/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PSP_TIMER_H #define PSP_TIMER_H #include "backends/timer/default/default-timer.h" class PspTimerManager : public DefaultTimerManager { public: PspTimerManager(uint32 interval = 10); ~PspTimerManager() { _init = false; } static int thread(SceSize, void *__this); // static thread to use as bridge void timerThread(); private: uint32 _interval; int _threadId; bool _init; }; #endif // PSP_TIMER_H