/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BADA_TIMER_H #define BADA_TIMER_H #include #include "common/timer.h" #include "common/list.h" using namespace Osp::Base::Runtime; struct TimerSlot: public ITimerEventListener, public Thread { TimerSlot(Common::TimerManager::TimerProc callback, uint32 interval, void *refCon); ~TimerSlot(); bool OnStart(void); void OnStop(void); void OnTimerExpired(Timer &timer); Timer *_timer; Common::TimerManager::TimerProc _callback; uint32 _interval; // in microseconds void *_refCon; }; class BadaTimerManager : public Common::TimerManager { public: BadaTimerManager(); ~BadaTimerManager(); bool installTimerProc(TimerProc proc, int32 interval, void *refCon, const Common::String &id); void removeTimerProc(TimerProc proc); private: Common::List _timers; }; #endif