/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PSP_TIMER_H #define PSP_TIMER_H class PspTimer { public: typedef void (* CallbackFunc)(void); PspTimer() : _callback(0), _interval(0), _threadId(-1), _init(false) {} void stop() { _init = false; } bool start(); ~PspTimer() { stop(); } void setCallback(CallbackFunc cb) { _callback = cb; } void setIntervalMs(uint32 interval) { _interval = interval * 1000; } static int thread(SceSize, void *__this); // static thread to use as bridge void timerThread(); private: CallbackFunc _callback; // pointer to timer callback uint32 _interval; int _threadId; bool _init; }; #endif // PSP_TIMER_H