/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKEND_WIN32_TASKBAR_H #define BACKEND_WIN32_TASKBAR_H #if defined(WIN32) && defined(USE_TASKBAR) #include "backends/platform/sdl/sdl-window.h" #include "common/str.h" #include "common/taskbar.h" struct ITaskbarList3; class Win32TaskbarManager : public Common::TaskbarManager { public: Win32TaskbarManager(SdlWindow *window); virtual ~Win32TaskbarManager(); virtual void setOverlayIcon(const Common::String &name, const Common::String &description); virtual void setProgressValue(int completed, int total); virtual void setProgressState(TaskbarProgressState state); virtual void setCount(int count); virtual void addRecent(const Common::String &name, const Common::String &description); virtual void notifyError(); virtual void clearError(); private: SdlWindow *_window; ITaskbarList3 *_taskbar; // Count handling HICON _icon; int _count; /** * Get the path to an icon for the game * * @param target The game target * * @return The icon path (or "" if no icon was found) */ Common::String getIconPath(Common::String target); // Helper functions bool confirmWindowsVersion(uint majorVersion, uint minorVersion); LPWSTR ansiToUnicode(const char *s); HWND getHwnd(); }; #endif #endif // BACKEND_WIN32_TASKBAR_H