/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_TEXT_TO_SPEECH_WINDOWS_H #define BACKENDS_TEXT_TO_SPEECH_WINDOWS_H #include "common/scummsys.h" #if defined(USE_WINDOWS_TTS) #include "common/text-to-speech.h" #include "common/str.h" class WindowsTextToSpeechManager : public Common::TextToSpeechManager { public: enum SpeechState { READY, PAUSED, SPEAKING, BROKEN, NO_VOICE }; WindowsTextToSpeechManager(); virtual ~WindowsTextToSpeechManager(); virtual bool say(Common::String str, Action action, Common::String charset = ""); virtual bool stop(); virtual bool pause(); virtual bool resume(); virtual bool isSpeaking(); virtual bool isPaused(); virtual bool isReady(); virtual void setVoice(unsigned index); virtual void setRate(int rate); virtual void setPitch(int pitch); virtual void setVolume(unsigned volume); virtual void setLanguage(Common::String language); virtual void freeVoiceData(void *data); private: void init(); virtual void updateVoices(); void createVoice(void *cpVoiceToken); Common::String lcidToLocale(Common::String lcid); SpeechState _speechState; Common::String _lastSaid; }; #endif #endif // BACKENDS_UPDATES_WINDOWS_H