rect, and addjust the src pointer accordingly if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * _mouse_cur_state.w; y = 0; } if (w > SCREEN_WIDTH - x) w = SCREEN_WIDTH - x; if (h > SCREEN_HEIGHT - y) h = SCREEN_HEIGHT - y; // Adjust for tmp_screen offset x++; y++; // Store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content. _mouse_old_state.x = x; _mouse_old_state.y = y; _mouse_old_state.w = w; _mouse_old_state.h = h; // Quick check to see if anything has to be drawn at all if (w <= 0 || h <= 0) return; // Draw the mouse cursor; backup the covered area in "bak" if (SDL_LockSurface(sdl_tmpscreen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); dst = (uint16 *)sdl_tmpscreen->pixels + y * TMP_SCREEN_WIDTH + x; while (h > 0) { int width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != 0xFF) // 0xFF = transparent, don't draw *dst = RGB_TO_16(_cur_pal[color].r, _cur_pal[color].g, _cur_pal[color].b); dst++; width--; } src += _mouse_cur_state.w - w; bak += MAX_MOUSE_W - w; dst += TMP_SCREEN_WIDTH - w; h--; } SDL_UnlockSurface(sdl_tmpscreen); // Mark as dirty add_dirty_rect(x-1, y-1, w, h); // Finally, set the flag to indicate the mouse has been drawn _mouse_drawn = true; } void OSystem_SDL_Normal::undraw_mouse() { if (!_overlay_visible) { OSystem_SDL_Common::undraw_mouse(); } if (!_mouse_drawn) return; _mouse_drawn = false; uint16 *dst, *bak = (uint16 *)_mouse_backup; const int old_mouse_x = _mouse_old_state.x; const int old_mouse_y = _mouse_old_state.y; const int old_mouse_w = _mouse_old_state.w; const int old_mouse_h = _mouse_old_state.h; int x,y; if (SDL_LockSurface(sdl_tmpscreen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); // No need to do clipping here, since draw_mouse() did that already dst = (uint16 *)sdl_tmpscreen->pixels + old_mouse_y * TMP_SCREEN_WIDTH + old_mouse_x; for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) { for (x = 0; x < old_mouse_w; ++x) { dst[x] = bak[x]; } } add_dirty_rect(old_mouse_x-1, old_mouse_y-1, old_mouse_w, old_mouse_h); SDL_UnlockSurface(sdl_tmpscreen); } void OSystem_SDL_Normal::load_gfx_mode() { force_full = true; scaling = 1; _mode_flags = 0; _overlay_visible = false; _scaler_proc = NULL; sdl_tmpscreen = NULL; TMP_SCREEN_WIDTH = (SCREEN_WIDTH + 3); switch(_mode) { case GFX_2XSAI: scaling = 2; _scaler_proc = _2xSaI; break; case GFX_SUPER2XSAI: scaling = 2; _scaler_proc = Super2xSaI; break; case GFX_SUPEREAGLE: scaling = 2; _scaler_proc = SuperEagle; break; case GFX_ADVMAME2X: scaling = 2; _scaler_proc = AdvMame2x; break; case GFX_DOUBLESIZE: scaling = 2; _scaler_proc = Normal2x; break; case GFX_TRIPLESIZE: if (_full_screen) { warning("full screen in useless in triplesize mode, reverting to normal mode"); goto normal_mode; } scaling = 3; _scaler_proc = Normal3x; break; case GFX_NORMAL: normal_mode:; scaling = 1; _scaler_proc = Normal1x; break; } sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0); if (sdl_screen == NULL) error("sdl_screen failed failed"); uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(SCREEN_HEIGHT+3),sizeof(uint16)); _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL; sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 16, _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE ); if (sdl_hwscreen == NULL) error("sdl_hwscreen failed"); /* Need some extra bytes around when using 2XSAI */ if (sdl_hwscreen->format->Rmask == 0x7C00) // HACK HACK HACK Init_2xSaI(555); else Init_2xSaI(565); sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen, TMP_SCREEN_WIDTH, SCREEN_HEIGHT + 3, 16, TMP_SCREEN_WIDTH*2, sdl_hwscreen->format->Rmask, sdl_hwscreen->format->Gmask, sdl_hwscreen->format->Bmask, sdl_hwscreen->format->Amask); if (sdl_tmpscreen == NULL) error("sdl_tmpscreen failed"); // keyboard cursor control, some other better place for it? km.x_max = SCREEN_WIDTH * scaling - 1; km.y_max = SCREEN_HEIGHT * scaling - 1; km.delay_time = 25; km.last_time = 0; } void OSystem_SDL_Normal::unload_gfx_mode() { if (sdl_screen) { SDL_FreeSurface(sdl_screen); sdl_screen = NULL; } if (sdl_hwscreen) { SDL_FreeSurface(sdl_hwscreen); sdl_hwscreen = NULL; } if (sdl_tmpscreen) { free((uint16*)sdl_tmpscreen->pixels); SDL_FreeSurface(sdl_tmpscreen); sdl_tmpscreen = NULL; } } void OSystem_SDL_Normal::update_screen() { if (sdl_hwscreen == NULL) return; // Can this really happen? // First make sure the mouse is drawn, if it should be drawn. draw_mouse(); // Check whether the palette was changed in the meantime and update the // screen surface accordingly. if (_palette_changed_last != 0) { SDL_SetColors(sdl_screen, _cur_pal + _palette_changed_first, _palette_changed_first, _palette_changed_last - _palette_changed_first); _palette_changed_last = 