/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $ * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $ * */ #include "common/scummsys.h" #if defined (__PSP__) #include #include "common/scummsys.h" #include "common/timer.h" #include "backends/platform/psp/thread.h" #include "backends/timer/psp/timer.h" //#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */ //#define __PSP_DEBUG_PRINT__ /* For debug printouts */ #include "backends/platform/psp/trace.h" bool PspTimer::start() { DEBUG_ENTER_FUNC(); if (!_interval || !_callback) return false; _threadId = sceKernelCreateThread("timerThread", thread, PRIORITY_TIMER_THREAD, STACK_TIMER_THREAD, THREAD_ATTR_USER, 0); if (_threadId < 0) { // error PSP_ERROR("failed to create timer thread. Error code %d\n", _threadId); return false; } PspTimer *_this = this; // trick to get into context when the thread starts _init = true; if (sceKernelStartThread(_threadId, sizeof(uint32 *), &_this) < 0) { PSP_ERROR("failed to start thread %d\n", _threadId); return false; } PSP_DEBUG_PRINT("created timer thread[%x]\n", _threadId); return true; } int PspTimer::thread(SceSize, void *__this) { DEBUG_ENTER_FUNC(); PspTimer *_this = *(PspTimer **)__this; // get our this for the context _this->timerThread(); return 0; }; void PspTimer::timerThread() { DEBUG_ENTER_FUNC(); while (_init) { sceKernelDelayThread(_interval); PSP_DEBUG_PRINT("calling callback!\n"); _callback(); } }; #endif /* __PSP__ */