/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Disable symbol overrides so that we can use system headers #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "common/scummsys.h" #if defined(MACOSX) && defined(USE_TASKBAR) // NSDockTile was introduced with Mac OS X 10.5. // Try provide backward compatibility by avoiding NSDockTile symbols. #include "backends/taskbar/macosx/macosx-taskbar.h" #include "common/config-manager.h" #include "common/file.h" #include #include #include #include #include #include #include #include #include #include id _dockTile; NSImageView *_applicationIconView; NSImageView *_overlayIconView; // Using a NSProgressIndicator as a sub-view of the NSDockTile view does not work properly. // The progress indicator is grayed out and display no progress. So instead the bar is drawn // manually, which is a bit more work :( MacOSXTaskbarManager::MacOSXTaskbarManager() : _progress(-1.0) { if ([NSApp respondsToSelector:@selector(dockTile)]) _dockTile = [NSApp dockTile]; _applicationIconView = nil; _overlayIconView = nil; } MacOSXTaskbarManager::~MacOSXTaskbarManager() { clearApplicationIconView(); } void MacOSXTaskbarManager::initApplicationIconView() { if (_dockTile == nil) return; if (_applicationIconView == nil) { _applicationIconView = [[NSImageView alloc] init]; [_applicationIconView setImage:[NSApp applicationIconImage]]; [_dockTile performSelector:@selector(setContentView:) withObject:_applicationIconView]; } } void MacOSXTaskbarManager::clearApplicationIconView() { if (_dockTile == nil) return; [_dockTile performSelector:@selector(setContentView:) withObject:nil]; [_applicationIconView release]; _applicationIconView = nil; } void MacOSXTaskbarManager::initOverlayIconView() { if (_dockTile == nil) return; if (_overlayIconView == nil) { const double overlaySize = 0.75; initApplicationIconView(); NSSize size = [_applicationIconView frame].size; _overlayIconView = [[NSImageView alloc] initWithFrame:NSMakeRect(size.width * (1.0-overlaySize), 0.0f, size.width * overlaySize, size.height * overlaySize)]; [_overlayIconView setImageAlignment:NSImageAlignBottomRight]; [_applicationIconView addSubview:_overlayIconView]; [_overlayIconView release]; } } void MacOSXTaskbarManager::clearOverlayIconView() { if (_progress < 0.0) clearApplicationIconView(); else [_overlayIconView removeFromSuperview]; _overlayIconView = nil; } void MacOSXTaskbarManager::setOverlayIcon(const Common::String &name, const Common::String &description) { if (_dockTile == nil) return; if (name.empty()) { clearOverlayIconView(); [_dockTile performSelector:@selector(display)]; return; } Common::String path = getIconPath(name); if (path.empty()) return; initOverlayIconView(); CFStringRef imageFile = CFStringCreateWithCString(0, path.c_str(), kCFStringEncodingASCII); NSImage *image = [[NSImage alloc] initWithContentsOfFile:(NSString *)imageFile]; [_overlayIconView setImage:image]; [image release]; CFRelease(imageFile); [_dockTile performSelector:@selector(display)]; } void MacOSXTaskbarManager::setProgressValue(int completed, int total) { if (_dockTile == nil) return; if (total > 0) _progress = (double)completed / (double)total; else if (_progress < 0) _progress = 0.0; NSImage *mainIcon = [[NSApp applicationIconImage] copy]; double barSize = [mainIcon size].width; double progressSize = barSize * _progress; [mainIcon lockFocus]; [[NSColor colorWithDeviceRed:(40.0/255.0) green:(120.0/255.0) blue:(255.0/255.0) alpha:0.78] set]; [NSBezierPath fillRect:NSMakeRect(0, 0, progressSize, 11)]; [[NSColor colorWithDeviceRed:(241.0/255.0) green:(241.0/255.0) blue:(241.0/255.0) alpha:0.78] set]; [NSBezierPath fillRect:NSMakeRect(progressSize, 0, barSize-progressSize, 11)]; [mainIcon unlockFocus]; initApplicationIconView(); [_applicationIconView setImage:mainIcon]; [mainIcon release]; [_dockTile performSelector:@selector(display)]; } void MacOSXTaskbarManager::setProgressState(TaskbarProgressState state) { if (_dockTile == nil) return; // Only support two states: visible and not visible. if (state == kTaskbarNoProgress) { _progress = -1.0; if (_overlayIconView == nil) clearApplicationIconView(); else if (_applicationIconView != nil) [_applicationIconView setImage:[NSApp applicationIconImage]]; return; } setProgressValue(-1, -1); } void MacOSXTaskbarManager::setCount(int count) { if (_dockTile == nil) return; if (count > 0) [_dockTile performSelector:@selector(setBadgeLabel:) withObject:[NSString stringWithFormat:@"%d", count]]; else [_dockTile performSelector:@selector(setBadgeLabel:) withObject:nil]; } void MacOSXTaskbarManager::notifyError() { if (_dockTile == nil) return; // NSImageNameCaution was introduced in 10.6. // For compatibility with older systems we should use something else (e.g. overlay label // or our own icon). //initOverlayIconView(); //[_overlayIconView setImage:[NSImage imageNamed:NSImageNameCaution]]; //[_dockTile performSelector:@selector(display)]; } void MacOSXTaskbarManager::clearError() { if (_dockTile == nil) return; clearOverlayIconView(); [_dockTile performSelector:@selector(display)]; return; } Common::String MacOSXTaskbarManager::getIconPath(const Common::String& target) { // We first try to look for a iconspath configuration variable then // fallback to the extra path // // Icons can be either in a subfolder named "icons" or directly in the path Common::String iconsPath = ConfMan.get("iconspath"); Common::String extraPath = ConfMan.get("extrapath"); #define TRY_ICON_PATH(path) { \ Common::FSNode node((path)); \ if (node.exists()) \ return (path); \ } if (!iconsPath.empty()) { TRY_ICON_PATH(iconsPath + "/" + target + ".png"); TRY_ICON_PATH(iconsPath + "/" + ConfMan.get("gameid") + ".png"); TRY_ICON_PATH(iconsPath + "/icons/" + target + ".png"); TRY_ICON_PATH(iconsPath + "/icons/" + ConfMan.get("gameid") + ".png"); } if (!extraPath.empty()) { TRY_ICON_PATH(extraPath + "/" + target + ".png"); TRY_ICON_PATH(extraPath + "/" + ConfMan.get("gameid") + ".png"); TRY_ICON_PATH(extraPath + "/icons/" + target + ".png"); TRY_ICON_PATH(extraPath + "/icons/" + ConfMan.get("gameid") + ".png"); } return ""; } void MacOSXTaskbarManager::addRecent(const Common::String &name, const Common::String &description) { //warning("[MacOSXTaskbarManager::addRecent] Adding recent list entry: %s (%s)", name.c_str(), description.c_str()); if (_dockTile == nil) return; // Store the game, description and icon in user preferences. // The NSDockTilePlugin will retrieve them there to list them in the dock tile menu. CFStringRef gameName = CFStringCreateWithCString(0, name.c_str(), kCFStringEncodingASCII); CFStringRef desc = CFStringCreateWithCString(0, description.c_str(), kCFStringEncodingASCII); // First build the dictionary for this game. NSMutableDictionary *dict = [[NSMutableDictionary alloc] init]; [dict setObject:(NSString *)gameName forKey:@"game"]; [dict setObject:(NSString *)desc forKey:@"description"]; // Icon Common::String iconPath = getIconPath(name); if (!iconPath.empty()) { CFStringRef icon = CFStringCreateWithCString(0, iconPath.c_str(), kCFStringEncodingASCII); [dict setObject:(NSString *)icon forKey:@"icon"]; CFRelease(icon); } // Retrieve the current list of recent items and update it. NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSArray *oldArray = [defaults arrayForKey:@"recentGames"]; if (oldArray == nil) { [defaults setObject:[NSArray arrayWithObject:dict] forKey:@"recentGames"]; } else { NSMutableArray *newArray = [[NSMutableArray alloc] initWithArray:oldArray]; // Insert the new game at the start [newArray insertObject:dict atIndex:0]; // If the game was already present in the array, remove it for (int i = 1 ; i < [newArray count] ; ++i) { NSDictionary *oldDict = [newArray objectAtIndex:i]; if (oldDict == nil) continue; NSString *oldGame = [oldDict valueForKey:@"game"]; if (oldGame != nil && [oldGame isEqualToString:(NSString*)gameName]) { [newArray removeObjectAtIndex:i]; break; } } // And make sure we limit the size of the array to 5 games if ([newArray count] > 5) [newArray removeLastObject]; [defaults setObject:newArray forKey:@"recentGames"]; [newArray release]; } // Finally release the dictionary [dict release]; CFRelease(gameName); CFRelease(desc); } #endif