0; force_full = true; } /* If the shake position changed, fill the dirty area with blackness */ if (_current_shake_pos != _new_shake_pos) { SDL_Rect blackrect = {0, 0, SCREEN_WIDTH*scaling, _new_shake_pos*scaling}; SDL_FillRect(sdl_hwscreen, &blackrect, 0); _current_shake_pos = _new_shake_pos; force_full = true; } // Force a full redraw if requested if (force_full) { num_dirty_rects = 1; _dirty_rect_list[0].x = 0; _dirty_rect_list[0].y = 0; _dirty_rect_list[0].w = SCREEN_WIDTH; _dirty_rect_list[0].h = SCREEN_HEIGHT; } // Only draw anything if necessary if (num_dirty_rects > 0) { SDL_Rect *r; uint32 srcPitch, dstPitch; SDL_Rect *last_rect = _dirty_rect_list + num_dirty_rects; // Convert appropriate parts of the 8bpp image into 16bpp if (!_overlay_visible) { SDL_Rect dst; for(r=_dirty_rect_list; r!=last_rect; ++r) { dst = *r; dst.x++; // Shift rect by one since 2xSai needs to acces the data around dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. if (SDL_BlitSurface(sdl_screen, r, sdl_tmpscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } } SDL_LockSurface(sdl_tmpscreen); SDL_LockSurface(sdl_hwscreen); srcPitch = sdl_tmpscreen->pitch; dstPitch = sdl_hwscreen->pitch; for(r=_dirty_rect_list; r!=last_rect; ++r) { register int dst_y = r->y + _current_shake_pos; register int dst_h = 0; if (dst_y < SCREEN_HEIGHT) { dst_h = r->h; if (dst_h > SCREEN_HEIGHT - dst_y) dst_h = SCREEN_HEIGHT - dst_y; dst_y *= scaling; _scaler_proc((byte*)sdl_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, NULL, (byte*)sdl_hwscreen->pixels + r->x*2*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h); } r->x *= scaling; r->y = dst_y; r->w *= scaling; r->h = dst_h * scaling; } if (force_full) { _dirty_rect_list[0].y = 0; _dirty_rect_list[0].h = SCREEN_HEIGHT * scaling; } SDL_UnlockSurface(sdl_tmpscreen); SDL_UnlockSurface(sdl_hwscreen); } if (num_dirty_rects > 0) { /* Finally, blit all our changes to the screen */ SDL_UpdateRects(sdl_hwscreen, num_dirty_rects, _dirty_rect_list); } num_dirty_rects = 0; force_full = false; } void OSystem_SDL_Normal::hotswap_gfx_mode() { /* hmm, need to allocate a 320x200 bitmap * which will contain the "backup" of the screen during the change. * then draw that to the new screen right after it's setup. */ byte *bak_mem = (byte*)malloc(SCREEN_WIDTH*SCREEN_HEIGHT); get_320x200_image(bak_mem); unload_gfx_mode(); load_gfx_mode(); force_full = true; // reset palette SDL_SetColors(sdl_screen, _cur_pal, 0, 256); // blit image OSystem_SDL_Normal::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); free(bak_mem); OSystem_SDL_Normal::update_screen(); } uint32 OSystem_SDL_Normal::property(int param, Property *value) { if (param == PROP_TOGGLE_FULLSCREEN) { _full_screen ^= true; if (!SDL_WM_ToggleFullScreen(sdl_hwscreen)) { /* if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode */ hotswap_gfx_mode(); } return 1; } return OSystem_SDL_Common::property(param, value); } void OSystem_SDL_Normal::show_overlay() { // hide the mouse undraw_mouse(); _overlay_visible = true; clear_overlay(); } void OSystem_SDL_Normal::hide_overlay() { _overlay_visible = false; force_full = true; } void OSystem_SDL_Normal::clear_overlay() { if (!_overlay_visible) return; // hide the mouse undraw_mouse(); // Clear the overlay by making the game screen "look through" everywhere. SDL_Rect src, dst; src.x = src.y = 0; dst.x = dst.y = 1; src.w = dst.w = SCREEN_WIDTH; src.h = dst.h = SCREEN_HEIGHT; if (SDL_BlitSurface(sdl_screen, &src, sdl_tmpscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); force_full = true; } void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch) { if (!_overlay_visible) return; if (sdl_tmpscreen == NULL) return; // hide the mouse undraw_mouse(); if (SDL_LockSurface(sdl_tmpscreen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1; int h = SCREEN_HEIGHT; do { memcpy(buf, src, SCREEN_WIDTH*2); src += TMP_SCREEN_WIDTH; buf += pitch; } while (--h); SDL_UnlockSurface(sdl_tmpscreen); } void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) { if (!_overlay_visible) return; if (sdl_tmpscreen == NULL) return; // Clip the coordinates if (x < 0) { w+=x; buf-=x; x = 0; } if (y < 0) { h+=y; buf-=y*pitch; y = 0; } if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; } if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; } if (w <= 0 || h <= 0) return; // Mark the modified region as dirty cksum_valid = false; add_dirty_rect(x, y, w, h); /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ undraw_mouse(); if (SDL_LockSurface(sdl_tmpscreen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1); do { memcpy(dst, buf, w*2); dst += TMP_SCREEN_WIDTH; buf += pitch; } while (--h); SDL_UnlockSurface(sdl_tmpscreen); }