/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKEND_UNITY_TASKBAR_H #define BACKEND_UNITY_TASKBAR_H #if defined(POSIX) && defined(USE_TASKBAR) && defined(USE_UNITY) #include "common/events.h" #include "common/str.h" #include "common/taskbar.h" typedef struct _GMainLoop GMainLoop; typedef struct _UnityLauncherEntry UnityLauncherEntry; class UnityTaskbarManager : public Common::TaskbarManager, public Common::EventSource { public: UnityTaskbarManager(); virtual ~UnityTaskbarManager(); virtual void setProgressValue(int completed, int total); virtual void setProgressState(TaskbarProgressState state); virtual void addRecent(const Common::String &name, const Common::String &description); virtual void setCount(int count); // Implementation of the EventSource interface virtual bool pollEvent(Common::Event &event); private: GMainLoop *_loop; UnityLauncherEntry *_launcher; }; #endif #endif // BACKEND_UNITY_TASKBAR_H