/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h #define FORBIDDEN_SYMBOL_EXCEPTION_time_h #include "common/scummsys.h" #if defined(POSIX) && defined(USE_TASKBAR) && defined(USE_TASKBAR_UNITY) #include "backends/taskbar/unity/unity-taskbar.h" #include "common/textconsole.h" #include UnityTaskbarManager::UnityTaskbarManager() { g_type_init(); _loop = g_main_loop_new(NULL, FALSE); _launcher = unity_launcher_entry_get_for_desktop_id("scummvm.desktop"); } UnityTaskbarManager::~UnityTaskbarManager() { g_main_loop_unref(_loop); _loop = NULL; } void UnityTaskbarManager::setProgressValue(int completed, int total) { if (_launcher == NULL) return; double percentage = (double)completed / (double)total; unity_launcher_entry_set_progress(_launcher, percentage); unity_launcher_entry_set_progress_visible(_launcher, TRUE); } void UnityTaskbarManager::setProgressState(TaskbarProgressState state) { if (_launcher == NULL) return; switch (state) { default: warning("[UnityTaskbarManager::setProgressState] Unknown state / Not implemented (%d)", state); // fallback to noprogress state case kTaskbarNoProgress: unity_launcher_entry_set_progress_visible(_launcher, FALSE); break; // Unity only support two progress states as of 3.0: visible or not visible // We show progress in all of those states case kTaskbarIndeterminate: case kTaskbarNormal: case kTaskbarError: case kTaskbarPaused: unity_launcher_entry_set_progress_visible(_launcher, TRUE); break; } } void UnityTaskbarManager::addRecent(const Common::String &name, const Common::String &description) { warning("[UnityTaskbarManager::addRecent] Not implemented"); } void UnityTaskbarManager::setCount(int count) { if (_launcher == NULL) return; unity_launcher_entry_set_count(_launcher, count); unity_launcher_entry_set_count_visible(_launcher, (count == 0) ? FALSE : TRUE); } // Unity requires the glib event loop to the run to function properly // as events are sent asynchronously bool UnityTaskbarManager::pollEvent(Common::Event &event) { if (!_loop) return false; // Get context GMainContext *context = g_main_loop_get_context(_loop); if (!context) return false; // Dispatch events g_main_context_iteration(context, FALSE); return false; } #endif